Stellaris

Stellaris

Omega's Stellaris Traditions
171 Comments
Omega  [author] Sep 17 @ 12:39pm 
Thanks, I just haven't had a lot of time to work on modding due to real life matters. Its something I want to get back to as time permits.
Princezilla Sep 16 @ 12:02pm 
Have you considered breaking this up into it's different parts so it's less daunting to update all at once? Like one part for the building/job changes, one part for the civic additions and expansions, and one part for the traditions and ascension perks?

Love your mod, especially how it makes basically every civic so much more impactful.
Omega  [author] Aug 23 @ 7:22am 
Not yet, I just haven't gotten time to update as of yet.
xXDaBossModzXx Aug 23 @ 6:44am 
Is this compatible with Stellaris 4.0? Looking for more traditions to add to my game and I am thinking about adding this one.
Doctor Mc-Chicken  [author] Oct 24, 2024 @ 6:14am 
they have not been updated in quite some time
BubonPioche Oct 24, 2024 @ 3:33am 
The game crash during the loading to main menu when using this mod.
My mods list was :
- UI Overhaul Dynamic
- Omega's Stellaris Traditions
- !!Universal Modifier Patch
Princezilla Sep 10, 2024 @ 2:36pm 
awesome glad to hear you're doing ok
Omega  [author] Sep 8, 2024 @ 4:33pm 
Yeah, just finished my bachelor's degree out. This is getting closer on my to do list.
Princezilla Sep 6, 2024 @ 4:38pm 
You going alright man?
Princezilla Jul 12, 2024 @ 3:51pm 
One of my favorite mods, hopefully it will be brought up to the current build soon
Doctor Mc-Chicken  [author] May 8, 2024 @ 12:08am 
didnt the dlc launch like very recently as in like 12 hours most mods take a few days or 2 weeks to update lol?
Omega  [author] May 7, 2024 @ 9:27pm 
@Blast Hardcheese I will be working on updating this mod to 3.12 very soon.
Blast Hardcheese May 7, 2024 @ 7:04pm 
Game crashes with this mod and update 3.12.
Omega  [author] Mar 4, 2024 @ 11:48pm 
Update for 3.11.1 is now live. Please let me know if any bugs are found.
Icewalk Jan 31, 2024 @ 8:07am 
an update for 3.1 would be fantastic!
BubonPioche Jan 20, 2024 @ 11:23am 
The mods still use the "governor" "general" "admiral" leader it need to be updated
Omega  [author] Nov 18, 2023 @ 6:26pm 
@soccer08 I am in the process of updating this mod from 3.9 to 3.10. The vast majority of mods aren't updated to 3.10 as the last patch dropped less than 48 hours ago.
soccer08 Nov 18, 2023 @ 1:58pm 
This mod does not work with the current patch (3.10) as it causes issues with leader types and makes leader upkeep consume energy instead of Unity. Also, the energy upkeep is in the hundreds of thousands. So make sure you disable this mod for now.
Doctor Mc-Chicken  [author] Nov 5, 2023 @ 9:01pm 
@maximilian1994
i think thats the next mod hes trying to make it compatible with acutally or at least the base mod
maximilian1994 Nov 5, 2023 @ 4:01am 
Is this mod compatible with ACOT and its submods + AoT? :)
Doctor Mc-Chicken  [author] Nov 3, 2023 @ 5:05pm 
@dorian9339
one of the mods he made replaces leaders hiring with money (energy credits) we didnt like how you had to use faith to pay them lol at first it wasnt much for their upkeep but now i think we have increased the upkeep significantly i beleive their upkeep is increased by their level so i think at like lvl 20 their upkeep is prolly at least 1300 at least if i remember correctly i havent played in a while but i can test it somewhat soon if youd like
dorian9339 Nov 3, 2023 @ 4:17pm 
I have a heavy modded game- After adding this mod I can't hire leaders anymore. It says: You don't have enough energy credits to hire a new leader. After deleting this mod i can hire leader again with unity.
UknowitsE Oct 18, 2023 @ 8:41pm 
ah, ok thnx, avb has a different t3 fortress in it, thats why Im not seeing the zitadom.
Omega  [author] Oct 18, 2023 @ 10:18am 
Additional Vanilla Buildings is not compatible with this mod. This mod adds additional tiers to several vanilla buildings just like AVB (but implemented differently). For instance, the Zitadom is a T3 Fortress.
UknowitsE Oct 18, 2023 @ 9:25am 
compatible with avb? and also zitadom building isnt appearing, i do play with avb mod if that helps. what does zitadom even do?
Omega  [author] Oct 11, 2023 @ 7:44am 
@Rui_MS Yes it is safe to completely overwrite the changes this mod makes to ascension perks. The changes that are made were done to make some of the weaker choices a bit more competitive/viable.
Rui_MS Oct 11, 2023 @ 5:43am 
I see you have modified vanilla ascension perks in file 00_ascension_perks and 00_ascension_perks. Is it safe to remove them? As it overwrites another mod I prefer to also modify vanilla ascension perks
Omega  [author] Sep 30, 2023 @ 11:40am 
@Arkenor What mods are you looking to use with this one? I can take a look and help you determine if they are compatible or not (or potentially make a compatibility patch for this).
Arkenor Sep 28, 2023 @ 5:03pm 
I'm sure that modpack is great and works without crashing, but so many mods interact with those files. There would be constant overwriting in my modset, regardless of order. I use a lot of political mods, for instance. I'll keep my eye on the various merger mods to see if they add it.
Omega  [author] Sep 28, 2023 @ 4:50pm 
@Arkenor What other mods are you using? This works with a fairly large modpack that I've curated for my own playgroup.
Arkenor Sep 28, 2023 @ 4:48pm 
This looks interesting, but there are so many overwrites that there is no way I could ever use it without it demolishing half of my other mods.
Omega  [author] Sep 28, 2023 @ 12:37pm 
@Lord Seabass, thanks for the report, this issue is now resolved.
Lord Seabass Sep 28, 2023 @ 11:15am 
I've tried to run it after the update and it still crashes to desktop. always giving an exception access violation. I've tried verifying and running it with all mods in my playset. I've then disabled all mods except this and its requirements and it still has crashed to desktop upon loading to main menu.
Omega  [author] Sep 20, 2023 @ 11:28pm 
@Lord Seabass I should hopefully have an update for this by the end of this coming weekend.
Doctor Mc-Chicken  [author] Sep 20, 2023 @ 7:20pm 
none of the omega mods have been updated yet (as far as i know) our coder is currently sick were sorry for the delay
Lord Seabass Sep 20, 2023 @ 5:34pm 
Currently will not run on 3.9, will crash to desktop upon loading to main menu. Hope it will get an update soon.
Cosmoros Aug 30, 2023 @ 9:31am 
it uses colony event to spawn a pop using different special type goverment.

