Total War: WARHAMMER III

Total War: WARHAMMER III

840 ratings
Hooveric Overhaul (HVO) 2.0c
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overhaul
Tags: mod
File Size
Posted
Updated
342.679 MB
Sep 14, 2022 @ 5:04am
Apr 2 @ 12:13pm
89 Change Notes ( view )

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Hooveric Overhaul (HVO) 2.0c

In 1 collection by hooveric
HVO collections
9 items
Description
Latest Changes


Updated HVO 2.0

Updated for the latest WH3 version.

Please check the full detail page


Planned Features


○ Rebalancing chariots.


About Hooveric Overhaul (HVO)




○ Unit Rework
  • Some units have been reworked for balancing, lore-friendly, etc. The unit sizes of the Grail Knights and Blood Knights have become smaller and High Elves cavalry resist fatigue.

○ New Roster
  • Adds new agents/units to some factions. It will usually not affect the entire race. This mod is designed so that each sub-faction has its own unique gameplay rather than adding a large number of common units.

  • For example, the Wargrove of Woe (Drycha) faction has the all-new Wood Elf unit roster instead of the vanilla roster. They look more like they are being controlled by Drycha's magic.

  • There's a submod that disables this feature.
    (It doesn't disable all elements for technical and balance reasons.)




○ Charge Mechanic
  • The collision calculation equation has been tweaked. Increased collision damage and chance of cavalry breaking through the opponent's ranks. It makes the normal cavalry (that have no anti-large or armour-piercing) more valuable.

  • The cavalry can pierce the opponent's front ranks when they charge, But this happens only when the attacker's mass must be much higher than the defender's mass and the defender have no charge-defence. This means there is a risk that the cavalry will be surrounded in the middle of the enemies because the fallen infantry will get up soon.

  • There's a submod that disables this feature.


○ Combat Balancing


Setting & Compatibility


○ The mod includes a startpos.esf file but it's not important. If you place another startpos mod above the HVO in the mod Manager, it will work properly.
○ This mod modifies various elements from vanilla. unit, building, research, etc. But it is almost similar to vanilla, it will not be incompatible with other mods in most cases.
○ If you are wondering if this mod is compatible with a particular mod, read the details above and check whether the mod modifies the same element. of course, it won't be compatible with a big overhaul mod.
○ I think the mods related to Graphic, AI, Diplomacy, and Events will be compatible without problems.
○ Compatible with Mixu Unlocker mod. Place it above this mod in the mod manager.


References and Credits


○ The original thumbnail artwork was drawn by houjae for me.

○ War Castles made by Gorilla

○ Hangman hood model by Calm&NormalTime


Sub-mods / Recommended mods



Hooveric Reskin This is the recommended reskin mod for use with Hooveric Overhaul mod.

HVO Korean (한국어) A language pack for Korean users.
HVO大修汉化 A language pack for Chinese users.
hooveric Overhaul - Deutsch/German A language pack for German users.

HVO settlement battle changes
HVO no collision mechanic changes It disables the collision mechanic changes.
HVO legacy version Recommended for long term campaign or MP campaign.


Donation & Discord


[www.patreon.com]

[www.paypal.com]

Donations are always welcome and appreciated. Please consider to buy me a coffee. Thank you.


[discord.gg]

A discord channel for some news and discussion about this mod.


If you have a problem, Please read this before you comment.


○ Disable other mods, then start a new campaign to test.
○ Unsubscribe, run the game, quit, and subscribe again.
○ Delete the directory below and test. This action will reset all of your Total War series mod subscriptions. So back up if necessary.
"Users\(PC name)\AppData\Roaming\The Creative Assembly\Launcher)"
○ Delete the directory below, use the verify integrity of game files function of Steam and test. This action will reset all of TWW game files. So back up if necessary.
"SteamLibrary\steamapps\common\Total War WARHAMMER III\data"
○ I'm not a native English speaker so if you use simple expressions, it would help me to understand clearly.


617 Comments
Óðinn Alföðr Jun 22 @ 8:05am 
All sincere fans of your work are glad to hear this.:steamhappy::steamhappy::steamhappy:
hooveric  [author] Jun 22 @ 3:03am 
I’ll start by updating the mods to be compatible with the 6.2 patch
Óðinn Alföðr Jun 21 @ 7:44am 
Do you need to update this mod after the last major patch?:WH3_nurgling:
Carach Endymion Jun 16 @ 1:00pm 
Is this compatible with Community Bug Fix Mod?
Laughing Forest Apr 21 @ 11:04am 
Can you use Cataph TEB with this? :D
stormpaladin150 Apr 4 @ 9:01pm 
nice
LeParaitCeux Apr 3 @ 11:27am 
No compatible with Radious, logic, but still sad. :( Very good mod by the way.
hooveric  [author] Apr 2 @ 10:09pm 
@stormpaladin150
that seems to make more sense. I'll give it a try in the next update
stormpaladin150 Apr 2 @ 2:57pm 
the mod is awesome either i love the changes to bretonnia
stormpaladin150 Apr 2 @ 2:56pm 
any plans to add more living stuff for sartosa?

atleast let us recruit the axemen from the ship?