Stellaris

Stellaris

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Omega's Stellaris Traditions
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24.418 MB
Oct 19, 2021 @ 12:12pm
Apr 3, 2024 @ 8:36pm
176 Change Notes ( view )

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Omega's Stellaris Traditions

Description
This is a standalone mod that only contains my 21 traditions, 36 civics, 9 ascension perks, and a limited amount of additional content. This was created for individuals that don't want the rebalance changes that are made in Omega's Stellaris Additions. A non-essential compatibility patch for NSC2 is available.


Content
  • 21 tradition trees
  • 36 civics (9 regular, 11 megacorp, 8 hive, and 8 machine empire)
  • 9 ascension perks
  • 12 traits
  • 1 origin
  • Vanilla Starbase has had additional weapon slots added at all tiers and has also received a generous increase to hull, armor, and shield points.
  • Please see here for the full list of vanilla changes.

Compatibility
Multiple vanilla files were harmed with the making of this mod.
  • Ascension perks were modified to improve balance and increase variety of choice over vanilla.
  • Building files are edited for the purpose of added bonuses from tradition trees.
  • District files were edited in order to add new civics for Megacorp, Gestalt, and Hive Empires.
  • Campaign/Ambition cost was increased to account for the increased amount of unity generated by this mod.
  • Edicts have their Influence activation cost restored.
  • Leader upkeep once again uses Energy for upkeep instead of Unity.
  • Vanilla civics have been updated/improved to account for the 36 civics added by this mod.
  • Pop job files have quite a few bonuses added by tradition trees/civics and a small number of balance changes.
  • The modifications to the starbase files make starbases actually somewhat useful at defense while also adding bonuses provided by tradition trees.
  • Trade Conversions are edited to account for new trade policies added by the Commerce tradition tree.
  • Tradition Categories have been weighted so that the AI knows when to take a tradition tree from this mod compared to vanilla tradition trees. This is determined by the empire's ethics.
  • Traits were slightly modified for balance purposes and to provide unity buffs given the increased need for Unity in order to complete all trees by endgame.
All modified vanilla files are below.
  • \common\ascension_perks\00_ascension_perks.txt
  • \common\buildings\00_capital_buildings.txt
  • \common\buildings\01_pop_assembly_buildings.txt
  • \common\buildings\02_government_buildings.txt
  • \common\buildings\03_resource_buildings.txt
  • \common\buildings\04_manufacturing_buildings.txt
  • \common\buildings\05_research_buildings.txt
  • \common\buildings\06_trade_buildings.txt
  • \common\buildings\07_amenity_buildings.txt
  • \common\buildings\08_unity_buildings.txt
  • \common\buildings\09_army_buildings.txt
  • \common\buildings\10_deposit_buildings.txt
  • \common\buildings\14_branch_office_buildings.txt
  • \common\districts\00_urban_districts.txt
  • \common\districts\01_arcology_districts.txt
  • \common\districts\02_rural_districts.txt
  • \common\districts\03_habitat_districts.txt
  • \common\edicts\00_edicts.txt
  • \common\edicts\01_campaigns.txt
  • \common\edicts\02_ambitions.txt
  • \common\governments\civics\00_civics.txt
  • \common\governments\civics\02_gestalt_civics.txt
  • \common\governments\civics\03_corporate_civics.txt
  • \common\leader_classes\00_base_classes.txt
  • common\policies\00_policies.txt
  • \common\pop_jobs\00_other_jobs.txt
  • \common\pop_jobs\01_ruler_jobs.txt
  • \common\pop_jobs\02_specialist_jobs.txt
  • \common\pop_jobs\03_worker_jobs.txt
  • \common\pop_jobs\04_gestalt_jobs.txt
  • \common\section_templates\starbase.txt
  • \common\ship_sizes\00_starbase.txt
  • \common\starbase_modules\00_starbase_modules.txt
  • [common\trade_conversions\00_trade_conversions.txt
  • \common\tradition_categories\ - All files
  • \common\traits\04_species_traits.txt
  • \common\traits\05_species_traits_robotic.txt

Tradition Slots

Compatibility Patches
I am open for mod compatibility patch requests. Current patches are below.

Translations

[discord.gg]
Popular Discussions View All (2)
7
Jan 6, 2022 @ 7:16pm
PINNED: Tradition Tree Details
Omega
3
Jan 31, 2024 @ 9:07pm
PINNED: Vanilla Changes
Omega
167 Comments
Doctor Mc-Chicken  [author] Oct 24, 2024 @ 6:14am 
they have not been updated in quite some time
BubonPioche Oct 24, 2024 @ 3:33am 
The game crash during the loading to main menu when using this mod.
My mods list was :
- UI Overhaul Dynamic
- Omega's Stellaris Traditions
- !!Universal Modifier Patch
Princezilla Sep 10, 2024 @ 2:36pm 
awesome glad to hear you're doing ok
Omega  [author] Sep 8, 2024 @ 4:33pm 
Yeah, just finished my bachelor's degree out. This is getting closer on my to do list.
Princezilla Sep 6, 2024 @ 4:38pm 
You going alright man?
Princezilla Jul 12, 2024 @ 3:51pm 
One of my favorite mods, hopefully it will be brought up to the current build soon
Doctor Mc-Chicken  [author] May 8, 2024 @ 12:08am 
didnt the dlc launch like very recently as in like 12 hours most mods take a few days or 2 weeks to update lol?
Omega  [author] May 7, 2024 @ 9:27pm 
@Blast Hardcheese I will be working on updating this mod to 3.12 very soon.
Blast Hardcheese May 7, 2024 @ 7:04pm 
Game crashes with this mod and update 3.12.
Omega  [author] Mar 4, 2024 @ 11:48pm 
Update for 3.11.1 is now live. Please let me know if any bugs are found.