RimWorld

RimWorld

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[AP] Predators Unleashed
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Mod, 1.3, 1.4, 1.5
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2.176 MB
Apr 14, 2022 @ 8:43pm
Apr 29 @ 3:57pm
21 Change Notes ( view )

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[AP] Predators Unleashed

Description
[ko-fi.com]


Predators are pretty straightforward, they run and hit their prey until it's dead and eat it. This mod tries to give them a more interesting behavior, a hunt that consists of multiple steps like: stalking, hauling, chewing while alive.
Also, this mod adds a new animal, the Titanboa, that can swallow animals or pawns, read further to know more about it!

Wanna be kept updated? See this Trello page:
https://trello.com/b/iMkRNsg2/updating-mod

Russian translation:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2802704291

























Known issues
[1] The most important thing you must know is that this mod isn't perfect. There are instances where predators or the Titanboa might behave weirdly, although this happens rarely and doesn't break anything, mainly because of downed preys.

[2] There is around a 1 in 20 chance of the Titanboa Quest of failing, the titanboa just doesn't spawn. This happens veeeery rarely. But just in case, save your game before entering the quest map.

[3] Sometimes, if a pawn gets downed while being attacked by the Titanboa, the titanboa will still perform its swallowing animation despite it shouldn't and won't swallow the downed pawn. It's too troublesome to fix and since it doesn't cause any real trouble I left it like that.

[4] Predators stand on top of their prey when eating them alive instead of doing so *in front* of them as they usually do (see the gif), while this is not really intended, it doesn't cause any trouble either.

Despite these things, it is fully playable.

Predator's details
  • The way a predator prevents their prey from dying despite attacking it, is by adding a hidden temporary coagulator hediff to that prey, so it will endure and live a bit longer. (I tried to force the predator to only target its legs, but it was quite difficult, so this is some alternative)
  • Predators chew limbs first, if there are no limbs left, it will choose the neck which will cause the prey's death.
  • Predators attacking colonists alert has been disabled, I will add a toggleable option for this pretty soon.

Titanboa's details
  • The Titanboa can't swallow downed pawns/animals. This is due to how VEF is coded. Not in my power to fix/change :P
  • It can't swallow Thrumbos or any animal larger than a bodySize of 4.
  • The Titanboa's swallow animation gets canceled if it is being attacked, this is so you can't take advantage of that long period of vulnerability. Note that even tho it is canceled, it still swallowed its prey.
  • Not every time it will flee outside the map, only if it recently swallowed 3 colonists. If it manages to only swallow two or one, it will stay on map.
  • Has a ton of sharp armor (and health), but not blunt armor, use guns!



Incompatible with Giddy-up.
Pretty much incompatible with any mod that patches predator hunting for vanilla animals. If the mod has specific predator hunting behavior for a modded animal, it may still work (not tested tho).



Q: Save compatible?
A: Yes

Q: Can I remove it midsave?
A: Unless you *casually* have the titanboa's quest ON, it shouldn't break anything, tho I don't recommend it!

Q: Is the Titanboa tameable?
A: Not at the moment

Q: What if I don't want the Titanboa?
A: You can disable it either with Owlchemist's Cherry Picker Mod, or following the steps above!

Q: CE?
A: Yes.

Wanna be kept updated? See this Trello page:
https://trello.com/b/iMkRNsg2/updating-mod



BIG WIK for commissioning the mod!
Erok031 for the Titanboa's textures and thumbnail!
Bratwurstinator, Caaz, Aelanna, Jamaican Castle, Wiri, Sarg and other folks from the modding community for helping me out through the whole process in one way or another. I do really appreciate your time and help!

[discord.gg]

Popular Discussions View All (6)
15
Jun 21, 2022 @ 7:26am
Feedback / Balance / Suggestions
Alexis Popcorn
1
Feb 20, 2024 @ 10:45pm
Previously reported bug still happening
Lava
2
Jun 30, 2022 @ 6:32pm
Found an NRE in DeSpawn
SineSwiper
257 Comments
Ronin Jul 17 @ 10:58am 
This is the most amazing mod as it makes the planet feel actually naturally dangerous rather than artificially dangerous via raids etc. Can't wait till it's updated, no matter how long it takes!
VolatileGlitchAviator Jun 24 @ 12:02am 
Hello Alexis, I swear I will not ask for a 1.6!!! XD as much as I want this mod I know your a very busy person so heres hoping you update it when you get a chance to!!!
Alexis Popcorn  [author] Jun 12 @ 12:00am 
Hello everyone, please DO NOT ask "1.6????", I'm already struggling with a lot of modding and IRL stuff, asking for updates won't make things faster, I'm already aware I should update. Thanks for your comprehension. Other suggestions are welcomed.
Head May 29 @ 10:43am 
cool mod
The Former May 21 @ 4:31pm 
Do animals other than the titanboa have lairs, or will they just carry pawns off to somewhere "safe"?
kingrevolucion12 Apr 7 @ 9:15pm 
Predators or manhunters don't take fallen colonists, what am I doing wrong?
lol Apr 4 @ 9:14pm 
thanks for the update! your mods rule
NoctisTheBogWitch Mar 26 @ 7:02am 
I think this mod update should be free to everyone but glinko.
Laurient Mar 23 @ 9:13am 
thank you for updating. :)
Arthur GC Mar 23 @ 2:02am 
This mod goes well with one I created: Hunting Grounds: Prey Overpopulation Control