RimWorld

RimWorld

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[AP] Predators Unleashed
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Mod, 1.3, 1.4, 1.5
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2.176 MB
Apr 14, 2022 @ 8:43pm
Apr 29 @ 3:57pm
21 Change Notes ( view )

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[AP] Predators Unleashed

Description
[ko-fi.com]


Predators are pretty straightforward, they run and hit their prey until it's dead and eat it. This mod tries to give them a more interesting behavior, a hunt that consists of multiple steps like: stalking, hauling, chewing while alive.
Also, this mod adds a new animal, the Titanboa, that can swallow animals or pawns, read further to know more about it!

Wanna be kept updated? See this Trello page:
https://trello.com/b/iMkRNsg2/updating-mod

Russian translation:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2802704291

























Known issues
[1] The most important thing you must know is that this mod isn't perfect. There are instances where predators or the Titanboa might behave weirdly, although this happens rarely and doesn't break anything, mainly because of downed preys.

[2] There is around a 1 in 20 chance of the Titanboa Quest of failing, the titanboa just doesn't spawn. This happens veeeery rarely. But just in case, save your game before entering the quest map.

[3] Sometimes, if a pawn gets downed while being attacked by the Titanboa, the titanboa will still perform its swallowing animation despite it shouldn't and won't swallow the downed pawn. It's too troublesome to fix and since it doesn't cause any real trouble I left it like that.

[4] Predators stand on top of their prey when eating them alive instead of doing so *in front* of them as they usually do (see the gif), while this is not really intended, it doesn't cause any trouble either.

Despite these things, it is fully playable.

Predator's details
  • The way a predator prevents their prey from dying despite attacking it, is by adding a hidden temporary coagulator hediff to that prey, so it will endure and live a bit longer. (I tried to force the predator to only target its legs, but it was quite difficult, so this is some alternative)
  • Predators chew limbs first, if there are no limbs left, it will choose the neck which will cause the prey's death.
  • Predators attacking colonists alert has been disabled, I will add a toggleable option for this pretty soon.

Titanboa's details
  • The Titanboa can't swallow downed pawns/animals. This is due to how VEF is coded. Not in my power to fix/change :P
  • It can't swallow Thrumbos or any animal larger than a bodySize of 4.
  • The Titanboa's swallow animation gets canceled if it is being attacked, this is so you can't take advantage of that long period of vulnerability. Note that even tho it is canceled, it still swallowed its prey.
  • Not every time it will flee outside the map, only if it recently swallowed 3 colonists. If it manages to only swallow two or one, it will stay on map.
  • Has a ton of sharp armor (and health), but not blunt armor, use guns!



Incompatible with Giddy-up.
Pretty much incompatible with any mod that patches predator hunting for vanilla animals. If the mod has specific predator hunting behavior for a modded animal, it may still work (not tested tho).



Q: Save compatible?
A: Yes

Q: Can I remove it midsave?
A: Unless you *casually* have the titanboa's quest ON, it shouldn't break anything, tho I don't recommend it!

Q: Is the Titanboa tameable?
A: Not at the moment

Q: What if I don't want the Titanboa?
A: You can disable it either with Owlchemist's Cherry Picker Mod, or following the steps above!

Q: CE?
A: Yes.

Wanna be kept updated? See this Trello page:
https://trello.com/b/iMkRNsg2/updating-mod



BIG WIK for commissioning the mod!
Erok031 for the Titanboa's textures and thumbnail!
Bratwurstinator, Caaz, Aelanna, Jamaican Castle, Wiri, Sarg and other folks from the modding community for helping me out through the whole process in one way or another. I do really appreciate your time and help!

[discord.gg]

Popular Discussions View All (5)
15
Jun 21, 2022 @ 7:26am
Feedback / Balance / Suggestions
Alexis Popcorn
1
Feb 20, 2024 @ 10:45pm
Previously reported bug still happening
Lava
2
Jun 30, 2022 @ 6:32pm
Found an NRE in DeSpawn
SineSwiper
252 Comments
kingrevolucion12 Apr 7 @ 9:15pm 
Predators or manhunters don't take fallen colonists, what am I doing wrong?
lol Apr 4 @ 9:14pm 
thanks for the update! your mods rule
NoctisTheBogWitch Mar 26 @ 7:02am 
I think this mod update should be free to everyone but glinko.
Laurient Mar 23 @ 9:13am 
thank you for updating. :)
Arthur GC Mar 23 @ 2:02am 
This mod goes well with one I created: Hunting Grounds: Prey Overpopulation Control
Alexis Popcorn  [author] Mar 22 @ 11:25pm 
alright, 1.5 version finally compatible, did some minor fixes in 20 minutes and it seems to be working (i made little testing tho), i didnt think it would take such a small amount of time to update, otherwise would have tried earlier xd
Alexis Popcorn  [author] Mar 22 @ 9:46pm 
1.6 when?
(≡◉‿‿◉≡) Mar 22 @ 8:25pm 
1.5
Kc Mar 13 @ 10:24am 
did someone make an unofficial? :(
VolatileGlitchAviator Feb 20 @ 4:07pm 
Hi Alexsis!!!! -three cheers for the AP mods- remember me? im the glitch that came by last time and was like have you forgotten about me have you found some time to update!!!!!!!!!! :D :D but no seriously XD, that guy is a moron, I speak from personal experience on motivation you work on things at your own pace, I am sure you will update it when you get around to it!!! I am eaggerly looking forward to the day you do update it! I always have a ball with this mod, predators gnawing off the limbs of my colonists when they get dragged away XD. Bro your missing an arm heres a wooden peg to replace XD.