XCOM 2
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Conceal If No Enemies See You
   
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7.3.2022 klo 17.20
26.3.2022 klo 22.59
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Conceal If No Enemies See You

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At the end of your turn, for each individual unit, if no enemy units can see your unit, conceal that unit.

Code based on BlackOps Sitrep from Restored Sitreps, applied to units as a passive skill
If this is too overpowered for you, consider Conceal After Battle instead. That one is squadwide and checks for enemy alert level.
Abandoning this mod as something for other modders to experiment around with.
Works with both WOTC and vanilla
22 kommenttia
EVmaker 27.5. klo 13.19 
@bucktail0117 it is base game behavior that units in concealment won't fire and break concealment. There are mods that will change that base game behavior:
https://steamcommunity.com/sharedfiles/filedetails/?id=1132067065
bucktail0117 14.1.2024 klo 17.35 
so this mod stops your units from overwatching, kinda not worth. can you add an option to still take overwatch shots and break concealment?
TheStorySmith 1.10.2023 klo 15.15 
Or maybe trigger it at the end of the enemy turn, could also prevent reapers from using regular conceal vs shadow
TheStorySmith 1.10.2023 klo 14.50 
Would it be possible for the mod to take effect/perform the check at the start of the players turn instead the end?
So that you have to be out of sight for a full enemy turn to evade them?
MantiSynth 31.3.2022 klo 17.44 
this mod makes reapers use regular concealment instead of shadow. is there a wotc version?
Lux Manifestus 27.3.2022 klo 15.56 
Much appreciated!
davidtriune  [tekijä] 26.3.2022 klo 23.03 
@Lux Manifestus Your wish is granted! option added to limit to PhantomUnitsOnly. have fun
Lux Manifestus 22.3.2022 klo 20.28 
Would it be possible to add an option to apply this mechanic only to a specific ability, like Phantom? This could be a good option to modulate difficulty.
Revixy™ 15.3.2022 klo 23.25 
@David; yep that works thx for the link.
Revixy™ 15.3.2022 klo 20.11 
I'll give it a try @david; I'll get back to you once I've tested it; thx for the link.