XCOM 2
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Restored SITREPs
 
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Aug 29, 2017 @ 8:01am
Jul 1 @ 6:52pm
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In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
78 items
Description
Restores the cut SITREPs of War of the Chosen. May cause crashes.

Specifically this restores:

Fireteam - squad size limited to two. Mission is adjusted accordingly.

Priority Objective/Ambush - ADVENT will launch multiple reinforcements once XCOM completes the mission objective.

Chemical Leak - high concentrations of acid pools will appear in the mission area. Due to potential of acid pools appearing on spawn, XCOM will have temporary acid immunity at mission start for two turns.

Low Visibility - adverse conditions in the area has reduced the visibility of both XCOM and the enemy. Any hits the enemy makes will automatically be grazed.

Black Ops - if XCOM kills every visible enemy before their turn is over, XCOM will regain concealment

Advanced - the enemy fields units more advanced than normal, but in reduced number.

Waves - ADVENT will keep launching reinforcements to keep a minimum enemy count on the map, until XCOM completes the objective.

Phalanx - Enemy units are somewhat reduced in number, but will be gathered around the objective: prepare for heavy duty combat.
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116 Comments
silverleaf1 Jun 25 @ 2:46pm 
I would like to see mod config menu support for this mod so that players can easily select the sitreps desired.
Vaeringjar Jun 12 @ 12:27pm 
disabling this mod fixed that consistent CTD...
Vaeringjar Jun 12 @ 12:14pm 
hmm, I'm having a CTD while a Fireteam mission loads... deactivating map mods made no difference, any idea?
Dragon32 Apr 27 @ 11:15am 
@Circle of Psi:
Try commenting out "+SitReps="Advanced"" in XComGameData.ini, as Juggernaut is.
Circle of Psi Apr 26 @ 12:41am 
Is there a way to trun off Advanced Sitrep?
Schleicherfreund Apr 20 @ 6:31pm 
@p6kocka
You could enable the console and just use the console command (I believe it's called) "ToggleConcealment".
Dies Irea Apr 14 @ 1:15pm 
I already have that fix mod thanks. I cleared the config files and reload the save and it fixed it. Thank you.
Vaeringjar Apr 14 @ 12:55pm 
@Dies Irea

there's some mod that disables acid/burn/... damages to some objectives, but dunno if hack one is
Dies Irea Apr 14 @ 2:31am 
Anyway of stoping the chemical leak destroying the hack objective at the end of turn one.
I really need to stop the more hp to MOCX additional sitrep.
Datadagger Mar 12 @ 8:04pm 
Hey RM, got a question about the priority objective/ambush stirep. The game says that it calls in more reiforcements when the objective is complete, but in the missions I played with it, it called the double reinforce drop after a few turns of being revealed instead of when I completed the objective. Is this intended behavior or a bug?