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like for example... The mod Alien Pulse Rifle has max condition and more FirePower... i dont know if his code can help you or if this is an easy fix, but it it's definitely worth thinking about, if you want your mod the be perfect
Mod still works in MP and offline... just needs 2 or 3 things, i mentioned 2 already(in my 2 comments), the 3rd is the errors that pop up in the console..could use a fix for that, but i dont mind, i see errors all day when i play.
(i play HARDmodes on solo, so this saved me when the Infinite Ammo of Ek Armory went kapoot or was taken down, i forgot now, it's been months)
the only thing that could make this better is if you add a backstory, that it is alien technology that replenishes ammo (boxes) and fuelrods & all materials.
the fact that it uses Steel Bars to craft is awesome awesome, cheap and useful since Steel bars realy pile up in the EndGame (AKA final phase).
the universal charger does what its name implies, it "charges" any item placed in it, including batteries, fuel rods, ammunition boxes (coilgun, chaingun, pulse laser, those ammo boxes), and likely anything else that can be charged, i've not done thorough testing but i can say it charges at least most things as well as holds *tons* of items, more than the dementonite crate from the dementonite crate mod.
there is also a "small" variant of the universal charger which just seems to have less inventory space, but its still pretty big. i havent tried to check if there is a special handgun or autoshotgun (as mentioned in the description in english) in this mod sadly.