You somehow override this event or add some other condition that breaks it. No idea where.
Omega  [author] Aug 30, 2023 @ 6:41am 
How does Frameworld do this? I can't think of any reason it'd be affected by this mod.
Cosmoros Aug 30, 2023 @ 4:23am 
Gigastructures. With your mod pop doesnt gets to spawn on the outpost leading for it instant destruction.
Omega  [author] Aug 29, 2023 @ 9:40pm 
@Auto Chaos What mod is frameworld outposts from? This mod doesn't change any of the colonization events.
Cosmoros Aug 29, 2023 @ 7:23pm 
Yours or bug branch patch.
100% confirmed now.

Does your mod ovveride colonise event?
Cosmoros Aug 29, 2023 @ 6:50pm 
Your mod somehow breaks frameworld outposts.
Omega  [author] Jul 11, 2023 @ 7:54pm 
@Shepard thanks for the report. I've just pushed out the fix for this issue.
Shepard Jul 11, 2023 @ 6:36pm 
I posted screenshots in the discord.
Omega  [author] Jul 11, 2023 @ 6:23pm 
You can either join the Stellaris modding den Discord (link above) and post the images. Otherwise you can save the image to a public image sharing website such as imgur and post the links here.
Shepard Jul 11, 2023 @ 5:54pm 
How should I send them?
Omega  [author] Jul 11, 2023 @ 5:06pm 
Can you provide a screenshot of the problem please? I'm not able to reproduce the problem you're having here.
Shepard Jul 11, 2023 @ 3:44pm 
Why do my basic resource districts turn into industry and city districts? Load order is as follows: This Mod, Universal Modifier Patch, UI Overhaul Dynamic, UI Overhaul Dynamic - Ascension Slots, Extended Topbar, and More Tradition Categories (16). Is this because of a bug?
Omega  [author] Jul 6, 2023 @ 4:48am 
@GlitchFling108 Stack Splendor with Parliamentary System, Sovereign Court, or Credit Unions. As a regular empire then play Oligarch. A "factions" build is something I intend to be viable as a government playstyle.
GlitchFling108 Jul 6, 2023 @ 2:01am 
it's me or Parliamentary System just became overpowered because Splendor tradiation?