XCOM 2
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Restored SITREPs
 
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0.186 MB
Aug 29, 2017 @ 8:01am
Aug 20, 2018 @ 6:19pm
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In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
84 items
Description
Restores the cut SITREPs of War of the Chosen. May cause crashes.

Specifically this restores:

Fireteam - squad size limited to two. Mission is adjusted accordingly.

Priority Objective/Ambush - ADVENT will launch multiple reinforcements once XCOM completes the mission objective.

Chemical Leak - high concentrations of acid pools will appear in the mission area. Due to potential of acid pools appearing on spawn, XCOM will have temporary acid immunity at mission start for two turns.

Low Visibility - adverse conditions in the area has reduced the visibility of both XCOM and the enemy. Any hits the enemy makes will automatically be grazed.

Black Ops - if XCOM kills every visible enemy before their turn is over, XCOM will regain concealment

Advanced - the enemy fields units more advanced than normal, but in reduced number.

Waves - ADVENT will keep launching reinforcements to keep a minimum enemy count on the map, until XCOM completes the objective.

Phalanx - Enemy units are somewhat reduced in number, but will be gathered around the objective: prepare for heavy duty combat.
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135 Comments
PTT Mar 29 @ 8:28pm 
恢复被选择的战争中被切割的场景。可能会导致崩溃。特别是这恢复:消防队-小队人数限制为两名。任务也相应调整。优先目标/伏击-降临将发射多个援军一旦XCOM完成任务目标。化学品泄漏-任务地区将出现高浓度的酸池。由于菌种上可能出现酸池,XCOM在任务开始时将有两轮暂时的酸免疫。低能见度-该地区的不利条件降低了XCOM和敌人的能见度。敌人的任何攻击都会自动被擦除。黑色行动-如果XCOM杀死所有可见的敌人在他们的回合结束之前,XCOM将重新获得隐藏前进-敌人的领域单位比正常更先进,但在数量上减少。海浪-降临将继续发射增援,以保持地图上的敌人数量最小,直到XCOM完成目标。方阵-敌人单位的数量有所减少,但将围绕目标:准备重型战斗。
Void Mar 23 @ 9:03am 
I've got Chemical Leak and every enemy started with acid damage applied.
101=5,Bryan=5 Mar 16 @ 11:00am 
This mod is perfect accept for the AI being unable to avoid the acid
「 LiTe Em uP 」 Dec 30, 2018 @ 3:14am 
any way to edit amd increase frequency of these sitreps?
「 LiTe Em uP 」 Dec 27, 2018 @ 4:04am 
any known incompatibilties??
yes_commander Dec 17, 2018 @ 10:37am 
Okay. I had a Low Vis mission where my team was surrounded on all sides thanks to Yellow Alert Gameplay and shots were coming out of nowhere and the enemies were going crazy with overwatches. It was rough, but the grazed enemy shots kept it from being a total slaughter so thanks for including that part. ;)
RealityMachina  [author] Dec 17, 2018 @ 10:31am 
Yeah I don't think the AI behaviour trees (what enemies use to decide what to do) obey the LOS stat, so I resorted to having enemy shots always graze to help deal with that.
yes_commander Dec 16, 2018 @ 10:28am 
Enemies don't seem to be subject to the same penalties as my troops when Low Visibility procs. Either that, or MOCX troops (even Rebellious MOCX who ought to be on their own independent sight-line basis) get to benefit from ADVENT/alien LoS for squad sight.
KT Chong Nov 1, 2018 @ 12:29pm 
Yeah @ Calgore, it does not make sense for a resistance camp to settle right in the middle of a chemical leak zone unless people there wanted to get cancer.
RedDobe Oct 2, 2018 @ 2:06pm 
Thanks for the response. I went ahead and removed the restored sitreps so that now there is less competition for the raider sitreps. With both mods enabled there are probably just too many to ever see them all.