Stellaris

Stellaris

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Guilli's Exploration And Expansion Tweaks
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May 2, 2022 @ 8:57am
May 23 @ 12:47am
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Guilli's Exploration And Expansion Tweaks

Description
Guilli's Exploration and Expansion Tweaks
For version 4.0+ of the game.

Highly recomended in combination with my Guilli's Planet Modifier and Features mod!
Compatible with my Guilli's Technologies Guilli's Technologies mod!


This is a small mod to add a little flavour to start experience. It helps give you a feel of progression when exploring next to just surveying and expanding.


  • FTL speed has been lowered by a lot
  • Several techs added to speed up FTL from early to late game
  • Some survey speed techs were added too
  • Base planet hyperlane view distanced reduced by 1 jump


Hope you enjoy, if not let me know! Thank You
Popular Discussions View All (1)
1
Nov 7, 2023 @ 1:51pm
RUS?
Vorobyhek
68 Comments
Nikal Jun 17 @ 1:25pm 
Using this with RS:SiS and Shrouded Regions, playing Payback, Large, x2.75 research (I'm a masochist). Few thoughts:

Suggest merging Mining and Research construction into a single (maybe rare) technology. They're very low value, usually not worth investing research, yet keep popping up. Maybe prerequisite tech for some Void Hive for organic empires later. 🤔

Survey speed don't matter. Even with all the slowdowns I'd force onto myself, very rarely would I need even the vanilla surveying tech, and this is using Away Teams from your other mod. It's not a very worthwhile investment unless playing on Huge with low AI empires, which'd be rather boring. Dunno what could be done about it; is overhauling surveying even plausible?

Distance reduction is OK. Perhaps some early tech to expand it for science ships, as crystals or cloaking isn't guaranteed? Wouldn't mind some nebulae-related tech either, as spawning inside one is a huge handicap the whole game.

Anyhow, lovely mods. 👍
Guilliman  [author] May 31 @ 1:30am 
Have steam check file integrity of stellaris, that'll force download/update any missing mod stuff too apparently.
CrimsonArckaon May 30 @ 11:40pm 
Hello just downloaded the additional mods and it say it miss the file descriptor, have you any idea how to fix it ? i did try to download it again and removed it from my computer, but same issue after :(
Lazy Author May 24 @ 6:26pm 
I see, thanks
Guilliman  [author] May 24 @ 12:28pm 
Will work fine with those mods. This mod does not overwrite any ship stuff directly. So this will work 100% with those mods.
Lazy Author May 24 @ 8:16am 
Hello, just to be sure, does this mod have any compatibility issues with mods like NSC3 which adds new ships, as well as new science type ship?
Guilliman  [author] May 23 @ 12:51am 
Updated to 4.0
Torblorone May 18 @ 6:48pm 
@Lord Inquisitor from what i can tell, it still works fine
Lord Ɨnquisitor May 10 @ 2:44pm 
Does anyone know if this mod is compatible with 4.0? And if it isnt will it receive an update?
Odin Mar 20, 2024 @ 5:15pm 
I think with the new changes to the research tree this mod could use a slight re-balance. Maybe reducing the number of techs to get to "full" normal game speed? Maybe having some of the techs show up earlier?

I am not sure what the answer might be but right now with the 3.10 update the game is already slowed down a ton in the early game. This mod is still amazing I am just not sure I will use it alongside the slowed down research of the base game now :)