Source Filmmaker

Source Filmmaker

Team Fortress 2 Characters Custom Animations
43 Comments
Stefano (BackToGetCommissions)  [author] Apr 24 @ 2:18pm 
Appreciate it.
inferno3345 Apr 24 @ 2:16pm 
Yo, just read everything below and posting this for any future people. Thought id give this a stab:

When in the Motion Editor, if CTRL+C CTRL+V doesn't work, right click on the motion editor and click "paste samples" after copying the samples

Excellent work on the animations regardless, Stefano. :)
Stefano (BackToGetCommissions)  [author] Apr 24 @ 8:58am 
In fact it was very confusing at the beginning, and I couldn't stop making questions.
Anyway, I'm sure it'll work out (you can also look on YT for SFM tutorials, in case).
Cannonball 2025 Apr 24 @ 8:56am 
Thank you! But once again I apologise for not really being able to grasp the tutorial the first time, I'll give this a go.
Stefano (BackToGetCommissions)  [author] Apr 24 @ 8:53am 
So, you want just to copy the bones of the skeleton of the "animations" base to the one you want...now I got better what you just wrote.
Actually, it's pretty simple the procedure: copy the bones of the skeleton of the "animations" model and paste it on the ragdoll (making always sure that the skeleton is compatible with the model you have in mind, otherwise you just mess up).
Anyway, this how you copy an animation:
1st select the model and go to motion editor;
2nd once the model is selected, select ALL the bones you believe are necessary for your model and then do CTRL+C;
3rd go to your model and then go to motion editor (make sure to have the model selected) and then just do CTRL+V and you'll get the animation (or pose) pasted.

