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Suggest merging Mining and Research construction into a single (maybe rare) technology. They're very low value, usually not worth investing research, yet keep popping up. Maybe prerequisite tech for some Void Hive for organic empires later. 🤔
Survey speed don't matter. Even with all the slowdowns I'd force onto myself, very rarely would I need even the vanilla surveying tech, and this is using Away Teams from your other mod. It's not a very worthwhile investment unless playing on Huge with low AI empires, which'd be rather boring. Dunno what could be done about it; is overhauling surveying even plausible?
Distance reduction is OK. Perhaps some early tech to expand it for science ships, as crystals or cloaking isn't guaranteed? Wouldn't mind some nebulae-related tech either, as spawning inside one is a huge handicap the whole game.
Anyhow, lovely mods. 👍
I am not sure what the answer might be but right now with the 3.10 update the game is already slowed down a ton in the early game. This mod is still amazing I am just not sure I will use it alongside the slowed down research of the base game now :)