XCOM 2
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Rivet Gun [WOTC]
   
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37.603 MB
Sep 7, 2021 @ 9:35am
Oct 22, 2021 @ 3:08pm
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Rivet Gun [WOTC]

In 1 collection by Aquilio
Dead Space Collection [XCOM 2]
15 items
Description
"- You transferred to Ishimura just a few weeks ago."
"- Worst bloody career move of my life."

The Timson 711-MarkCL Rivet Gun is a portable engineering tool intended for driving rivets in zero-G environments. The integrated machine action loader and recoil dampener make this device ideal for extensive repair works.

This handheld rivet launcher features:
- Three weapon tiers
- Custom fire and reload animations with particle effects
- Custom sounds
- Tintable textures
- Alternate fire mode for primary weapon variant
- Config for weapon and ability stats
- Prototype Armory/Covert Infiltration support

Can be added to inventory mid-campaign.
Weapon and ability stats can be adjusted for separate weapon tiers in the XComRivetGun.ini file.
Alternate fire damage can be adjusted for separate weapon tiers in the XComTemplateEditor.ini file.

Requirements:
Primary Secondaries (or the True version) and Template Master are only required if you want to use the Rivet Gun as a primary weapon with its special ability (Rivet Barrage). The primary slot variant also features a custom reload animation.

When using True Primary Secondaries, remember to uncomment appropriate lines in XComTemplateEditor.ini file (for secondary weapons) if you wish to enable the ability.

Alternate Fire:
Rivet Gun has an alternate fire ability: Rivet Barrage. This ability is available to primary slot Rivet Gun variant.

Launch a barrage of explosive rivets toward an enemy and detonate them simultaneously. Deals explosive damage (minimal piercing) and shreds armor.
This ability consumes all ammo points by default (threshold of 3 ammo points needed for ability activation).

If you want the secondary variant to use the ability as well, uncomment the appropriate lines in the XComTemplateEditor.ini file. Please note this feature is experimental and may have issues with animations/balancing.

Credits:

Weapon model and textures and sounds from Dead Space 2.
Rivet projectile model from Dead Space 2.
Model rigging, porting, weapon fire/reload animations, rivet projectile UVs/textures, ability icons and Unreal setup by Aquilio

This mod uses:
Template Master by Iridar
Primary Secondaries by Musashi

Special thanks:

Mods used in the preview:

Dead Space Intermediate Engineer RIG made by Cayfabe

also Majima and his beautiful Bowl Cut
Popular Discussions View All (1)
0
Nov 12, 2023 @ 1:56am
chinese
CaptainSnafu
8 Comments
Zero_Sen Mar 14, 2022 @ 4:47pm 
this just screams "Engineer's Weapon" to me. Since i am running RPGO, I have 5 core class-types that I have made, One of them is a Technician/Engineer, usually sporting Shotgun/Gremlin/Auto Pistol. I may use this to replace the shotguns as their primary weapon.
Aquilio  [author] Oct 22, 2021 @ 3:11pm 
NEW UPDATE:
- Added animation and ability config support for True Primary Secondaries. When using TPS, remember to uncomment appropriate lines in XComTemplateEditor.ini file (for secondary weapons) if you wish to enable the ability.
Cowboy Khan Oct 5, 2021 @ 1:57pm 
It appears the alt fire doesn't work with TRUE Primary Secondaries. Any plans for implementing compatibility with that mod in the future?
N.C.V. Sep 8, 2021 @ 7:51am 
I see, thanks.
Aquilio  [author] Sep 8, 2021 @ 6:16am 
@N.C.V. The weapon is automatically added to inventory upon campaign load. The Rivet Gun tier is determined by the highest Pistol tier researched.

It also upgrades automatically alongside the standard Pistol.

Extra console commands for emergencies:

AddItem RivetGun 1
AddItem RivetGun_MG 1
AddItem RivetGun_BM 1

Add "_Primary" to the weapon name for the primary variant (Requires Primary Secondaries)
Also if this command does not work, but you have Weapon Skin Replacer installed, use "WSRAddItem" command instead.
N.C.V. Sep 7, 2021 @ 4:45pm 
How do we add it mid-campaign?
Deadput Sep 7, 2021 @ 1:14pm 
I'm all in for this Riveting mod!

Congrats on the release and thanks for the continued Dead Space weapons.
neIVIesis Sep 7, 2021 @ 1:03pm 
Finally, the perfect gun to use as a skin replacer for the Pharmacist class!