Arma 3
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Misery
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Data Type: Mod
File Size
Posted
Updated
464.848 MB
Jan 31, 2022 @ 4:35pm
Jan 4, 2024 @ 1:38pm
95 Change Notes ( view )

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Misery

Description
Misery draws inspiration from renowned mods such as DayZ, Ravage, Heros Survive, and acclaimed games like S.T.A.L.K.E.R. However, it distinguishes itself through the incorporation of custom assets and a unique, challenging twist on survival mechanics. The mod also showcases the collaborative efforts of various community authors and friends.

Designed as a framework, Misery aims to augment the creative possibilities for scenario designers in crafting a post-apocalyptic world. We trust that this mod will serve as a valuable tool in realizing your vision for a compelling, immersive gaming experience.

Photo credits are attributed to ReasonUnknown

For scenario development help, look here:

If you'd like to Contribute to the 2.0 build you can find it here:


Misery 2.0 GitHub Repo[github.com]

I sincerely appreciate all the love and support from you fine people!



<<-- Mike

What does Misery offer?
  • Unique non-official expansions to Halek's Ravage mod

  • Module based dev environment (you don't need to know much coding)

  • Click of button persistence for client based data - ACE medical included

  • Unique "HUD of choice" options for modules - want a bar styled HUD for players to use in your scenario's? Done.

  • S.T.A.L.K.E.R themed optional environmental effects utilizing GSC audio samples

  • Flexible environment that can easily be worked with for most scenario developers

  • Optimized code structure utilizing CBA functions as well as Macro encoding for quick pre-processing of mod code so code packed scenario's are less inhibited...

  • Advanced Temperature system that dynamically calculates temperature loss or gain depending on clothing insulation, air temperature, as well as player exposure...

  • Fatigue system either sleep or utilize stimulants in order to replenish energy levels. This feature is intended for single-player mode.

  • Dedicated crafting system

  • Ground loot framework

  • Simple PDA system

  • Fishing & hunting

  • Mining and smithing

  • Wood collection system

  • Immersive Fire crafting

  • Advanced refueling framework (Jet fuel, Diesel, petrol)

  • POI generation

  • Terrain De-Cluttering system

  • And many more unique tools & features for scenario designers...

Misery features Unique compatibility towards certain mods:

Refer to the guide:
    Section (Misery Compatibility for Other mods)

Some known / possible incompatibilities with Misery currently:
  • The compatibility of Zeus with Misery is uncertain. Hence potential issues are unknown.

  • When using Misery in conjunction with ACE3, it is mandatory to use ACE medical due to the specific setup of the code structure. Any extensions, edits or other modifications to ACE3 must utilize ACE medical to ensure compatibility.

  • There may be further incompatibilities that are currently unknown. Please be aware of potential issues when using Misery with other mods.

Credits:
  • Drongo for his endless support and push for release & for massively supporting development with code systems from DYEL + DMP systems, they were used to aid building some of Misery's frameworks. (Inventory GUI, module design, etc...)

  • Haleks For tons of help with some iterations of mod code as well as allowing me to expand on multiple Ravage systems

  • Nomisum For help with Audio termination code concepts, etc... As well as some code structural changes

  • Salbei For the extra help with getting most the CBA code structures up and running for multiple redundant loops, and overall code performance optimizations

  • George Floros For his Temperature system, as well as his ambient audio system

  • The OST / Sound work is done by ReasonUnknown - Audio design | Art design | Discord ADMIN

  • Some sound samples used are taken directly from GSC Gameworlds LEGENDARY S.T.A.L.K.E.R series. Permission to use their sound samples was requested before use. S.T.A.L.K.E.R. TRILOGY [www.stalker-game.com]

  • Ambient Animals / Boars mod implementation done by EO Permission to utilize his mod was requested and granted before use

  • Gorkas and gear mod by EO

  • Some Model Assets have been directly ported from Sketchfab [sketchfab.com]

    - Attribution page can be found inside:
    - /Misery_items/data/models/other/LICENSE - Directory

    These models are licensed under the (CC : BY) License | Creative Commons Attribution |
    CC : BY 4.0 [creativecommons.org]

Join the Discord Server to see current and upcoming features for workshop releases

Misery [discord.gg]



As of now, the version of Misery Mod available on the Steam Workshop is not yet version 2.0. This version still contains derivative work from other community authors. As such, it remains licensed under the Arma Public License - No Derivatives (APL-ND).

Once Misery Mod reaches version 2.0, the license will transition to the GNU General Public License version 2 (GPLv2). This change will allow for more flexibility in terms of modifications and derivative works. However, until that point, the APL-ND license remains in effect for the version available on the Steam Workshop.

[bohemia.net]

With this license you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
  • Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
  • Noncommercial - You may not use this material for any commercial purposes.
  • Arma Only - You may not convert or adapt this material to be used in other games than Arma.
  • No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material.

Permissions beyond the scope of this license may be available upon request.

The user (“You”) is expressly prohibited from re-uploading, distributing, or disseminating this content to the Workshop or any other platform.

Certain directories of the Misery mod may contain a distinct LICENSE file. In such instances, all content within that directory and its subdirectories is governed by the terms and conditions stipulated in that license.

Models imported into the Misery mod are subject to the Creative Commons Attribution (CC:BY) license.

The utilization of the Misery mod on monetized servers is strictly prohibited.