Hearts of Iron IV

Hearts of Iron IV

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OWB - Lost Hills Expanded
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Jun 4, 2022 @ 12:53pm
Nov 20 @ 3:28pm
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OWB - Lost Hills Expanded

In 1 collection by Paradox Song
OWB-Paradox's Brotherhood Submods
2 items
Description
Map submods are listed as dependencies to enhance compatibility. Lost Hills Expanded can be played with only Old World Blues.

Major highlights include:
A massively expanded focus tree for the Steel Rangers,
A focus on more interactions with other chapters, including investing in overseas airbases, intervening in their conflicts at great risk, or the overhaul to BoS-Shi relations.
After-War content by shaping California post-NCR and enacting the vision of your High Elder, with reforms such as changing economy and trade laws, accepting mutants, or inviting the Followers to reopen their bases! Llwyd may want a market economy, but Rhiannon would much prefer to never see a trader again!


The NCR wasn't formed in a day, and its institutions won't be reformed in one either! Battle the Barons and other interest groups in the NCR as the hearts of California turn to your side - the people, as it turns out, are quite happy to see the Oligarchy end, but the Barons would rather see California burn. Success will bring new national spirits, key figures from the NCR into your government, and powerful foci affecting California, but failure could make you an easy meal for the Legion.

The mod also adds a huge number of new decisions, using the limited resources of Paladins and Scribes to turn boring filler foci into interesting choices, or put them to work building in foreign lands.

Expeditions ready, Elder! Manage your paladins carefully as you interact with sprawling event trees and their leader-specific options to bring home rare artifacts, caches of equipment, or knowledge for Brotherhood R&D.

Many other aspects of the vanilla tree are retouched - such as industry, trade, politics, and the NCR-Brotherhood War, which is now easier to start and resilient to multiplayer shenanigans among a plethora of other changes.

Post-NCR Content:

Societal change must be made to California, and you'll have the foil the organized pushback from the entrenched oligarchy of the Brahmin Barons and the bit players of corruption in the NCR - Like the Van Graffs and Gun Runners or Hub merchants.

-Massive addition of the "Healing New Scars" update, totaling 14 new foci, and over two dozen events, closing content additions through the post-NCR game, up to the end of war with the Legion.

-Particularly, see changes like mass cybernetics use by civilians under the Troika, or regional training halls under the Rhombians. Rename yourself to represent all of California as the Californian Brotherhood, or pass the EPA with Allgood. Even cut a deal with the rebellious Anton Flynn to see caps kickbacks from Big Business!

-The addition of five prominent NCR figures as Cultural Advisors - Anton Flynn, Ignacio Rivas, Grant C. Hayes, Aaron Kimball, and Allgood Murphy. You'll have to earn their support first, while Healing New Scars.

-The addition of the Reformers final focuses, imagining what a non-Steel Rangers Brotherhood looks like under them. (Sign the Legion Defence Pact with the NCR for Maxson, or stab them in the back to prep against said Legion if they turn you down!)

FAQ:

Q: Does this mod work with [map mod]?
A: Yes, East Coast Rebirth, Rustbelt Rising, and Fountain of Dreams have all have integrated compatibility patches. If another map mod overwrites the Lost Hills focus tree, this mod won't work. Drop a message in the Bugs thread and I can work on a compatibility patch.

Q: Which path should I play?
A: That's up to you! But for a first playthrough, if you decide to play the Troika or Reformers, you should unlock their focuses as early as is reasonable. All Expeditions have a unique option for at least three of the four factions, so do your best to put them in power before completing them!

Q: How do I keep [Chapter] alive?
A: Maximize the number of volunteers you can send. The cap of the underground building increases every time you sucessfully train a set of Paladins - so if you need more, help some other chapters out! Every chapter can be saved, but due to vanilla AI issues and balance changes, saving the Maxson Chapter will almost certainly come at the expense of others.

Q: How do I win against the [NCR/Legion]? It's hard!
A: There are many possible starting states of the war, but in general securing volunteers from distant Chapters, and ensuring at least two of the following are true when you declare war: The Shi are your allies, the Guardians are your allies, the NCR is at war with a regional power or larger, the Mojave chapter is alive and whitepeaced the Legion, your power armour divisions all have Plasma Rifles, or you have at least 30 divisions (not including undeployed/event spawns from war declaration) at least 7 of which are paladins.

