Total War: ROME REMASTERED

Total War: ROME REMASTERED

Ocen: 432
Europa Barbarorum I Unofficial Mod (2.0.4)
17
5
8
4
7
3
3
5
3
2
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Rozmiar pliku
Zamieszczono
Zaktualizowano
11.098 GB
26 października 2021 o 9:34
17 sierpnia 2024 o 12:40
Listy zmian: 36 ( zobacz )

Zasubskrybuj, aby pobrać
Europa Barbarorum I Unofficial Mod (2.0.4)

Opis
This mod is a conversion and port of Europa Barbarorum I Rome Total War mod. Original version is EB 1.2 with Jirisys' mod pack 1.0.2. Original version credits are in mods folder.

Previous save compatible version https://steamcommunity.com/sharedfiles/filedetails/?id=3035395283

Submod for custom battles with correct rosters https://steamcommunity.com/sharedfiles/filedetails/?id=2645802567

Imperatoris Mundi submod https://steamcommunity.com/sharedfiles/filedetails/?id=3117565170

August update:
-Update is not save compatible and previous version is obviously more tested than this update.
-Mauryan faction was added to Expanded campaign (with units from EB 1.33, original credits Teobec and b0Gia), Mauryan main units recruitment areas are similar to EB II.
-Several bugfixes.

Info for mod:
-Game install must be English language.
-Expanded (wip) campaign (2nd entry) has added factions Syrakousai and Samrajya Maurya.

Todo list:
-New factions.
-Minor fixes for unit voices, unit models, campaign fixes.

Main Campaign:
-Recommended campaign difficulty is Very Hard or Hard.
-AI money assistance has been lowered.

About Military Reforms:
-General March Of Time reforms event has no requirement for romans to be a settlement owner.
-For added reform major events reform marker building is created when turn begins, and event and reform is activated when turn ends, so those are not in sync yet.
-Roman unit instant upgrades (if chosen to upgrade) are for polybian/marian/imperial with a cost of the money. AI romans won't upgrade units.

Known Issues:
-Roman unit upgrades are sometimes slighly buggy when upgrades complete for troops which are outside settlement without named character (general/client ruler) resulting some random 2 men units.

Additional Sources:
-Mauryan Empire character names and some descriptions are from EB II and RIS.
Popularne dyskusje Zobacz wszystkie (8)
19
3 maja o 16:44
Improvement Suggestions
heres johnny3112
5
13 grudnia 2024 o 19:13
The Reforms
Robby Black
2
8 lutego 2023 o 8:44
Can we get the files on Moddb?
Rana
Komentarzy: 647
Chris90 10 czerwca o 11:02 
Is there a way to retrain Marian first cohorts outside Italy if not is there another mod that allows this?
hugoromeoc 3 czerwca o 20:06 
Does it work with other installation rather than English now?
donovan74 3 czerwca o 16:08 
@Julimoon22: you're welcome, good to hear you solved the issue. have a nice campaign.
Julimoon22 3 czerwca o 4:32 
@donovan74 thank you very much. Sounds stupied but I could not see but hear were the problem were when I scrolled around the map. It was in east europe were all these big armies of the Eleutheroi run around. I could sent a diplomat and buy (gold cheat) three of there big armies. That solved the problem.
donovan74 30 maja o 18:40 
Continuing my last post:
If you see something similar, load again your campaign, use again the cheat menu, send an unit of yours close to the observed eleutheroi army, attack them and ensure a secure win via the proper code in the cheat menu. The eleutheroi army will be totally killed; if they were the culprits of your freeze, it should be gone now.
Something like this happened two times in my afoermentioned KH campaign, I solved that way and my campaign continued for a long time with no issues at all.
All of this provided that you know how to usw the cheat menu and that you have a saved game in the turn your campaign froze.
Give it a try; I can't assure the issue is 100% the one I described, but it might be.
cheers
donovan74 30 maja o 18:39 
@Julimoion22:
open the cheat menu with the \ key, type "fow off", then select "follow AI characters" (should be in the game options menu if I remember well). Let the AI play its turn (requires a bit of patience, you should be able to sped up by left clicking with the mouse); one the AI turn arrives at the eleutheroi faction, follow carefully what they're doing.
In a recent Koinon Hellenon campaign of mine, something strange was happening between eleutheroi armies in some city on Baltic coast, it seems they attacked a city or tried to merge, but they remained stuck in an endless loop.
Julimoon22 27 maja o 6:03 
I am playing the Romans and the game is freezing 201 BC at the turn of the Eleutheroi. Has anybody an idea what I can do?
Raven 25 maja o 20:45 
That is strange, panther. I've never got that, and I've had it installed for a while. Not sure what to make of it.

(According to Google AI):

"Generic Detection: The -gen suffix in the threat name often indicates a generic or heuristic detection. This means the antivirus identified characteristics that could be associated with malware, but it's not a definitive match to a known virus.

False Positives: Antivirus software can sometimes misidentify safe files as malicious, especially with generic detections. This is more common with game files, emulators, or tools that might access the system in ways that look suspicious to the antivirus.

Overly Protective AVs: Some antivirus programs are more sensitive and prone to false positives than others."
panther.ofp 25 maja o 12:38 
Unable to install Mod because of Norton:
Says rtwnamelistexporter.exe infected by Win64:Malware-gen

False positve ? ? ?
olegach 22 maja o 0:10 
Alright, English language was required to run the mode, now it works fine.