XCOM 2
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[WOTC] Zelfana's Assorted Fixes
   
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Apr 22, 2022 @ 1:33am
May 19 @ 1:39pm
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[WOTC] Zelfana's Assorted Fixes

In 2 collections by Zelfana
Bugfixes by Zelfana
12 items
Actually Utilities
105 items
Description
Overview
Fixes bugs, fixes annoyances, lets you fix things yourself with the highly modular configuration!

This mod does not do anything by default, you need to get Zelfana's Assorted Fixes Config or manually enable the options yourself in the config.

For Long War of the Chosen you can use Ted Jam for Long War of the Chosen which includes LWOTC compatible changes from the Config mod.

Check this guide on how to keep your own config modifications through mod updates:
How to Preserve Mods' Configurations in a Local Mod


Compatibility
Designed to be highly compatible, most changes check for existing changes and are skipped if another mod changed something already. Safe to add or remove at any time. Some features may not fully work mid-tactical.

There are some mods that will be at least partially unnecessary with this one:
  • Ability Tweaks - Included a lot of the fixes from here that I have not found standalone elsewhere. The mod lacks configurability which really is its only downside. You can suggest more things to include from here in the comments. I do not recommend using it together with this mod.
  • AWC Squadsight Fix - Fully replaced, fixed the abilities without touching their costs as those were fixed in WotC. Only Rapid Fire, Chain Shot and Hail of Bullets were missing squadsight anyway, and Long Watch didn't work with Guardian or Covering Fire.

Features included from other mods that you can still use with this one:
  • SPARKs Rebalanced - Included the SPARK BIT hack bonus fix as it wasn't available standalone without balance changes. The same fix is in a few other SPARK mods as well.
  • Core Collection Meta Mod - Overwatch/Reload/Hunker Down All/Others fix included from this but you should have CCMM as well anyway.
  • Quickdraw Fix - Included fix for Fan Fire, will work fine with this if you want the more powerful Quickdraw.

Other mentions:
  • Various Options / Tactical Options - Fixing the Overwatch/Reload/Hunker Down All/Others abilities so they don't break with SPARK Overdrive. Also adding Overwatch All to pistol and sniper rifle users who didn't get it before.

Credits
ADVENT Avenger
Big thank you for the Ability Tweaks. That mod still has a lot of cool stuff.

Iridar
Thank you for the Core Collection Meta Mod, similar random small bugfixes mod.

Malidictus
Thanks for making the SPARK BIT Hack bonus fix originally in SPARKs Rebalanced.

Aries_tae
Thank you for your service having made the AWC Squadsight Fix originally.

Notes
Mod Config Menu is not and will not be supported due to complexity of the configuration.

Feel free to give suggestions or ask questions in the comments.
53 Comments
Zelfana  [author] Jun 20 @ 6:00am 
6. Visual bug, doesn't affect functionality, probably related to the radius change in the next point
7. Balance changes; normally the radius is taken from iRadius on Gremlin weapon templates, you can change that with Template Master, it is originally 40 so idk where he got that 18 from
8. Balance change, but take a look at Iridar's Vanilla Classes
9. Check out Killzone Concealment Tweak which doesn't actually work but neither does Ability Tweaks, this I might add tbh
10. Visual config stuff bottom of XComGameCore.ini
11. That isn't even being applied in his code (it's applying to AvatarReflectShot whatever that is) but it is also almost never an issue
12. This is range limit for Codex teleport that was removed by Firaxis so a balance change
Zelfana  [author] Jun 20 @ 6:00am 
@LightenedDark

I have not implemented a lot of the things in Ability Tweaks because they are more on the side of balance preferences and I am mostly interested in fixing bugs.

For the suppression stuff you can probably just use Suppression for Suppression and add the various abilities I haven't added to that yourself.

1. I wouldn't want to touch this because it's an indexed array but the relevant config is VANISH_EXCLUDE_EFFECTS and this only affects enemy vanish abilities
2. This is a flag on character templates meant for flamethrower panic that is a cut feature
3-4. Use WSR or Repurpose Abilities or another mod that does these
5. It's hardcoded but you can change iEnvironmentDamage on weapon templates with Template Master
LightenedDark Jun 19 @ 9:11pm 
I previously skipped this mod earlier over Ability Tweaks' incongruency but the later fixes are worth it. I cross-referenced that mod's pastebin.com/0FKjDVU1 & your feature lists. I added local XComGame ini's changes & the Ability Editor mod for some things. Besides the suppression stuff I'm not sure about these parts & I was hoping you could look at:

1. Mark/holotarget preventing concealment
2. Codex not afraid of fire
2. Spectres having shadowstep instead of lightning reflexes
4. XCOM Avenger turrets having Guardian
5. The Lost's melee environmental damage lessening (couldn't find in base game .ini's)
6. What is the scanning protocol out of center targeting bug?
7. Scanning protocol 18 -> 20 radius, 2charge -> 5 cd, marked, with target definition
8. +1 Pillar's variable duration
9. Killzone no reaction penalty & disrespecting concealment
10. 50% less ridiculous missed shot trajectory
11. Reflect ignoring LoS
12. Teleport to only within a certain range within squadsight
lety4ayavoropaeva May 19 @ 1:58pm 
thanks!
Dragon32 Sep 7, 2024 @ 11:28am 
Ah, was that the scenario? I've just read a number of people reporting problems over the years. Thanks for the mod, btw.
Zelfana  [author] Sep 7, 2024 @ 8:43am 
Mind-controlled goons never got the ability as far as I know, but it removes it from Double Agents.
Dragon32 Sep 7, 2024 @ 1:59am 
Will "FixCutsceneInteracts" prevent people from grabbing the Black Site vial with a mind-controlled ADVENT trooper? Nice if so.
Dark Jun 2, 2024 @ 5:52am 
Ok, thanks.
Zelfana  [author] Jun 2, 2024 @ 5:45am 
@Dark

It adds an additional ability with different targeting condition (same one used by Revival Protocol) which doesn't need the fix. So it is compatible simply by not being affected.
Dark Jun 2, 2024 @ 5:08am 
@Zelfana Hello, how about compatibility with Solace Does Revival , it will work with your solace target fix?