XCOM 2
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Conceal If No Enemies See You
   
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Mar 7, 2022 @ 5:20pm
Mar 26, 2022 @ 10:59pm
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Conceal If No Enemies See You

Description
At the end of your turn, for each individual unit, if no enemy units can see your unit, conceal that unit.

Code based on BlackOps Sitrep from Restored Sitreps, applied to units as a passive skill
If this is too overpowered for you, consider Conceal After Battle instead. That one is squadwide and checks for enemy alert level.
Abandoning this mod as something for other modders to experiment around with.
Works with both WOTC and vanilla
22 Comments
EVmaker May 27 @ 1:19pm 
@bucktail0117 it is base game behavior that units in concealment won't fire and break concealment. There are mods that will change that base game behavior:
https://steamcommunity.com/sharedfiles/filedetails/?id=1132067065
bucktail0117 Jan 14, 2024 @ 5:35pm 
so this mod stops your units from overwatching, kinda not worth. can you add an option to still take overwatch shots and break concealment?
TheStorySmith Oct 1, 2023 @ 3:15pm 
Or maybe trigger it at the end of the enemy turn, could also prevent reapers from using regular conceal vs shadow
TheStorySmith Oct 1, 2023 @ 2:50pm 
Would it be possible for the mod to take effect/perform the check at the start of the players turn instead the end?
So that you have to be out of sight for a full enemy turn to evade them?
MantiSynth Mar 31, 2022 @ 5:44pm 
this mod makes reapers use regular concealment instead of shadow. is there a wotc version?
Lux Manifestus Mar 27, 2022 @ 3:56pm 
Much appreciated!
davidtriune  [author] Mar 26, 2022 @ 11:03pm 
@Lux Manifestus Your wish is granted! option added to limit to PhantomUnitsOnly. have fun
Lux Manifestus Mar 22, 2022 @ 8:28pm 
Would it be possible to add an option to apply this mechanic only to a specific ability, like Phantom? This could be a good option to modulate difficulty.
Revixy™ Mar 15, 2022 @ 11:25pm 
@David; yep that works thx for the link.
Revixy™ Mar 15, 2022 @ 8:11pm 
I'll give it a try @david; I'll get back to you once I've tested it; thx for the link.