Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Chaos
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1.163 MB
Sep 4, 2022 @ 1:14pm
Jan 27 @ 9:27pm
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Landmarks of Chaos

Description
Have you ever felt the Dark Fortresses, despite how powerful they are, remain a bit boring? Do you wonder where the landmarks are after reading the tooltip of 'This may provide a unique building chain'?

If you want your empire-building as WoC to be more spicy, then this mod is for you.

Now the mod has been updated, some of the landmarks have also been made available to Daemon of Chaos (Daniel). Mono God faction will also gain access to their own specialized version of the landmarks in the future (I still have not found time and desire to actually play a Nurgle campaign. Until they get an update and improve their sluggish battle experience I am not going to update mono god).

Note: At the current moment you can technically use this mod without Mixu However you will be missing some landmarks.


Summary:
This mod does the following:

- Add 17 landmarks to WoC, some are shared with Daniel. 3 of which are exclusive to Be'lakor, Archaon, and Daniel respectively;
- Add 4 landmarks to Chorf.
- WoC and DoC now gain 6 additional T5, extremely expensive and costly buildings under a new building category. These building function as pseudo-landmark that provides small, stackable buffs to armies faction-wide.
- Add 2 landmarks to Nurgle (more are working in progress).
- Add 3 pseudo landmarks to Nurgle


Landmarks:
These landmarks are very powerful, and either enable passive abilities for a specific unit group or provide powerful control over the region. For example, Be'lakor can construct a Portal back to Forge of Souls, granting his soul grinders one passive ability from each chaos god. You can also construct the Gate of Gargoyle at Praag, which massively increases campaign movement of your armies in that region while reducing enemy leadership.

They are, however, way more expensive than vanilla landmarks and usually take a very long time to build. Some of these landmarks are concentrated in a specific fortress such as Middenheim. This means that B-lining towards them can be very rewarding.

Of course, not all of them are 100% lore accurate, but they should feel like something Chaos could have done if they manage to occupy these cities from other races.
The list of landmarks can be found here: Google Docs[docs.google.com]


Devotion of Dark Gods:
These are the 6 additional, pseudo-landmarks that can be constructed in any tier 5 dark fortress. They provide small, faction-wide buffs, usually to a specific chaos god.

For Undivided, you can either construct Altar of Chaos Undivided or Daemon Forge. The former has a small passive income and provides melee and leadership bonuses to all armies and weapon strength for all undivided units. Daemon Forge provides armor, weapon strength for chosen, knights and aspiring champions, and additional bonuses based on their weapon type. You can only pick 1 of the 2.

For the individual gods, each altar will provide a buff that applies to all armies. Spell resistance for Khorne, campaign movement range for Slaanesh, WoM reserve for Tzeentch, and healing cap for Nurgle. On top of that, they all grant additional weapon strength + some god-affiliated stats (melee attack for Khorne, speed for Slaanesh, etc.) to their marked mortals and daemons. However, each god despises a specific nemesis, as Khorne and Slaanesh don't get along, Tzeentch and Nurgle hate each other, and you can only pick 1 of the 2 in one settlement.

Daniel has his own version of the buildings for the 4 gods. Since he doesn't rely on Dark Fortress and can build settlements anywhere, his version is more expensive (both money and time) to build. However, his devotion building will also buff undivided Chosen and Aspiring Champion, which has been made available for recruitment at his unique landmark. The devotion building also provides buffs to himself.


Credits:
[Visual Assets] Landmark and building icons (Mostly based on vanilla icons of existing buildings) are done by Cactopus


Compatibility:
This mod is compatible with Immortal Landmark and Landmark of Legends, however, there will be some duplicate buildings (i.e., both this mod and immortal landmark have 'Gate of the Gargoyle' at Praag), as there are only so many loreful landmarks.

Should be compatible with everything that does not alter start-pos similar to Mixu. It is compatible with SFO, as far as the last SFO patch is concerned, however, that may change. Abilities are updated to SFO standards since 99% of them are not custom-made.

However, many unit groups are custom, which means if you are using a mod that adds more units to the WoC roster (such as the amazing Patron God or Greater Chaos Spawn), then it would require a compatibility patch for these units to be buffed correctly. I do have a compatibility patch that you can find here, you can leave me a suggestion there if you have found a mod and want me to include it.


Translations:
[中文] Chinese Translation

[Русский] Russian Translation, done by Gosudar

[한글] Korean Translation, done by jinwook0817

[Français]French Translation, done by ShadDoUrden
175 Comments
DocHolliday Mar 28 @ 2:11am 
does the work with the legions of Nagash mod?
Balko Mar 26 @ 10:01am 
Unsubbed and resubbed and now works for me as well so please desregard my previous comment.
Maui the Cat Mar 26 @ 8:46am 
Seems to be working for me?
Balko Mar 26 @ 1:19am 
This mod causes a crash on game start with 6.1.
Might be capital letter issue: https://steamcommunity.com/workshop/discussions/18446744073709551615/591766810822459412/?appid=1142710
Mar 13 @ 10:05am 
Would be peak if this was compatible with the Old World
Dilidala  [author] Jan 22 @ 5:23pm 
@Nukular Power Monogod (nurgle for now) is something that I am working on. The process will be slow since my master program has started again.
Nukular Power Jan 21 @ 9:45am 
Love this - thank you for making it! WTB more Nurgle ones :D
ZeButcher888 Jan 19 @ 10:26am 
thank you very much! you have helped enough. thanks for pointing me in the right direction. I wouldn't have found that out ever lol
Dilidala  [author] Jan 19 @ 10:23am 
@888Umer This is not the only mods you are using that adds chaos affiliated things in your mod list. You are using a mod from the other landmark mods (which one is it I cannot recall, but it is from either immortal landmarks, landmarks of eternity or landmarks of legend) which allows a WoC landmark building to be constructed as Azazel's starting province. The said landmark, upon construction, instantly vassalize all norscan faction to the constructor through a scripted event.

I am using that mod but I actually have never seen any WoC faction construct that specific landmark. You need to check information of those landmark mods and make a comment belong to that specific one, as I cannot help you with your issue.
ZeButcher888 Jan 19 @ 7:38am 
Can someone pls help me with this:

i am playing as Wulfrik... and became a vassal of Azazel all of a sudden(along with all norscan factions) and he took mine and all the other norscan factions' capitals too. I cant declare war on him or anything.
I can use the console command mod to be at war with Azazel and gain my independence... but what could be causing this?

Other mods i have for chaos factions are:-

-Landmarks of Chaos
https://steamcommunity.com/workshop/filedetails/?id=2858792073

-Exalted Greater Daemons of Chaos (Warriors Of Chaos)
https://steamcommunity.com/workshop/filedetails/?id=2871563858

-Archaon The True Everchosen (Update)
https://steamcommunity.com/workshop/filedetails/?id=3216665303