If you meet at least two of those conditions, your war is almost certainly winnable, but the more the better.


ADDITIONAL THANKS:

Canadian Lemur on Steam, for making the compatibility patch with the popular map expansion submods which was modified and integrated into LHE!

二百由旬的一闪 For the Chinese Translation
https://steamcommunity.com/sharedfiles/filedetails/?id=3471633087
Popular Discussions View All (2)
41
Nov 20 @ 3:22pm
Bugs/Issues
Paradox Song
29
Sep 19 @ 11:39am
Suggestions
Paradox Song
234 Comments
Paradox Song  [author] Nov 27 @ 2:01pm 
Interesting, I didn't realize that was an issue - shows you how rarely the Dakota Chapter sticks around. I'll put that on my list of things for a winter update. At the very least I'll get them a chance to get into the Ledger (unless there's lore that swears them off like Texas)
blueshadow294 Nov 25 @ 7:47pm 
It would be interesting to see what you can make for a Dakota Chapter (Swords of Hayman) Branch for lost hills
Even a simple branch that adds them to the ledger since the owb devs aren’t going to be touching the ledger in a while to simple add them. As they arn't on the ledger lost hills can't assist them when they have to fight standingrock and then have to fight manatoba or lanburg to get to Gateway.
ShaquilleO'Heal Nov 11 @ 2:31pm 
I see I see, thank you for the response!
Paradox Song  [author] Nov 4 @ 3:31pm 
@White Diddy - You can use your Operatives for this. You can create one with a special operation in any country that borders an existing cell. Some focuses grant you some around the map, and it's primarily used to raid for high-tech power armor and energy weapons from other people, though there's some other options available.

@ShaquilleO'Heal

The tree is balanced around one Scribe Team, but there are ways to get more.

You get rewarded with a second one and a Research Slot for completing enough of the Expeditionary Technologies in Brotherhood R&D. You have to complete two sections and pay Army XP.

The second Scribe Team is for people who take the ability to build in other chapters or leave R&D alone for a couple years.

Alternatively though it's actually way harder to get, the Reformers Prestige Project includes an additional Scribe Team as one of its bonuses, though it's mostly flavor at that point in the game (At least until we get the rest of the map! Haha!)
ShaquilleO'Heal Nov 3 @ 3:44pm 
How on earth do I get my hands on more scribe teams? It's bottlenecking my playthrough hard.
white_diddy Nov 1 @ 9:34pm 
question, how do i do a circle of steel? seems really sick and i was told the shi made one in me... how do i create one?
Paradox Song  [author] Oct 23 @ 7:55am 
Yeah, please do. Im kind of invested in this bug now, hahaha! Feel free to ping me in your #bug-reports post should it happen.
Jorde Oct 21 @ 4:19pm 
I ended up restarting the Mojave Brotherhood campaign without this mod, and experienced no crashes up to 2279 (when I ended it). If it's an issue again, I will. I love crashes with a nebulous cause.
Paradox Song  [author] Oct 21 @ 4:00pm 
Yeah, you definitely do have an Operative issue, but the location of that error (I did check the whole log FWIW - most of the LHE errors you're seeing there are harmless - they are all map mod compatibility stuff that errors only because you don't have it, and the code will be bypassed since you don't have them on) is in the core, vanilla, OWB files.

My assumption is that the vanilla operative traits causing issue is being added or is only present on the moj operative(s). I may be able to fix it for you anyways but I am not very active at the moment.

If you can reproduce it without any submods on, you can report it in #bug-reports on the OWB discord. We have someone else there reporting a Mojave Territories crash, but they didn't provide a save or error log.
Jorde Oct 16 @ 9:08pm 
Oh sorry I didn't mean anything like that. Here's a Pastebin link:
https://pastebin.com/dTaYxSsU

I was playing as the Mojave Brotherhood. It was always a specific day Feb 10, 2276, and it didn't happen with just OWB enabled. The error log is mentioning a bunch of this at the bottom, so it might be Circle of Steel operations:

[20:31:39][2276.02.19.01][trigger.cpp:457]: common/unit_leader/00_operative_traits.txt:257: operative_leader_mission: Invalid Scope, supported: Character, provided: None
[20:31:39][2276.02.19.01][trigger.cpp:457]: common/unit_leader/00_operative_traits.txt:303: operative_leader_operation: Invalid Scope, supported: Character, provided: None