Total War: WARHAMMER III

Total War: WARHAMMER III

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Building Slots Extended
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146.860 KB
Oct 2, 2022 @ 9:11am
Jun 25, 2024 @ 12:21pm
22 Change Notes ( view )

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Building Slots Extended

In 1 collection by Myxameno
Quality of Life/Immersive Immortal Empires
123 items
Description
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker and won't work without it!

This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns!

Are you tired of huge cities of High Elves or the Empire having just a couple of buildings? Worried you won't be able to build all available landmarks and still have barracks to recruit you troops? Well, then this here mod is for you!

This mod increases number of building slots in ALL settlements you may possibly want to!

- Major Settlements now have 12 building slots (Nurgle and Daniel have only 10 slots since without ports and resource buildings they don't have enough to fill 12 slots).
- Minor Settlements now have 5 building slots.
- Province capital cities and one-city provinces that are important to specific race now have 14 building slots (e.g. Couronne for Bretonnia, Lothern for High Elves, Wei-Jin for Grand Cathay etc) or 16 building slots (e.g. Black Pyramid of Nagash for Tomb Kings, Sartosa for Vampire Coast/The Empire/Bretonnia/Dark Elves, Kislev/Erengrad/Praag for Kislev).

And that is not all!

- Ogre settlements now have 5 building slots.
- Beastmen Herdstones now have 5 building slots.
- Warriors of Chaos Altars now have 5 building slots.

Other versions of this mod:

- Building Slots Extended (Minor Settlements Only)
- Building Slots Extended (Minor Settlements Only) - Six Building Slots Version
- Building Slots Extended (Major Settlements Only)
- Building Slots Extended (Major Settlements Only) - Twenty Building Slots Version (made by CheesyRamen)

Submods:

- Building Slots Extended - Six Building Slots for Minor Settlements Submod
- Building Slots Extended - Wood Elf Outposts Submod
- Building Slots Extended - Extra Races Compatibility Submod
- Building Slots Extended - Extra Races Compatibility Submod - Six Building Slots Version
- Building Slots Extended - Tier 4 / Tier 5 Minor Settlements Compatibility Submod
- Building Slots Extended - Tier 4 / Tier 5 Minor Settlements Compatibility Submod - Six Building Slots Version
- Building Slots Extended - Undercities, Gardens, Sanctums, Cults, and Coves
- Building Slots Extended - Gardens, Sanctums, Cults, and Coves

F.A.Q.

1. What is the correct load order for this mod to work?

The correct on is the default one which is:
1. Mixu's Unlocker - MIXER.
2. Building Slots Extended.
3. Mod Configuration Tool

2. I have more slots / less slots / no slots / CTD / no power, your mod is broken!

I will be glad to assist you with your issue, but before writing something like this please check and try the following:
a. You have all required mods for BSE to work downloaded and activated: Mixu's Unlocker - MIXER, Building Slots Extended, Mod Configuration Tool.
b. All of these three mods are updated. Be aware that Steam sometimes misbehaves and is not updating mods automatically, so please double check this.
c. The load order is correct as you can see above.
d. Try to launch the game with only these three mods to exclude any possible mod conflicts.
e. Try to launch a new campaign. BSE works with startpos files which are loading and processing at the beginning of a campaign, so it won't work for existing saves if you didn't use Mixer before downloading BSE.

3. Settlement UI for me is to big in provinces with a lot of settlements and partially covers other UI elements, but on your screenshots it's not the case!

There is the UI Scale setting in the game's options, changing it will increase/decrease the size of all UI elements. The only issue is that, for some unknown reason, Creative Assembly decided to lock this setting for players with screen resolution lower than 2560x1440.

This is solvable with this great mod by sudkks - 3 Rows of Building Slots!

4. Is it compatible with [insert any modded race/faction here]?

Some races and factions work with BSE out of the box without any additional changes needed. The ones I personally verified are:
- Skeleton Crew's Legendary Characters, Skaven Clans, Garbag's Cunnin' Alliance, Marienburg, and Dynasty of the Damned.
- Cataph's Kraka Drak and High Elf Sea Patrol.
- Red's Estalia.
- OVN's Citadel of Dusk and Dread King Legions.
- maffer's Bertrand the Brigand.
- Poljanan's Yin-Yin, the Sea Dragon.

