RimWorld

RimWorld

248 ratings
ESCP - Spriggan
   
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Mod, 1.3, 1.4
File Size
Posted
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8.043 MB
Jan 9, 2022 @ 7:46am
Oct 12, 2022 @ 2:53am
12 Change Notes ( view )

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ESCP - Spriggan

Description




Also available on GitHub[github.com]

Spriggans!



Mashed does not like money so kind words for him please.

Ricks Kofi, giving him money means i can yell at him to do more for me.
[ko-fi.com]

[discord.gg]

For any bugs please jump over to our discord. its the easiest way to get feed back.



There is a wonderful mod settings that you can change whenever you wish in the game options if you think the balance is too hard OR too easy.
But we are balancing it to be something on the easy side just so you are aware.

Spriggans is the first in hopefully many SkyRIM mods to be made this year. The mod will add 9 spriggan type creatures to the game for you to murder or add to your hippy colony. Eventually we will also release an alchemy mod which will become the main reason to murder the poor creatures for parts. Currently they just make cutting down trees dangerous, as well as good companions if you have the patience to befriend them.

They are faster and stronger than pawns, a great threat to deal with, or great benefit to a colony.



NINE Spriggans, Parasol, Normal Spriggan, Earth Mother, Thorni, Tundra, Matron, Bog, Burnt, and Anima Spriggan.











Seeds are made in the tribal production spot.


REQUIRES Vanilla expanded cooking for the SAP CHEESE

Links to other mods
Vanilla expanded cooking
https://steamcommunity.com/workshop/filedetails/?id=2134308519



Is it compatible with CE?
Ask CE!

Can it be added or removed from a save?
Added? yes it should be fine, removed you may need to do some things to remove any mod safely.

X thing i dont like?
We have settings menu in the mod options, you can change all kinds of values to your liking.


MorrowRim
Biomes! Islands
Biomes! Oasis
Regrowth
More Vanilla Biomes
Alpha Biomes
Advanced biomes
*Every other modded biome is compatible, but they'll default to regular spriggans for incidents.


harmony
Ludeon.RimWorld
Ludeon.RimWorld.Ideology
Ludeon.RimWorld.Royalty
OskarPotocki.VanillaFactionsExpanded.Core
vanillaexpanded.achievements (if you want achievements)
SirMashedPotato.ESCP.RaceTools (you dont NEED this either*)
Spriggans

*But if you use achievements and don't load ESCP - Race Tools first then expect issues, and Mashed aint fixing them for you.



-Kriana for fixing my horrible spelling (mod nanny)
-Sashatchewan for even MORE spelling mistakes i made
-Sounds used made by Mike Koenig from http://soundbible.com/
-Most of the code done by SirMashedPotato the best modder out there
-some things done by RICK hes alright i guess (although without him this never would have happened)
-Art mostly done by me with both mashed and Rick contributing cuz they’re swell guys

(CC BY-NC-ND 4.0)
125 Comments
Mr_Awesome88 Apr 23 @ 6:49pm 
1.5?
Dr Jimothy Feb 22 @ 1:57pm 
I absolutely love this mod. Fighting hordes of spriggans is very fun! However:
- Dear lord the size of the spriggan attacks. It only feels reasonable when the settings for likelihood of an attack are pushed way down, since there's nothing to control for the actual size of an attack.
- I also think it's causing a lack of raids from regular factions, as in gobbling up threat points.

That aside, I do have dumb ideas:
- Guaranlen-style spriggan. I guess they'd be butcherable for several guaranlen seeds, but also poop one out every few years, so player can pick between long-term or short term on whether or not to kill them.
- Toxic-style spriggans, corrupted by and dwelling in polluted, toxic wasteland type places. Maybe they eat wastepacks, being a way for spriggan kind to reclaim the wastelands.
Which would bring together a Royalty, Ideology, Biotech trio for the perfect RIB
Doomchibi Feb 12 @ 9:16am 
Is there some way I could make Dynamic Flooding not cause the spriggans to come at me like an angry horde? That mod is causing young plants to die when they get flooded, including saplings and it is making my game almost unplayable with how often spriggans are on the map now
TheSparrowOfRealms Dec 30, 2023 @ 4:01pm 
I'm also experiencing Spriggan zerg rushing the colony, I've been attacked by hordes of spriggan back to back in the past hour four separate times and 17 times random spriggans spawning from trees
Lekoda Nov 24, 2023 @ 7:37pm 
I feel like spriggans have aim bot.. No matter what situation, out of my hundreds of testing.. If a spriggan gets 1 to 1 tile of a pawn it is a hit...

And they hit haaaard!
McBeer89 Oct 31, 2023 @ 9:33am 
lol no... its because i was slaying forest after forest. looked at the mod options and saw the ticker for them attacking when chopping trees down. i get it now.
McBeer89 Oct 31, 2023 @ 7:51am 
since getting this mod most of my raids have been from spriggans... is this unluck or a bug? Very confused, i like the addition of them but not if they overwrite all my other raids.
IHateTheIRS Oct 17, 2023 @ 12:04pm 
now i wanna burn down a forest
jennyloggins Sep 11, 2023 @ 8:25pm 
Would you consider making a guaranlen dryad retexture with your spriggan art? I love them so much!
SaintRemington Aug 20, 2023 @ 2:42am 
There is an option in the settings that disables Spriggan attacks during Toxic Fallout. But it doesn't work when the Toxin Atomizer spawns on the world map. Spriggans wake up endlessly and zerg rush the colony. Is this a bug or is it due to a conflict with other mods?