Space Engineers

Space Engineers

462 ratings
Nuclear Weapons
8
2
6
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
753.772 KB
Nov 28, 2021 @ 7:51pm
Jul 28, 2023 @ 12:46pm
18 Change Notes ( view )

Subscribe to download
Nuclear Weapons

Description
Normal warheads not enough for you? Blast radii start at 100m and go up from there. Original explosion system allows for proper compounding of simultaneous explosions.

Added Elements
Blocks:
Mini-Nuke (Small) (default blast radius: 50m)

Nuclear Warhead (Large) (default blast radius: 100m)

Nuclear Warhead (Small) (default blast radius: 100m)

Thermonuclear Warhead (Large) (default blast radius: 300m)

Nuclear Missile Launcher (Large/Small)

Projectiles:
Nuclear Missile (default blast radius: 100m; range: 15km; arcs in gravity by default!)

Components:
Enriched Uranium Core (used to build both warheads)

Overrides
Vanilla Warhead (converted to use the same explosion system)

PRO-1 (Precision Hand-held Rocket Launcher; can shoot Nuclear Missiles)

*All elements can be individually toggled/modified in the Config.xml file

Compounding
Explosions will compound with each other and with any other explosions from the "Bigger Explosions" mod. Any explosions that are close enough to each other (and at roughly the same time) will combine to form a single larger explosion. So if you pack several armed nuclear warheads, a few vanilla warheads, and a thermonuclear warhead into a single missile grid and smash it into an enemy base at high velocity (with "Kinetic Devastation" enabled), then all of those explosions will combine into one massive blast.

Config Setup
This mod can be customized by making use of the Config.xml file that generates once the mod is loaded. Loading a file with this mod active creates a Config.xml file inside of the save folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\2667815590.sbm_NuclearWarheads). You can edit the values in this file to change those values in game after loading back into the save.

Setup Steps:
1. Subscribe to the mod
2. Add mod to world
3. Load into world once to generate the Config.xml file
4. Exit world
5. Make changes to the Config.xml file at above location
6. Load back into world to see changes

Nuclear Weapons Config Values
https://steamcommunity.com/workshop/filedetails/discussion/2667815590/3192485276075465558/

Explosion Config Values
Storage Folder: 2667547195.sbm_BiggerExplosions
https://steamcommunity.com/workshop/filedetails/discussion/2667547195/3192485276074693921/

Known Bugs: Nuclear missile currently has bug where it isn't visible to client players if it was launched from far away (outside their loaded range). Still fully functional in every other aspect; mostly only an issue for PvP since it might catch you by surprise. Will be working on a fix.



Special Thanks to Hybrid V for the Improved SFX!
https://www.youtube.com/c/HybridVAudio
https://soundcloud.com/hybrid-v

Try with "Kinetic Devastation" Mod!
https://steamcommunity.com/sharedfiles/filedetails/?id=2649159807

Other Mods:
https://steamcommunity.com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports
Mods by Echthros[discord.gg]

Support Future Mods/Updates
[ko-fi.com]
[www.paypal.com]
Popular Discussions View All (2)
3
Mar 16, 2023 @ 9:59am
Atomic Bomb scenario (short vid)
Dark
2
Apr 14 @ 9:28pm
PINNED: Config.xml
Echthros
344 Comments
Kitsunekaze Jun 9 @ 1:27pm 
Doesnt seem to compound correctly? placed 15 Thermonuclear warheads in my base and tried:
1. arming them all, starting countdown on them all (same time)
2. arming them all, starting countdown on one, letting it blow the others up
Either way, the crater is 300m wide (as if one exploded)

dont know if its me doing something wrong, or the "Bigger Explosions" mod not working properly
a_person May 29 @ 10:06pm 
The signals update makes audio from explosions play only in my left ear (It also affects shell travel sound).
Сталин May 24 @ 11:26am 
lil question, always when any nuke detonates it just shows black boxes as textures while when my friends use it i dont see that, i tried using different texture qualities in the settings and i tried to play with use the bigger explosions mod and nuclear weapons but it just keeps showing some black textures instead of an explosion. it only does that in the beginning eventually it changes back to the explosion textures but at that point almost the whole show is over
Dr. Glitchgo May 12 @ 12:13pm 
Can you please fix the audio? It only plays audio in the left ear, regardless of where I look/stand.
Tyo Atrosa Mar 28 @ 4:50pm 
placing a nuclear missile launcher (SG) requires WC to be in unsupported mode, which supposedly makes things not work properly? is there a way for it to work without breaking WC? or does Unsupported Mode not actually break everything like the warning says it does?
lord.riker Mar 19 @ 12:21am 
Thank you. I don't know why I didn't think of checking there.
Echthros  [author] Mar 18 @ 2:16pm 
There is an <ExplosionShieldDamageMultiplier> modifier in the BiggerExplosions Config.xml if you want to adjust the damage to shields.
lord.riker Mar 18 @ 1:34pm 
It works well with weaponcore, however for some reason it does weirdly low damage to defense shields.
Tyo Atrosa Mar 11 @ 4:38pm 
would it be possible to make a Weaponcore-compatible version of this?
Apollo Norm Mar 3 @ 7:27pm 
my left ear really loves this mod as the detonation souds are never heard in my right headphone cup