Some other races and faction require changes to be made to BSE. There is a submod called Extra Races that you can find higher in the description. It currently covers the following:
- OVN's Albion and Fimir.
- Mixu's Gnoblars and Mousillon.
- Nanu's Sartosa.
- Skeleton Crew's Rotblood Tribe.
- Poljanan's Jade-Blooded Vampires.
- Lost2Insanity's We'z Speshul.
- Alshua's Ellyrion.
- Cataph's Southern Realms.
- SilentObserver's Estalia from Cataph's TEB x Red's Estalia Compatibility Patch.
- Team Nagash's Legions of Nagash.
- BasedMeme's Champions Of Undeath: Conquest Of The Blood Dragons.

In case you find any other modded race or faction that doesn't work with BSE and you would like it to, then let me know in the comments and I'll see what can be done (no promises though).

5. How many building slots per settlement level do I get?

These are the numbers (they include settlement building slot, port building slot and all other slots you may think of):
a. Major settlement get 3/5/7/9/12 slots per level for Tomb Kings, Vampire Coast, Vampire Counts, Dark Elves, High Elves, Lizardmen, Skaven, Khorne, Slaanesh, Tzeentch, Greenskins, Dwarves, Cathay, Kislev, Empire, Bretonnia, Norsca, Chaos Dwarfs, and Warriors of Chaos (Dark Fortresses).
b. Major settlement for Daemons of Chaos (Daniel) and Nurgle get 2/4/6/8/10 slots per level.
c. Major Settlements for Wood Elves get 3/5/7/10/14 slots per level.
d. Minor Settlements for everyone get 2/3/5 slots per level.
e. All settlements for Ogre Kingdoms and Savage Orcs get 2/3/5 slots per level.
f. Beastmen Herdstones get 2/2/3/4/5 slots per level.
g. Special settlements get either 3/5/7/10/14 or 3/6/9/12/16 slots per level depending on a settlement.

If you find a bug please first check with the troubleshoot steps in the F.A.Q. section above, and, if it still persists, then let me know in the dedicated Bug Reports thread.
Popular Discussions View All (1)
41
Dec 17, 2024 @ 4:37am
Bug Reports
Myxameno
654 Comments
Deviant Apr 11 @ 8:29am 
Patch 6.1.2 - mod works
Compatibility with SFO - yes
58412358 Apr 10 @ 4:57pm 
Kislev changed the city management screens to add devotions. I can't see them when I use this mod. I kind of don't want to go back to playing with four building slots like some kind of savage. A great mod, whether it gets updated or not. Thanks for the memories :)
Dreadnaughty Apr 7 @ 8:37am 
radious x2

please, i beg you :)
otMC Apr 4 @ 9:33am 
I've been using this mod without issues for ages and rn on 6.1.2. You have to use the "only" versions rather than the one on this page. At least the ' Major Settlements Only' and 'Minor Settlements Only - Six Building Slots Version' are both working fine. Can't vouch for the extra races submod or wood elf outposts. I have these mods very high in my load order, with only MCT, MIXER, and a couple AI mods above.
蛇皮怪 Apr 1 @ 5:54am 
radious?
intspod Mar 30 @ 7:30am 
Myxameno! Please update your excellent mod. We need it for our multiplayer campaign. You make the sun shine and the wind blow. We will give you 2000 + Steam points for your trouble.
Blader Mar 29 @ 11:53pm 
开启后基斯里夫的行省大地母亲技能没了 希望修复下
yudeshen0624 Mar 28 @ 8:38am 
frequent crashes from time to time, plz update:steamhappy:
San te voy a escoñar Mar 28 @ 2:25am 
Thank you
Martred Mar 27 @ 2:25pm 
my ui overlaps and the 3 rows mod by sudkks listed in the description apparently doesn't work with the Unusual Locations and The Deeps mechanics added in 5.2, does anyone know of any other mods that add 3 rows of building slots?