Source Filmmaker

Source Filmmaker

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Team Fortress 2 Characters Custom Animations
   
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Universe: Team Fortress
Model
Models: Character
Tags: SFM
File Size
Posted
5.171 KB
Sep 9, 2022 @ 9:23am
1 Change Note ( view )

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Team Fortress 2 Characters Custom Animations

In 1 collection by Stefano (BackToGetCommissions)
Team Fortress 2 Enhanced Stuff
554 items
Description
[SINCE SFM ONCE AGAIN REFUSES TO UPLOAD THE MODELS FOR UNKNOWN REASONS, I'M FORCED TO DO THIS STUPID THING AGAIN (make sure to remove the parenthesis) : https://www(.)mediafire(.)com/file/gehrfjetczc0q02/Team_Fortress_2_Characters_Custom_Animations.rar/file ]

IT WOULD BE NICE TO HAVE SOME CREDITS, SO I CAN SEE WHERE ALL THIS STUFF, IS USED (ESPECIALLY BECAUSE IT TOOK A LOT OF TIME AND PATIENCE TO CONVERT EACH ANIMATION), THANKS.
No seriously...some credits would be NICE...

(Finally after some time, I was finally able to upload THIS here...)

Tired to try to make walking animations?
Tired to use weapons running animations for running scenes?
Tired to try making idle animations using the weapons ones as reference?
Well, with this small set of animations, all those (or for the most part) of those problems will be solved.
This addon contains almost 70 animations for each TF2 character.
The use is simple: all you need to do, is copy the animation that you want to use, and apply it to the character that you're using.
It took two days for this addon because I had to make sure that each anim worked correctly and that all of them were the same for each character.
It works with ALL the models that use TF2 Characters Skeletons (not custom skeletons, but default ones).
If you know how "re-compile" TF2 characters, you can allow the model to have the custom animations just putting this line * $includemodel "player/name-of-the-character_custom_animations.mdl" * .
You can use the animations as pose references or to make scenes, and even to have fun.
I'll keep to update this addon with new animations, and I believe to already know that anims put later.
In the meantime, let me know if there are problems with these ones.
Hope you like them.

In the recent update, I added new animations (credit list ca be found in the notes).

Includes:
nothing.mdl
43 Comments
Stefano (BackToGetCommissions)  [author] Apr 24 @ 2:18pm 
Appreciate it.
inferno3345 Apr 24 @ 2:16pm 
Yo, just read everything below and posting this for any future people. Thought id give this a stab:

When in the Motion Editor, if CTRL+C CTRL+V doesn't work, right click on the motion editor and click "paste samples" after copying the samples

Excellent work on the animations regardless, Stefano. :)
Stefano (BackToGetCommissions)  [author] Apr 24 @ 8:58am 
In fact it was very confusing at the beginning, and I couldn't stop making questions.
Anyway, I'm sure it'll work out (you can also look on YT for SFM tutorials, in case).
Cannonball 2025 Apr 24 @ 8:56am 
Thank you! But once again I apologise for not really being able to grasp the tutorial the first time, I'll give this a go.
Stefano (BackToGetCommissions)  [author] Apr 24 @ 8:53am 
So, you want just to copy the bones of the skeleton of the "animations" base to the one you want...now I got better what you just wrote.
Actually, it's pretty simple the procedure: copy the bones of the skeleton of the "animations" model and paste it on the ragdoll (making always sure that the skeleton is compatible with the model you have in mind, otherwise you just mess up).
Anyway, this how you copy an animation:
1st select the model and go to motion editor;
2nd once the model is selected, select ALL the bones you believe are necessary for your model and then do CTRL+C;
3rd go to your model and then go to motion editor (make sure to have the model selected) and then just do CTRL+V and you'll get the animation (or pose) pasted.

In all this, make sure both the "animations" model and the model (yours) have the skeleton compatible.
Cannonball 2025 Apr 24 @ 8:40am 
Oh yes, I did manage to figure out the problem with the facial flexes, I'm just a little confused on how copying the animation works, locking the skeleton also gave me issues with cosmetics, the animations given were exactly what I've been needing, which is why I'm trying to see what exactly I'm doing wrong.
my sincerest apologies
Stefano (BackToGetCommissions)  [author] Apr 24 @ 8:36am 
Again...WHY are you using the base of the animations as main model...?
I mean: it just gives you the animations you need for your ragdoll....
Also, you can lock the skeleton yes, but for facial flexes and other stuff, the "animations" base is completely useless.
Cannonball 2025 Apr 24 @ 8:16am 
Then I'm having some trouble getting it to work, despite the instructions given. I'm afraid I'm not entirely sure what exactly I'm doing wrong, although I'm not entirely sure how you copy an animation and apply it to the character you're using, I just thought that meant locking the skeletons together.
Stefano (BackToGetCommissions)  [author] Apr 23 @ 5:50pm 
Uhm, the "model" is just the base for the animations.
Cannonball 2025 Apr 23 @ 12:46pm 
I do apologise, but I'm afraid I'm having some trouble with specifically the heavy model that came with the download, it's textures are slightly off, the texture on the hands is completely missing and despite experimentation, I can't seem to make the facial features work right, this is difficult, because more custom animations for specifically heavy is what I've been looking for for the better part of a year.