RimWorld

RimWorld

[AP] Predators Unleashed
261 Comments
Red1 Aug 18 @ 12:52pm 
Great mod! Looking forward the update whenever you have time :)
Church.exe Aug 8 @ 8:44am 
This says it's incompatible with Giddy Up, but does that mean the original version or does it include the more recent Giddy Up 2 Forked as well?

If this mod were only for recent versions I'd assume the latter, but since this has versions as far back as 1.3 I could see it not applying to the more recent versions of Giddy Up. (which as far as I understand have made fairly sizable changes from the original, becoming more monolithic in their design instead of having sub-mods and a core-mod)

If it is strictly incompatible with recent versions as well that'd really suck as I'm not sure which of these two I think adds more depth to the game, but that's life I suppose.
Retarded gay psycho Jul 31 @ 8:33am 
is it supposed to apply to humans? a man hunting raider with a sword spawned and they had the pack leader trait, then they rotted on death
Unstable Energy Jul 30 @ 12:17am 
Anyone with a 1.6 Fork?
Ronin Jul 17 @ 10:58am 
This is the most amazing mod as it makes the planet feel actually naturally dangerous rather than artificially dangerous via raids etc. Can't wait till it's updated, no matter how long it takes!
VolatileGlitchAviator Jun 24 @ 12:02am 
Hello Alexis, I swear I will not ask for a 1.6!!! XD as much as I want this mod I know your a very busy person so heres hoping you update it when you get a chance to!!!
Alexis Popcorn  [author] Jun 12 @ 12:00am 
Hello everyone, please DO NOT ask "1.6????", I'm already struggling with a lot of modding and IRL stuff, asking for updates won't make things faster, I'm already aware I should update. Thanks for your comprehension. Other suggestions are welcomed.
Head May 29 @ 10:43am 
cool mod
The Former May 21 @ 4:31pm 
Do animals other than the titanboa have lairs, or will they just carry pawns off to somewhere "safe"?
kingrevolucion12 Apr 7 @ 9:15pm 
Predators or manhunters don't take fallen colonists, what am I doing wrong?
lol Apr 4 @ 9:14pm 
thanks for the update! your mods rule
NoctisTheBogWitch Mar 26 @ 7:02am 
I think this mod update should be free to everyone but glinko.
Laurient Mar 23 @ 9:13am 
thank you for updating. :)
Arthur GC Mar 23 @ 2:02am 
This mod goes well with one I created: Hunting Grounds: Prey Overpopulation Control
Alexis Popcorn  [author] Mar 22 @ 11:25pm 
alright, 1.5 version finally compatible, did some minor fixes in 20 minutes and it seems to be working (i made little testing tho), i didnt think it would take such a small amount of time to update, otherwise would have tried earlier xd
Alexis Popcorn  [author] Mar 22 @ 9:46pm 
1.6 when?
(≡◉‿‿◉≡) Mar 22 @ 8:25pm 
1.5
Kc Mar 13 @ 10:24am 
did someone make an unofficial? :(
VolatileGlitchAviator Feb 20 @ 4:07pm 
Hi Alexsis!!!! -three cheers for the AP mods- remember me? im the glitch that came by last time and was like have you forgotten about me have you found some time to update!!!!!!!!!! :D :D but no seriously XD, that guy is a moron, I speak from personal experience on motivation you work on things at your own pace, I am sure you will update it when you get around to it!!! I am eaggerly looking forward to the day you do update it! I always have a ball with this mod, predators gnawing off the limbs of my colonists when they get dragged away XD. Bro your missing an arm heres a wooden peg to replace XD.
kaelumkennedy Feb 12 @ 5:59pm 
by the way are you going to make a dino version of this?
kaelumkennedy Feb 12 @ 5:58pm 
id love if this was updated
Doomchibi Dec 30, 2024 @ 5:25pm 
"Try to be useful to people for a change"... Really? That's what you came here to say to the author of a mod that you presumably enjoyed playing with? If only authors could ban people from accessing their mods. For someone who I can almost guarantee has not bought you a Ko-Fi, they'd better set up another stockpile for all that audacity.

