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Anyways..
Not sure if u are aware, there is already a tool for this from the TiS communty for the vanilla part of the game.
https://hdrcade-tylerfreeman.github.io/pz-b42-map-cleaner/
Looks really promissing. Not tried on our server but already used the tool to visualize our map progress.
For reducing download times from hosted environments:
At most hosting sites, you can create a compressed file out of single folders. Do that with your maps folder an the download is done in seconds.
We had 450k files to copy
Can you please in simple steps how to add this to an existing save? Treat us like we are 80 year olds and 5 year olds simulatneously please.
But that is the only listed change you do?
So for MP I start a new server, and than what? Now I have the old server, and a new one... How is this helpful I wonder?
Copy your whole save folder first:
User/Zomboid/Saves/Multiplayer/"YourSaveName"/
2. Identify the chunks you want to reset
If you don’t know which chunks correspond to the area you want: Create a test save or use a copy of your save. Enable admin (/setaccesslevel Username admin) Travel through the whole zone you want to reset so the game generates the matching xxxx.bin files.
3.Find the generated chunk folders
Go to: User/Zomboid/Saves/Multiplayer/"YourTestSaveName"/map/ Note which folders appeared after visiting the area (Ex: folders 1200 → 1335).
4.Delete the same chunks from your real save
Go to your main save: User/Zomboid/Saves/Multiplayer/"YourMainSaveName"/map/
Delete the matching folders you identified in the test save.
(4. optional)Remove/disable the mod if that’s the goal
Remove it from the server’s Mods list, Workshop list and map
5.Start the server and load in.
To remove it, I deleted the generated map chunk folders containing xxxx.bin files in:
User/Zomboid/Saves/Multiplayer/"YourSaveName"/map/
On a fresh save, the map/ folder is empty. The game creates these chunk files only when you explore new areas.
To identify which chunks belonged to Raccoon City, I created a test save, enabled admin, and travelled through the whole area I wanted to reset. This generated the missing chunk folders. In my case, folders 1200 to 1335 were created.
Then I deleted the same folders in my main multiplayer save, removed the mod from the server Mods + Workshop lists, restarted the server, and everything was fixed: Raccoon City was gone, the area was reset, and the Extensive Power Rework facility reappeared.