Project Zomboid

Project Zomboid

Vehicle Spawn Zones Expanded
406 Comments
3dot14DeeDee May 16 @ 5:53am 
b42?
Jorge Apr 30 @ 8:52pm 
b42 pls
wicked hatter Apr 17 @ 6:58pm 
i hope this gets updated to build 42 no one seems to wanna help us car guys out in the apocalypse so we can see some cooler sports cars spawned in!
ANGXR Mar 25 @ 10:24am 
any plans to update to B42? would love to see alot of mods from previous builds ported over and this is one im excited for
marshmallow justice Mar 13 @ 4:53am 
does anyone know conclusive where to put it in load order?
fro example my dedicated server its set up, from TOP->DOWN
vehicle_interior, ingamemaps_main, ingamemaps_vanilla, AZSpawn (authentic z), motoriousexpandedspawnzones, treadsmilitaryvehicledefs, THEN i have map mods, westpointexpansionfix, westpointexpansion ... Muldraugh,KY, ForagingZ.

Is this correct? Or should the 2 spawn zone mods be at the end, right before Muldraugh,KY instead?
Mang Mar 9 @ 5:05pm 
i will top your tip when this mod is added to b42
Lady_pmc Feb 24 @ 4:15pm 
Load paper tray
fhqwhgads  [author] Feb 20 @ 6:28pm 
@Little Bombér For MP, you just need to add the map MotoriousExpandedSpawnZones to your map list. For SP, you can do the workaround described here to add it to an existing save.

@Monkey Magic Map mods are not supported in B42 at the moment, but there is a mod that can be used to add spawn zones. I need to rework a few more spawn zones for it to work in B42

@Lazar No vanilla removes vanilla vehicles from the new spawn definitions. It's meant to be used alongside a mod that removes them from vanilla spawn definitions, or if you still want to use vanilla vehicles, but have the new spawn definitions only spawn modded vehicles.
Lazar Feb 18 @ 5:45am 
The NoVanilla one is not working for me. Am I missing something? I load fhqExpVehSpawn and after it fhqExpVehSpawnNoVanilla and then there should be no vanilla vehicle spawns right? But vanilal vehicles spawn for me alongside KI5 ones I added.
Monkey Magic Feb 15 @ 5:38am 
@fhqwhgads - Any luck with the 42 up? It is gonna be a lot of trouble? :/
Little Bombér Feb 12 @ 2:51pm 
do i need fresh game or it can be added into existing game?
Asnka Jan 11 @ 2:52pm 
I don't know why but mod manager says i need to download a mod called "RedRacer" is it really needed ?
fhqwhgads  [author] Dec 27, 2024 @ 5:05pm 
@MagicSkyDragon Disable the Redstone Raceway support mod (ID fhqExpVehSpawnRedRace). The only mod that needs to be active is the base mod (ID fhqExpVehSpawn), everything else is optional.
MagicSkyDragon Dec 27, 2024 @ 12:41pm 
It says it needs the "RedRacer" mod to run, and I can't find this thing.
chris.s.clevenger Dec 26, 2024 @ 3:58pm 
I'll fav and come back and check later on. Good luck!
fhqwhgads  [author] Dec 20, 2024 @ 6:09pm 
@jeje2000 Not yet, I'll have to look into updating map mods for B42. Might be easy since this mod doesn't add any new cells, I'll have to see.

@CalibratedFall7 Disable the Redstone Raceway support mod if you don't want to use Redstone Raceway. Only the base mod, with ID fhqExpVehSpawn, is needed for this mod to work. Everything else is optional
jeje2000 Dec 19, 2024 @ 2:05pm 
B42 update?
CalibratedFall7 Dec 17, 2024 @ 11:14pm 
@Kraz is it possible for you to remove the Redstone Raceway dependency for this since its causing a lot of conflicts

@Levi RedRacer is Redstone Raceway's mod ID ... just be careful as theres a lot of additional maps that use similar squares
Buddie Dec 4, 2024 @ 5:41am 
Is there already support for the new version of (Filibuster Rhymes' Used Cars 'Beta')? I know it's in beta, but I believe that the guy won't change the IDs of the vehicles, just refine them.
Outeri Nov 25, 2024 @ 9:08am 
can this mod be added to an already existing game or does it have to be fresh?
UnrealVenn Oct 26, 2024 @ 7:58am 
how do i disable vanilla vehicle wrecks cars and burnts
Levi is the best son ever! Oct 4, 2024 @ 4:32pm 
Why is it telling me I am missing "RedRacer" ?
Arduu Sep 23, 2024 @ 7:47am 
can this mod confict with AVCS?
igorleonardo128 Sep 22, 2024 @ 8:50am 
é compativel com mods vanilla ?
NuclearBoi747 Sep 14, 2024 @ 1:06pm 
Hey man, I'm making a map, can I use the definitions of your mod in mine?
ferrinova Sep 7, 2024 @ 1:00pm 
It won't let me enable it without the 67commando mod despite this mod description saying it does not have any dependencies.
marconha Aug 28, 2024 @ 9:07pm 
Hobo-056 4 de mar. às 15:57
For people who cannot find the RedRacer Mod ID it is for Redstone Raceway.