In all this, make sure both the "animations" model and the model (yours) have the skeleton compatible.
Cannonball 2025 Apr 24 @ 8:40am 
Oh yes, I did manage to figure out the problem with the facial flexes, I'm just a little confused on how copying the animation works, locking the skeleton also gave me issues with cosmetics, the animations given were exactly what I've been needing, which is why I'm trying to see what exactly I'm doing wrong.
my sincerest apologies
Stefano (BackToGetCommissions)  [author] Apr 24 @ 8:36am 
Again...WHY are you using the base of the animations as main model...?
I mean: it just gives you the animations you need for your ragdoll....
Also, you can lock the skeleton yes, but for facial flexes and other stuff, the "animations" base is completely useless.
Cannonball 2025 Apr 24 @ 8:16am 
Then I'm having some trouble getting it to work, despite the instructions given. I'm afraid I'm not entirely sure what exactly I'm doing wrong, although I'm not entirely sure how you copy an animation and apply it to the character you're using, I just thought that meant locking the skeletons together.
Stefano (BackToGetCommissions)  [author] Apr 23 @ 5:50pm 
Uhm, the "model" is just the base for the animations.
Cannonball 2025 Apr 23 @ 12:46pm 
I do apologise, but I'm afraid I'm having some trouble with specifically the heavy model that came with the download, it's textures are slightly off, the texture on the hands is completely missing and despite experimentation, I can't seem to make the facial features work right, this is difficult, because more custom animations for specifically heavy is what I've been looking for for the better part of a year.
LEGO_C4t Apr 8 @ 6:17am 
Nice!
Stefano (BackToGetCommissions)  [author] Mar 20 @ 6:55pm 
Fixed "missing" custom animations regarding the engineer.
Stefano (BackToGetCommissions)  [author] Feb 4 @ 11:38am 
Fresh update has been released.
Make sure to "re-download" the .rar .
LEGO_C4t Dec 7, 2024 @ 8:56am 
it dosent work
Johnny.Prime63 May 15, 2024 @ 12:18am 
Shit I'm stupid :GDDemon:
Stefano (BackToGetCommissions)  [author] May 8, 2024 @ 11:20am 
Did you read the description...?
Johnny.Prime63 May 8, 2024 @ 11:13am 
steam blocks the link
TRAX_BLOX23 Feb 25, 2024 @ 11:37am 
i like tf2
Sex.Comfort.Peace Sep 1, 2023 @ 6:01am 
Thank you for making this useful stuff . It helps me a lot :D
OrangeFish Aug 6, 2023 @ 4:19pm 
This is amazing. Thank you so very much.
Stefano (BackToGetCommissions)  [author] Jul 26, 2023 @ 10:32am 
First of, since you said you're new, you should learn the basics of how to use it. You can just skip the steps, hoping to learn everything in quck way
eight Jul 26, 2023 @ 10:08am 
i did that but i dont know how to use the animations
Stefano (BackToGetCommissions)  [author] Jul 26, 2023 @ 9:39am 
Read the description, and after that, put the models section in your "usermod" folder and you're done
eight Jul 26, 2023 @ 9:36am 
im very new to sfm how do i use this
Stefano (BackToGetCommissions)  [author] Sep 15, 2022 @ 11:35am 
You don't even need .dmx files. Just put everything in "usermod" folder and the thing is totally automatic
L Ξ И И У Sep 15, 2022 @ 11:31am 
How do I import the animations because it said it needed to be dmx files and I couldn't find any
Stefano (BackToGetCommissions)  [author] Sep 12, 2022 @ 11:23pm 
Download the .rar first, then place everything in the "usermod" folder
✚PINKY✚ Sep 12, 2022 @ 6:22pm 
Where do you go exactly to do that? Where would the files be located after downloading them.
Necromensch Sep 12, 2022 @ 5:53pm 
ive been looking for thies animations, thank you lad for making them
Stefano (BackToGetCommissions)  [author] Sep 12, 2022 @ 1:00pm 
NEW ANIMATIONS HAVE BEEN RELEASED! DOWNLOAD AGAIN THE LINK TO HAVE ACCESS TO THEM NOW
Stefano (BackToGetCommissions)  [author] Sep 12, 2022 @ 3:31am 
"how I do it cause usually" <- All right, first of all, load the model having the animation you're looking for. Then load the animation like you're loading an animation on random character, and done that, copy the animation you loaded and put it into the character you want it uses (the medic, in this case)
Alexs The Cat Sep 12, 2022 @ 3:21am 
this is awesome !
✚PINKY✚ Sep 12, 2022 @ 2:16am 
How do I import the animation to the model? for example I'm trying to do the Shake it! on a medic and I'm getting stumped on how I do it cause usually, They make It so you go to Import - Animation then find it in the workshop folder. But I'm guessing this is now how this one works. I do apologies if I sound dumb.
Stefano (BackToGetCommissions)  [author] Sep 12, 2022 @ 1:57am 
That too, especially because I noticed some models lack of the "line" that allows them to have the animations included (some enhanced models for example, have that line, while others no)
Voxaust Sep 12, 2022 @ 1:55am 
Ah, so we basically disregard the models and just copy their animations over the actual characters?
Stefano (BackToGetCommissions)  [author] Sep 12, 2022 @ 12:56am 
Those are for showing the animations, in case people would have been curious about them (and later want to copy and past them over the TF2 character they want to use)
Voxaust Sep 12, 2022 @ 12:42am 
Hay, I have been wondering how you install these correctly, since every time I download these and put them in my files, they show up missing eyes, hand textures and missing things such as a hard hat or bullet belt
Simon Sklar Sep 11, 2022 @ 12:55pm 
СПАСИБО!)
Stefano (BackToGetCommissions)  [author] Sep 9, 2022 @ 1:34pm 
I fixed that a while ago. Unfortunately, now it's another thing that steam doesn't even bother to explain me
Pretzel Sep 9, 2022 @ 1:24pm 
Just a hunch but you might be hitting your workshop limit, I hear Valve only gives you so much space to upload workshop content.
Spikez Sep 9, 2022 @ 10:23am 
oh thx
Stefano (BackToGetCommissions)  [author] Sep 9, 2022 @ 10:16am 
Read the description
Spikez Sep 9, 2022 @ 10:07am 
hey, love ur work, but ur links don't work, they just say this: Link Blocked!
This link has been flagged as potentially malicious.
https://www(.)mediafire(.)com/file/gehrfjetczc0q02/Team_Fortress_2_Characters_Custom_Animations.rar/file has been flagged as being potentially malicious. For your safety, Steam will not open this URL in your web browser. The site could contain malicious content or be known for stealing user credentials.