XCOM 2
Conceal If No Enemies See You
22 Comments
EVmaker May 27 @ 1:19pm 
@bucktail0117 it is base game behavior that units in concealment won't fire and break concealment. There are mods that will change that base game behavior:
https://steamcommunity.com/sharedfiles/filedetails/?id=1132067065
bucktail0117 Jan 14, 2024 @ 5:35pm 
so this mod stops your units from overwatching, kinda not worth. can you add an option to still take overwatch shots and break concealment?
TheStorySmith Oct 1, 2023 @ 3:15pm 
Or maybe trigger it at the end of the enemy turn, could also prevent reapers from using regular conceal vs shadow
TheStorySmith Oct 1, 2023 @ 2:50pm 
Would it be possible for the mod to take effect/perform the check at the start of the players turn instead the end?
So that you have to be out of sight for a full enemy turn to evade them?
MantiSynth Mar 31, 2022 @ 5:44pm 
this mod makes reapers use regular concealment instead of shadow. is there a wotc version?
Lux Manifestus Mar 27, 2022 @ 3:56pm 
Much appreciated!
davidtriune  [author] Mar 26, 2022 @ 11:03pm 
@Lux Manifestus Your wish is granted! option added to limit to PhantomUnitsOnly. have fun
Lux Manifestus Mar 22, 2022 @ 8:28pm 
Would it be possible to add an option to apply this mechanic only to a specific ability, like Phantom? This could be a good option to modulate difficulty.
Revixy™ Mar 15, 2022 @ 11:25pm 
@David; yep that works thx for the link.
Revixy™ Mar 15, 2022 @ 8:11pm 
I'll give it a try @david; I'll get back to you once I've tested it; thx for the link.
davidtriune  [author] Mar 15, 2022 @ 4:18pm 
@Revixy is this what you are looking for? https://steamcommunity.com/sharedfiles/filedetails/?id=643306945
Revixy™ Mar 15, 2022 @ 3:42am 
slight problem with this mod, you can't ambush enemies with overwatch.
and the "conceal after battle" mod doesn't exist for the original game anymore.
is it possible for you to make a standard version where the concealment kicks in after 2 to 3 turns or something? Because it's annoying that overwatch becomes meaningless unless you're in a direct firefight.
davidtriune  [author] Mar 10, 2022 @ 7:08pm 
See revised version at https://steamcommunity.com/sharedfiles/filedetails/?id=2776786477 i'll see what i can do about civilians. thanks for all your suggestions!
IceColdHeart Mar 10, 2022 @ 1:31am 
dont forget, Civilians are enemy because Advent Tower not fallen.
Cloaking should not work if Civilians can see Xcom.
davidtriune  [author] Mar 10, 2022 @ 12:08am 
made a version that conceals entire squad if there are no alerted enemies (basically when the battle music ends), less op. testing it out before i release it
TGalaxy Mar 9, 2022 @ 4:27am 
this is too op bruh
Yankee Mar 8, 2022 @ 4:39pm 
think it'd be possible to add some kind of toggle for this in the menu for those missions you mentioned where you need to be "exposed"
Lux Manifestus Mar 8, 2022 @ 11:14am 
Possibly add a configurable number of consecutive turns unseen before the concealment takes effect?
Haite Mar 8, 2022 @ 10:21am 
YES
I love missions with that SITREP, glad that someone implemented this for every mission
IceColdHeart Mar 8, 2022 @ 1:53am 
good Idea but please include Civilians too.
davidtriune  [author] Mar 7, 2022 @ 9:28pm 
@Valvatorez Tested and works with both WOTC and vanilla.
Valvatorez(Cox Cable = awful ISP Mar 7, 2022 @ 8:55pm 
Since you copied coded over from Restored SITREPs. You should tag this for WOTC. It won't work with vanilla XCOM 2.