Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
fro example my dedicated server its set up, from TOP->DOWN
vehicle_interior, ingamemaps_main, ingamemaps_vanilla, AZSpawn (authentic z), motoriousexpandedspawnzones, treadsmilitaryvehicledefs, THEN i have map mods, westpointexpansionfix, westpointexpansion ... Muldraugh,KY, ForagingZ.
Is this correct? Or should the 2 spawn zone mods be at the end, right before Muldraugh,KY instead?
@Monkey Magic Map mods are not supported in B42 at the moment, but there is a mod that can be used to add spawn zones. I need to rework a few more spawn zones for it to work in B42
@Lazar No vanilla removes vanilla vehicles from the new spawn definitions. It's meant to be used alongside a mod that removes them from vanilla spawn definitions, or if you still want to use vanilla vehicles, but have the new spawn definitions only spawn modded vehicles.
@CalibratedFall7 Disable the Redstone Raceway support mod if you don't want to use Redstone Raceway. Only the base mod, with ID fhqExpVehSpawn, is needed for this mod to work. Everything else is optional
@Levi RedRacer is Redstone Raceway's mod ID ... just be careful as theres a lot of additional maps that use similar squares
For people who cannot find the RedRacer Mod ID it is for Redstone Raceway.
Workshop ID: 2707344076
Mod ID: RedRacer
Map Folder: RedstoneRaceway
I copied ship_head 's comment, because they helped me
The exception is that the Redstone Raceway, and any other map add-ons if I make them, have to be above the map that they add on to. The map add-ons shouldn't cause any other problems though, since they'll be contained to the cells that a map mod alters
common sense tells me i just need to move this down in my modlist and give higher priority to my map mods - fhqwhgads, can you confirm that will do the trick?
https://steamcommunity.com/sharedfiles/filedetails/?id=2952327208
Workshop ID: 2707344076
Mod ID: RedRacer
Map Folder: RedstoneRaceway
I copied ship_head 's comment, because they helped me
@pynoTTV It does seem that overlapping spawn zones will prevent one from working, though I'm not sure which one takes priority. It would need some testing