SimAirport

SimAirport

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Skywalk
   
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Object Mods: Structures, Floors
Other Mods: Scripts
File Size
Posted
Updated
538.144 KB
Jun 25, 2022 @ 2:07pm
Aug 9, 2022 @ 5:04pm
14 Change Notes ( view )

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Skywalk

Description
Need a foundation on Level 2 or 3, but don't want it on the ground floor? Sounds like you need a Skywalk!

When you subscribe to this mod, you should also have to subscribe and download the "Mod Support via Harmony Library" mod. Then, you have to turn both mods on in Menu > Options > Mod Settings. Turn on the Skywalk mod second.

This mod creates a new tool in the Construction > All tab called "Skywalk". This tool allows you to build foundation on Level 2 or 3, above bare ground. There are certain objects that you cannot build on top of, like runways, taxiways, gates, and anything related to fuel!

A single Skywalk build is restricted to 20x20 cells, though you can build multiple times to get larger Skywalks.

When you begin a Skywalk build, a secondary construction project builds a pillar in each corner on the levels underneath it (unless the cell underneath the corner is already a wall). This does get a bit more complicated in that a pillar is not needed IF:
a. The build is connected to foundation at the same level, and
b. The corner is within 10 cells (combined horizontal and vertical, not diagonal) from a connected foundation segment that has a wall underneath it.
This allows you to build short extensions from a Skywalk without any additional pillars being put in. Pillars are 1x1 cells, though you can build larger pillars under each corner as desired. Pillars cannot be deleted unless the Skywalk is deleted first (per normal behavior).

In the course of making the mod, I had to modify the code that affects how some objects work. Here's a list of affected objects. If you see any issues with them, please let me know.
  • Roads (including roads on aircraft gates)
  • Taxiways
  • Runways
  • Aircraft Gates
  • ATC Tower
  • Light Rail Train and Platform
  • Concrete on floors 2 and 3, though moving it could affect anything on the floor
  • Above ground fuel tanks, fuel depot, and fueling station
  • And most complicated of all - Vehicles and People.

Known Issues:
  • Ramp vehicles may partially disappear when on roads at the transition to a gate.
  • Baggage depot underground baggage ramps do not appear properly.

If you see any issues, please let me know (TBFlash) over on Discord!
27 Comments
TBFlash  [author] Dec 2, 2024 @ 3:24pm 
And FWIW, I did look at 2nd/3rd floor roadways, and also underground trains. Just about as complicated as limiting plane sizes on certain taxiways!
TBFlash  [author] Dec 2, 2024 @ 3:24pm 
Hello all. Sorry, its been a while since I was in the game. Unfortunately, I made the mod purposely not work next to taxiways, just like other building tools. Reason being, it doesn't make sense that you can build a skywalk over an A380. Only other way to do it would be to limit what size planes could use taxiways in the area of a skywalk, and I just can't imagine how complicated that would be. As for the 20x20 build area, also done on purpose because it doesn't make sense to have massive areas hovering in the air. I always spent lots of time planning my airport before I started building, planning where 2x2 "pillars" would need to be, put those in on the 1st floor, then built the 2nd floor from corner to corner of the pillars. Of course you're still going to have to destroy the interior walls, which kinda stinks, but it is what it is. Really glad you're enjoying the mod; hopefully the devs will incorporate it in future builds.
cekuriger Dec 1, 2024 @ 10:29pm 
Hi! I love your mod, it's literally one of the most useful in my arsenal.
I know nothing about developing mods, so this may be really complicated and I just don't know it, but would it be possible to change it to more than 20 blocks apart? Like another poster, I'd love love love to be able to connect to remote gates, but the limits on how close you can build to the taxiways prevents this.
Thanks! Great job with this mod!
charles.hastert Nov 29, 2024 @ 7:44pm 
This is kinda dumb but would it ever be possible to make like a people mover mod or something.
nicholaswjohn Oct 28, 2024 @ 2:20am 
Does it work over taxiways? I've tried creating an air-bridge to satellite gates but I can't get it to work because of the 10 cell buffer around taxiways
TBFlash  [author] Jan 21, 2024 @ 10:21am 
Absolutely works for that. Make sure you're using the Skywalk foundation tool (not the regular foundation tool) and that the corners are not on top of any roads, train tracks, and fences/gates.
Orange Jan 21, 2024 @ 5:49am 
Hey i like the mod but sadly i cant build over the main road and the train track. Is there a solution for this?
TBFlash  [author] Oct 24, 2023 @ 7:33pm 
What is not working? Did you turn on the mod in the Mod Settings? Do you see the "Skywalk" tool in the build menu? Need to know what is 'not working for you'.
ItzBIULD Oct 22, 2023 @ 4:02pm 
unfortunately it seems to not have worked for me, even after reloading the game.
TBFlash  [author] Aug 7, 2023 @ 9:09pm 
Sorry, no can do on the upper level roads and ramps. Looked at it but there are even more complexities than being able to levitate concrete!