RimWorld

RimWorld

3,491 ratings
Vanilla Factions Expanded - Pirates
58
10
4
13
6
11
15
3
5
7
6
5
5
5
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
17.995 MB
Jan 18, 2022 @ 8:01am
Oct 13, 2024 @ 4:32am
43 Change Notes ( view )

Subscribe to download
Vanilla Factions Expanded - Pirates

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



Check out our collection at:
Popular Discussions View All (81)
1
May 30 @ 3:15pm
Weapon Warcasket where??
Skullito
6
Mar 13 @ 3:17pm
I cant equip warcaskets weapons on my warcasket
CoolMark
4
Sep 16, 2024 @ 10:47am
Warcasket bug
GermanDoge
2,082 Comments
Xean Jun 8 @ 10:11pm 
Question, can I put ghouls in warcaskets?
Lord Asshat Jun 6 @ 3:02am 
The low orbit crash doesn't mention anything about the empire, is it meant to be permanently hostile to the empire?
Malicius May 28 @ 2:49am 
I am also having increadibly ms spike from VFECore.Misc.HireableSystemStaticInitialization:CaresAboutForbidden_Postfix

Anyone knows what this is?
Nem May 24 @ 11:07pm 
even though it says my pawn can't do dumb labor, my warcaskets are still able to haul. Anyone else experiencing this?
FierceStatue12 May 23 @ 9:51am 
This may be by far my favorite VFE mod. I love going into god mode, giving a bunch of colonists warcaskets, and doing a "boss fight" against a massive RimCities citadel. THIS IS A MASTERPIECE!!!
Axon May 19 @ 6:11am 
A warcasket with the Hazard Helmet can still get lung rot, shouldn't this be fixed? very specific issue i know but i feel like smoke and toxic protection should protect against lung rot too
StockSounds May 18 @ 7:54pm 
okay, i feel bad now, sorry.
to be specific, although it's my fault for using a modded starting scenario to try out Royalty, this seems like a bad added challenge to me. not only are you practically locked out of most Royalty interactions, but you also have to deal with ultratech raiders for no reason.
it's not like it makes a ton of sense or something, nobody else hates New Cove by default for being pirates.
StockSounds May 18 @ 7:42pm 
I've been informed that this is actually intentional, and now I don't feel bad for being passive aggressive.
StockSounds May 18 @ 7:03pm 
I tried using the starting scenario on my very first Royalty playthrough, and I had to ask the internet to find out that apparently you all forgot to make it so that the Empire doesn't automatically hate New Coves. Thanks for the waste of two days and mess up of my first impression of Royalty!! :rwslugcat:
Engineer_Gaming May 18 @ 12:48am 
Rum isn't considered food for caravans for some reason.