Workshop ID: 2707344076
Mod ID: RedRacer
Map Folder: RedstoneRaceway

I copied ship_head 's comment, because they helped me
maxkac5 Aug 12, 2024 @ 12:33pm 
does the mod work with military spawn zones?
Tayk0oo Jul 25, 2024 @ 7:02am 
the game ask me mod requirements to launch with this mod but you dont show the requirement
Blanco ★ Jul 23, 2024 @ 11:36pm 
Recently added this to a save to try and increase spawns from your vehicle pack, however after searching and even resetting chunks there seems to be no vehicles spawning outside of normal vanilla cars, am I doing something wrong or missing something? Any help appreciated, thanks!
TurtleShroom Jul 23, 2024 @ 2:23pm 
Does this Mod work with large map projects like the All In Zomboid Mod?
SDgamer Jul 12, 2024 @ 1:02pm 
never mind what i asked, the answer is in the description which i didn't read like a moron
SDgamer Jul 12, 2024 @ 1:01pm 
does this mess with Military Spawn Zones?
NoobigBoom© Jul 9, 2024 @ 8:05am 
@sacred star Might be late but have you found out why the mod won't spawn any vehicle at all? I've tried even the mod alone and it wouldn't spawn anything...
Locked In Alien Jul 5, 2024 @ 2:59am 
Ive got this mod basically at the bottom of my load order now and I havent seen any cars on roofs but need to get around more to see
Viper Jul 4, 2024 @ 9:00am 
awesome, thanks man.
fhqwhgads  [author] Jul 4, 2024 @ 7:01am 
@Viper I've done some testing with this and yeah, moving the main mod below other map mods in the load order will do the trick, and is probably for the best.

The exception is that the Redstone Raceway, and any other map add-ons if I make them, have to be above the map that they add on to. The map add-ons shouldn't cause any other problems though, since they'll be contained to the cells that a map mod alters
Viper Jul 4, 2024 @ 6:10am 
oof i just learned that I can't just blindly slap this into my modlist because it'll add spawns to areas that have been altered by map mods resulting in weird things like a bunch of cars in the woods or on top of buildings.

common sense tells me i just need to move this down in my modlist and give higher priority to my map mods - fhqwhgads, can you confirm that will do the trick?
Deon ☣ May 7, 2024 @ 3:18pm 
@ _Antonius This one works both for cars and car wrecks
https://steamcommunity.com/sharedfiles/filedetails/?id=2952327208
sharky May 4, 2024 @ 2:30pm 
Generally what mods will cause this to break? I keep getting very odd vehicle spawns
Cyvicle Apr 24, 2024 @ 11:38am 
include pzk vanilla look alike cars since they have support for that too
235908340968530962 Apr 5, 2024 @ 4:57am 
is it broken on co-op
scared star Apr 1, 2024 @ 12:28pm 
for some odd reason i have zero cars spawning in my world whenever i have this mod enabled on my server
s.o2 Mar 31, 2024 @ 3:49am 
@_Antonius_ this one works fine (except for car wrecks): https://steamcommunity.com/sharedfiles/filedetails/?id=2535461640&searchtext=no+vanilla
_Antonius_ Mar 20, 2024 @ 10:57pm 
Anyone have a link to any mods that actually remove the vanilla cars in general? Can't seem to find one that works.
Hobo-056 Mar 4, 2024 @ 11:57am 
For people who cannot find the RedRacer Mod ID it is for Redstone Raceway.

Workshop ID: 2707344076
Mod ID: RedRacer
Map Folder: RedstoneRaceway

I copied ship_head 's comment, because they helped me
KAIZEN Feb 19, 2024 @ 5:13am 
Hi thanks for the mod. I have a question. I can't find any kind of bus in the map. Does this mod wipe its spawn locations?
McFly Jan 31, 2024 @ 6:58pm 
@ship_head I wish I could like your comment, thanks bro
fhqwhgads  [author] Jan 17, 2024 @ 8:57am 
@Thunderclash, envoriium It removes vanilla cars from the new definitions added by this mod, the vanilla spawn definitions aren't affected. If you want to remove vanilla cars completely, you need another mod as well that removes them from vanilla spawn definitions

@pynoTTV It does seem that overlapping spawn zones will prevent one from working, though I'm not sure which one takes priority. It would need some testing
Thunderclash Jan 16, 2024 @ 7:16am 
What does: Mod ID: "fhqExpVehSpawnNoVanilla" do?