@Alexis Popcorn, you've done great work and of course I would love to have the updated version of this if you feel up to working on it again, but when something you enjoy starts to feel demanded of you or like a job, that's when it starts to become unpleasant. Some people feel like you owe them something after you do something nice for them even once. This is a *free* mod that you put your own time and effort into making, you deserve respect. Do what you love, use your creativity however you please and anyone who tells you not to should go pound sand.
JessieFeathers Dec 30, 2024 @ 10:47am 
Its okie Alexis dont take the mean words to heart, you make awesome mods and we are all very happy with them! Thank you so much for helping make this game as awesome as it is nowadays
Alexis Popcorn  [author] Dec 12, 2024 @ 4:58am 
motivation works in some weird ways
сэр Суер-Выер Dec 12, 2024 @ 3:19am 
You're still making new mods for rimworld — last one was even released yesterday! So how about you actually try to be useful to people for a change and fix your old mods to be playable in new versions?
mynameactually Oct 14, 2024 @ 6:08pm 
Update planned still or has anyone found something similar?
(≡◉‿‿◉≡) Sep 29, 2024 @ 12:45am 
1.5 O_o
Rex705 Jul 9, 2024 @ 4:22am 
I love this mod and would love to see an update for 1.5
MathBuster Jun 13, 2024 @ 2:32pm 
I had a lot of fun with this mod in 1.4, but sadly it doesn't seem to work as-is in 1.5 anymore.
When used in 1.5 all animals will stop hunting altogether, so I think it needs an update.
Doomchibi May 8, 2024 @ 9:16pm 
Would this need an update for 1.5 or does anyone know if it works as-is?
(≡◉‿‿◉≡) May 6, 2024 @ 4:14am 
1.5 O_O
(≡◉‿‿◉≡) May 2, 2024 @ 10:35am 
1.5?
Alexis Popcorn  [author] Apr 12, 2024 @ 9:55am 
@Smiley Face Killer
looks like i forgot to change that, thanks
Smiley Face Killer Mar 17, 2024 @ 9:17pm 
I'm confused on the CE patch, description says "not yet" but the trello board has it under "Done"
I think I've asked before, but gonna ask again just in case cause I'd love to use this with CE (obviously)
SAUCE__GODD Mar 6, 2024 @ 6:40pm 
Can we get an option to allow the pack leader hediff to appear on humans?
Alexis Popcorn  [author] Mar 6, 2024 @ 6:00pm 
Fix: Pack Leader health condition should no longer appear on humans
weed741 Feb 13, 2024 @ 12:56am 
Do you have any plans to do any new updates? I'd like to see wild predators (e.g. wolves) form groups and hunt in packs...
FrogTheToad Feb 10, 2024 @ 11:38am 
Is there a way to just have the Titanboa? I assume not though.
Rapturous Dec 3, 2023 @ 6:11pm 
I also have humans showing up in "manslayer pack" raids with the pack leader hediff. Mine was from the waster faction.
Jet Nov 28, 2023 @ 7:29pm 
i got a tribal raider with the pack leader hediff too
Icaro Nov 28, 2023 @ 7:22pm 
You could add a behavior to defend its prey or the carcass like real predators .
Jet Nov 12, 2023 @ 11:31am 
bout to add this again
Alexis Popcorn  [author] Nov 11, 2023 @ 1:18pm 
they don't have to touch animals, they have to touch raids in general and/or health conditions
ArschvomDienst Nov 11, 2023 @ 12:32pm 
I checked the load order. Nothing loaded after this mod even touches animals so I'm at a loss at which mod that could be.

And to top it off the buff has the correct name and armor values, but not the correct other buffs. According to the xml it should be consciousness, sight, moving and manipulation and not pain, sight and tiredness.
Alexis Popcorn  [author] Nov 11, 2023 @ 11:25am 
again, humans aren't meant to spawn in predator raids, if that happens that's because of another mod
ArschvomDienst Nov 11, 2023 @ 10:40am 
I just had the introductory raid with this mod active.

The raider has the buff pack leader.

https://mega.nz/file/UvwBhJZJ#-643oEdH8yjQf2CzLTtpzLOzfLzhUGBV7AbJzO-evSk

Since that HUMAN RAIDER ended up in my prison and the buff is constant for what I can see that pawn basically has the equivalent of 4 good bionics for free (armor + sight + knock off circadian cycler + knock off pain block).


I somewhat suspect that this is not intended behavior of the mod.

Neither the debug log at game start nor in game threw any complaints regarding this mod. As far as Rimworld is concerned all is fine.
Alexis Popcorn  [author] Nov 11, 2023 @ 9:10am 
whut? does that happen? the sleeping spots should only be used by the predators
Alefool Nov 11, 2023 @ 5:18am 
Thanks for responding to feedback, I believe it's an issue on my end with the manhunter raids being mostly humans. Something to do with the Pawn Diversity mods I have to fill up xenos in fasctions? Regardless, it's unfortunate that the predator spots make the animals, even herbivores like boomalopes, sleep at the corners of the map, making the middle devoid of fauna.
Alexis Popcorn  [author] Nov 8, 2023 @ 8:32pm 
I know the mod needs a lot of tweaks, I'm recently taking some time to review those and try to fix them, I know some stuff doesn't work as well as we would like, some stuff is improvable, but other stuff is just due to the game's limitations, or is just the best approach I can take even if it's not optimal.

So, patience! I will improve the mod
Alexis Popcorn  [author] Nov 8, 2023 @ 8:30pm 
as far as I remember, which prey to choose from is almost identical to vanilla, only thing I'm changing is making humans more likely to be hunted by the titanboa specifically. The vanilla calculation which, again, is untouched, takes current % of health, combat power, and body size.