Project Zomboid

Project Zomboid

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Vehicle Spawn Zones Expanded
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Apr 11, 2022 @ 10:17pm
Mar 9, 2023 @ 5:25am
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Vehicle Spawn Zones Expanded

Description
This mod adds new vehicle spawn zones and spawn lists around KY. These new spawn zones range from adding some vehicle spawns to areas that did not have any, to adding new themed spawn areas that provide a more specific set of vehicles. In total, there are over 1000 new spawn zones scattered around the map. Note: the preview screenshots were all taken with vehicle spawn rate set to High, to better showcase the new spawn areas.

This mod was originally made for my car pack here and has support for it.
Vehicles from the pack are also featured in the screenshots. This started as a means to more reliably find the very rare cars from the pack without increasing their overall spawn rate, and sort of expanded from there into its own mod. Many of the spawn lists here were made for cars in the pack, so they work well together.

This mod primarily does 2 things:

The first is placing more spawn zones around the map, both vanilla spawn lists and new ones detailed in the next part. These are mostly in areas that didn't have spawn zones already, such as rural houses, small neighborhoods on the outskirts of towns, and other locations that seemingly should have spawn zones.

The second is adding new themed spawn lists that provide more specific selections of vehicles. These spawn zones are placed all around the map, and are usually consistent with their respective vehicle themes. Check the discussions for a description of each of the new spawn lists and where you might find some of the spawn zones.


Supported Vehicle Mods (For the new spawn lists):
KV's Vehicle Bonanza
1993 American Vehicle Pack
Filibuster Rhymes' Used Cars!
W900 Semi Truck
'89 911 Turbo (930)
'67 Cadillac Gage Commando
'89 Oshkosh M911
P.A.R.C.
DeLorean DMC-12
Skizot's Riding Mower
Skizot's Go Kart (manual spawn version recommended)
Marc's Bugatti EB110


Supported maps (For the new spawn zones):
Redstone Raceway

Big thanks to Funnypig for the support for these following mods

Skizot's Ice Cream Truck (Freezer version)
Skizot's Garbage Truck
Skizot's AE86
'89 Toyota Supra (A70)
'89 Mazda RX-7 (FC)
ZAW Sputnik 26 (Trabant 601)
VW Transporter (T3)
Various KI5 Vehicles
Various Mr.Danny and ATA Vehicles
Autotsar Trailers
Various cyt and shark vehicles

Big thanks to Panopticon for the support for the following mods

Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars!
Fox's Extra Police
Several more KI5 vehicles

Note about some mod vehicle's spawns
Some mod vehicles use farm as an alternate spawn zone, particularly military ones since there was no official military/army zone for a while. This mod uses farm spawn zones quite often, so I've included some optional mods that will attempt to disable the farm spawns of some mods. I'll likely try to add more, so please report any odd farm spawns in the discussions or comments.

I'll be adding support for other vehicle mods and along the way, and other modders can use these spawn lists in their own vehicle's spawn lists and map mods. Supporting custom maps is also something I would like to implement in the mod.

FAQ

Q: How does it interact with map mods in Knox Country?
A: It can be used with map mods, but currently there are no new spawn zones for new areas added by maps. As long as the maps don't significantly alter vanilla towns/neighborhoods layouts it should be fine, and worst case scenario is that the spawns will be in odd spots. It will also work with Ekron, since I did not place any spawns in that area.

Q:Can it be used with any mod/map, even if it's not on the supported list?
A: Yes! Mods not listed will still benefit from the newly placed zones for vanilla spawn lists, they just will not be in the newly added spawn lists. Maps will still work normally, check the above Q.

Q:Does it work with other spawn zone mods (Military Vehicle Spawn Defs, Vehicle Scenes, KES Town Specific spawns, etc.)?
A: Yes, it should work with them. I will adjust any overlapping spawn zones I find, but it should be OK to use with such mods.

