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Hilariously, the battle of Los Santos airport lasted two years and killed half a thousand people total. Meanwhile, Los Santos was completely devoured by Riot States and the Ballas east of the city center.
It was frustrating at the time, but actually very memorable now in retrospect.
Once again, cleaning up the gameplay would make this fantastic. One thing I encountered was my units having to literally walk the highway on foot to get to a simple tile (an act which took an ingame two weeks)
Marina was the last territory to hold out and they had a Waco style siege at the Jetty Lounge. Marina had 9 police units holding it and no matter how many times I sent in SMG squads to wipe them out, it was mathematically impossible given the logistics and the doomstack of Marina's final defenders.
This siege quickly became more like Azovstal steel works as I was desperately doing everything form using the console to research things and try to use satchel charges, for a very Waco-style ending.
Luckily, I forgot I had demand it on and I was able to force their surrender by taking the lounge, which was a surprisingly immersive way to cap it off.
Conceptually and in presentation, very impressive stuff, but sadly completely unplayable gameplay wise. There are some interesting innovative features like having to use urban roads exclusively and simulating extremely low scale, urban combat among small units.
But sadly, the mod is just simply incredibly unfun, even with friends. Gave it a fair chance several times and sadly, its a nice, niche little fun thing but generally not much more.
Even though I did not enjoy it at all from a gameplay perspective, there is obviously a lot of love and passion in this and I deeply appreciate the willingness to do something unique, different and just blatantly fun. The workshop needs a lot more things like that.
Best of luck with further development!