Ravenfield

Ravenfield

149 ratings
[EA28] Dust 2 Expanded
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Maps, Maps - Mod Tools
File Size
Posted
Updated
118.666 MB
Jun 3, 2022 @ 5:09am
May 7, 2024 @ 11:08am
12 Change Notes ( view )

Subscribe to download
[EA28] Dust 2 Expanded

Description
It should work on stable branch now.

Another Dust2? Ugh, NEXT!
Wait, wait, listen, please. I know, I know, this seems like another port of the same map, and yes, I agree that "DUST2" works as some cheap head-turner, but I would like you to consider this before moving on.
Look at the screenshots,
now back to me,
now back to the screenshots,
now back to me,
now look at this:
  • New areas,
  • Reworked areas,
  • CQC galore,
  • Rooftops combat,
  • Parkour,
  • 12 control points,
  • Custom models,
  • Battlefield 2042 HUD camera support (thanks, SudoName),
  • More than zero environment detail,
  • easter egg.

Difficulty
Map's geometry gives a serious advantage to human players, so I would advise playing with "hard" bots and putting the "balance" slider at least a little bit in the opponent's favour.
Bot quantity
20 and higher. 5v5 might feel a bit too lacklustre from combat pacing's point of view.
Game length
Up to you.
Modes
Any? I guess? My favourites are skirmish and domination.

Other notes
The original Dust2 map was created by David Johnston.
The map uses ambient sounds from CSGO's Dust 2 2017 version.
The map contains elements from IPs owned by Valve Corporation and Gearbox Software.
I drew huge inspiration from concept art created by Roger Lundeen. Content could be found: https://alternateground.com/?page_id=1653

That's it for important topics that I wanted to cover. Below is some trivial stuff.


When Skirmish mode first came out, I was trying it out on my previous version of Dust 2. After getting fragged and falling from the plane I saw a lot of empty space that was not being used. After some time running on barren rooftops, I decided to extend Dust 2 rooftop-wise thinking, that it might make skirmish more interesting to play. Now comes the really stupid part: I decided to create a map without asset packs. I do not know how to describe the cell of Hell that I put myself into. Planning, experimenting and modelling took so much time, and, despite all the effort and time I put into this, the map still feels pretty barren.
What's in there for you? I suggest using asset packs and your models together when creating your maps. The ratio between these two is up to you, but personally, I really enjoy original models created by map authors.

Have a nice day!

Also, if you have something to discuss with me, you can reach me here or on Discord @Aavzras#2720.
43 Comments
fillwithjoy1 Feb 12 @ 11:49pm 
The FPS on this map is so good. I'm usually around 20-30 FPS but this map is at a smooth 45 FPS on my CPU, so clearly you've done some amazing optimization as the map's lighting is decent and not what I'd expect out of a map that's this low spec'd
Azeras  [author] Jul 10, 2024 @ 4:26am 
@Ibitestuna
it is more of a joke to catch reckless players. If it is an easter egg, then unintended one, because I have no idea what that would reference.
Ibitestuna Jul 9, 2024 @ 11:12pm 
@Azeras
Yo
The well of death is an easter egg all along?
Azeras  [author] Jul 9, 2024 @ 10:48pm 
@Imhotep
Well done! There might be 1 or 2 more easter eggs that are somewhat niche. Thank you for playing!
Imhotep Jul 9, 2024 @ 12:21pm 
Easter eggs:

- Cafe menu
- Well of death
- Unidentified symbol on wall in underground room
Ibitestuna May 11, 2024 @ 1:16am 
Best map
silencer Apr 24, 2024 @ 10:45pm 
after all those time... NEW UPDATE! LET FUKIN GO!!
Fresh Feb 2, 2024 @ 6:52am 
best description ever
Ibitestuna Jan 7, 2023 @ 3:18am 
Most fun map
80 bots
8 second respawn
It can be quite nailbiting at times
Azeras  [author] Dec 26, 2022 @ 7:36am 
@simonrileyrip
I did not consider it as an easter egg while creating it. I created the well after I've found one on some paper/book/documentation about restoration and preservation of Morocco's national heritage, which kasbahs and similar buildings (areas, etc.) are a part of. At best, it is just a reference to real life places that the map's kasbah area has been modeled after. There are 5 (I think?) objects that I deliberately put in the map as easter eggs.