Q:Where should the map be in the map order?
A: The map (MotoriousExpandedSpawnZones) can be anywhere in the map order, but it might work best just above the base game map (Muldraugh, KY). Addon maps for other map mods should be above the original mod's map or the zones will not work. Remember though that the base game map should be at the bottom of the in-game map list, or the end of the server .ini map list, as with all map mods that add to the base map.

Q:It says I'm missing a required mod, what gives?
A:
No other mods are required for this mod to function. Every addon besides the base mod (ID: fhqExpVehSpawn) is optional, and alters certain aspects of the mod or provides compatibility for something else.
If you don't know what the required mod is, disable the sub mod that requires it. The descriptions for each addon will tell you what they do, and what mods they require if they do, but are not required for the mod to work.

Workshop ID: 2793164190
Mod ID: fhqExpVehSpawn
Mod ID: fhqExpVehSpawnGageFarmDisable
Mod ID: fhqExpVehSpawnM911FarmDisable
Mod ID: fhqExpVehSpawnP19AFarmDisable
Mod ID: fhqExpVehSpawnNoVanilla
Mod ID: fhqExpVehSpawnRedRace
Map Folder: MotoriousExpandedSpawnZones
Map Folder: VehicleSpawnZonesExpandedRedRace
Popular Discussions View All (5)
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427 Comments
CombineElite19 Aug 26 @ 7:29am 
Is there a b42 version?
Cozer Aug 19 @ 6:18pm 
Hi, just download your mods ytd. Seem like is working but is there no in game option to adjust the spawn rate or stop any other vehicle pack to spawn. Thank you for the wonderful mod.
CoCo Jul 26 @ 12:08pm 
is there an etr for a b42 version of this mod, just wondering
Red Jul 25 @ 8:27am 
bruh.
TTV_TsumeYifu Jul 24 @ 9:17pm 
Thank you~! I completely missed that I am sorry!~
fhqwhgads  [author] Jul 24 @ 8:14pm 
@TTV_TsumeYifu, Red - Please read the comment I made 2 posts below yours', the FAQ section of the description, or the in-game description of the Vehicle Spawn Zones Expanded mods.

You do not need Redstone Raceway (redracer) if you don't want to use it, just disable the Redstone Raceway add-on (fhqExpVehSpawnRedRace).

If you just want this mod's base functions, enable Vehicle Spawn Zones Expanded (fhqExpVehSpawn) ONLY and no other included mods.

@Proximitive If you do use it, make sure this mod is loaded below Muldraugh 1993, or below it on the map list in MP
TTV_TsumeYifu Jul 24 @ 7:57pm 
wtf is a redracer and why i need it for the redstone raceway Bump.
Red Jul 24 @ 3:32am 
wtf is a redracer and why i need it for the retdstone raceway
Proximitive Jul 19 @ 11:56am 
does it work with muldraugh 1993
fhqwhgads  [author] Jul 18 @ 3:46pm 
@Dr_Nobody All mod IDs besides fhqExpVehSpawn are optional, and not required for the mod to work. The in-game descriptions for each one state what they do, but for clarity:

fhqExpVehSpawnGageFarmDisable: Disables farm spawns from the Gage Commando. It used them for military vehicles, but this mod adds many more farm spawns and may cause it to be too common

fhqExpVehSpawnM911FarmDisable: Same as the Gage Commando submod, but for the Oshkosh M911

fhqExpVehSpawnP19AFarmDisable: Same as the M911 and Gage Commando, but for the Oshkosh P19A

fhqExpVehSpawnNoVanilla: Removes vanilla vehicles from new spawn definitions, for use with other vanilla vehicle removers or restricting the new zones to exclusively mod vehicles.

fhqExpVehSpawnRedRace: Adds new zones to the Redstone Raceway map

This mod does not require Redstone Raceway or any other mods. If you don't want to use Redstone Raceway, then don't enable the Redstone Raceway add-on.