Ravenfield

Ravenfield

[EA28] Dust 2 Expanded
Showing 1-10 of 12 entries
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Update: May 7, 2024 @ 11:08am

UPDATE_11
* Some objects had their meshes fixed.
* Some objects had their meshes adjusted.
* Quantity of lighting sources has been reduced (46 -> 33).
* Several more assets have been added to "Pool" control point.
* Issue has been fixed that caused not all light sources to be considered when baking lightmaps.
* Lightmap resolution has been increased (12 -> 20 texels/unit).

Update: May 6, 2024 @ 10:15am

UPDATE_10
* Some objects had their meshes re-done.
* Textures have been given for carpet and table assets on "Skyvapor" control point, as well as for cardboard box asset in various areas.
* Skybox's texture has been adjusted.
* Added lighting to B Site's spawn point area.

Update: Apr 29, 2024 @ 10:10am

UPDATE_9
* Some meshes that had their normals facing the wrong way have been fixed.
* More unique assests have been added.
* Removed spawn points from inside the ESU control point's capture area.
* More objects had their meshes re-done.

Update: Apr 24, 2024 @ 1:38pm

UPDATE_8
* Control point capture time reduced to 20 seconds.
* Occlusion culling is now active and should increase performance.
* Baked lightmaps applied and should increase performance.
* The majority of interior spaces were given light sources.
* The hotel's (next to Alfunduq control point) color has been changed.
* Some objects were given reflective materials.
* The geometry of some objects in the ESU control point has been simplified.
* Objects outside the playable area now are "colorized".
* The default flag pole has been changed to the custom one.
* Some interior spaces now have more assets.
* Some objects now are more detailed.
* Added more and adjusted existing invisible primitives.
* Multiple objects had their meshes corrected.

Update: Dec 6, 2022 @ 7:18am

UPDATE_7
* Meshes of non-playable areas around the map have been updated.
* Holes have been "patched" in the Kasbah's Storage building's overlays.
* Kasbah's Storage building's doors have been widened.
* Additional clip brushes have been added for some stairs and buildings.
* Kasbah Tower's spawn point positions have been adjusted.
* Custom lens flare has been added.
* Other minor tweaks.

Update: Jul 27, 2022 @ 10:28am

UPDATE_6
* Custom skybox has been given more detail.

Update: Jun 14, 2022 @ 2:40am

UPDATE_5
* Kasbah's gate near the A site has been given additional detail.
* Kasbah's gate near the A site's structure has been slightly changed.
* Some of Kasbah's facades have been given water drainage pipes (that maybe could be used for additional parkour opportunities).
* Facade damage has been applied to some of buidlings in the playable area.
* Geometry and clipbrushes have been adjusted in order to allow connection between Pool and Skyvapor in near balcony.

Update: Jun 9, 2022 @ 5:46am

UPDATE_4
* Cloth physics of flags has been fixed (thank you, SudoName).
* The box in "XBOX" area has been replaced with different set of assets in order to improve mobility of bots.
* More items have been added to B site.
* Handrail being misaligned near Kasbah's tower has been fixed.
* A wall in Kasbah area had some of its face normals flipped in the wrong direction, which has been fixed.
* Linear lights have been added to buildings with staircases.
* Parking lot's spawn areas had minor detail improvements.
* Thin layer of fog has been added.
* Default procedural skybox has been replaced with custom one.
* Other minor tweaks.

Update: Jun 7, 2022 @ 6:40am

UPDATE_3
* This version of the map was made with different version of Unity Editor (2020.3.23f1 instead of 2020.3.34f1) which should make it playable on stable branch of Ravenfield.
* Scaffolding in the dig site has been reworked.
* Some new assets have been added (exit sign, menu board, pipe u-rack).
* Missing textures have been re-introduced.

Update: Jun 3, 2022 @ 1:27pm

UPDATE_2
* Kasbah scaffolding's structure tweaked - reduced height of midrails and additional (inner) midrails were added.
* Hasbah's scaffolding received additional clipbrushes: bots should find it easier to use them.