140 ratings
Restored SITREPs
File Size
0.186 MB
Aug 29, 2017 @ 8:01am
Aug 20, 2018 @ 6:19pm
14 Change Notes ( view )
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Restored SITREPs

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
84 items
Restores the cut SITREPs of War of the Chosen. May cause crashes.

Specifically this restores:

Fireteam - squad size limited to two. Mission is adjusted accordingly.

Priority Objective/Ambush - ADVENT will launch multiple reinforcements once XCOM completes the mission objective.

Chemical Leak - high concentrations of acid pools will appear in the mission area. Due to potential of acid pools appearing on spawn, XCOM will have temporary acid immunity at mission start for two turns.

Low Visibility - adverse conditions in the area has reduced the visibility of both XCOM and the enemy. Any hits the enemy makes will automatically be grazed.

Black Ops - if XCOM kills every visible enemy before their turn is over, XCOM will regain concealment

Advanced - the enemy fields units more advanced than normal, but in reduced number.

Waves - ADVENT will keep launching reinforcements to keep a minimum enemy count on the map, until XCOM completes the objective.

Phalanx - Enemy units are somewhat reduced in number, but will be gathered around the objective: prepare for heavy duty combat.
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PTT Mar 29 @ 8:28pm 
Void Mar 23 @ 9:03am 
I've got Chemical Leak and every enemy started with acid damage applied.
101=5,Bryan=5 Mar 16 @ 11:00am 
This mod is perfect accept for the AI being unable to avoid the acid
「 LiTe Em uP 」 Dec 30, 2018 @ 3:14am 
any way to edit amd increase frequency of these sitreps?
「 LiTe Em uP 」 Dec 27, 2018 @ 4:04am 
any known incompatibilties??
yes_commander Dec 17, 2018 @ 10:37am 
Okay. I had a Low Vis mission where my team was surrounded on all sides thanks to Yellow Alert Gameplay and shots were coming out of nowhere and the enemies were going crazy with overwatches. It was rough, but the grazed enemy shots kept it from being a total slaughter so thanks for including that part. ;)
RealityMachina  [author] Dec 17, 2018 @ 10:31am 
Yeah I don't think the AI behaviour trees (what enemies use to decide what to do) obey the LOS stat, so I resorted to having enemy shots always graze to help deal with that.
yes_commander Dec 16, 2018 @ 10:28am 
Enemies don't seem to be subject to the same penalties as my troops when Low Visibility procs. Either that, or MOCX troops (even Rebellious MOCX who ought to be on their own independent sight-line basis) get to benefit from ADVENT/alien LoS for squad sight.
KT Chong Nov 1, 2018 @ 12:29pm 
Yeah @ Calgore, it does not make sense for a resistance camp to settle right in the middle of a chemical leak zone unless people there wanted to get cancer.
RedDobe Oct 2, 2018 @ 2:06pm 
Thanks for the response. I went ahead and removed the restored sitreps so that now there is less competition for the raider sitreps. With both mods enabled there are probably just too many to ever see them all.