XCOM 2
Rivet Gun [WOTC]
8 Comments
Zero_Sen Mar 14, 2022 @ 4:47pm 
this just screams "Engineer's Weapon" to me. Since i am running RPGO, I have 5 core class-types that I have made, One of them is a Technician/Engineer, usually sporting Shotgun/Gremlin/Auto Pistol. I may use this to replace the shotguns as their primary weapon.
Aquilio  [author] Oct 22, 2021 @ 3:11pm 
NEW UPDATE:
- Added animation and ability config support for True Primary Secondaries. When using TPS, remember to uncomment appropriate lines in XComTemplateEditor.ini file (for secondary weapons) if you wish to enable the ability.
Cowboy Khan Oct 5, 2021 @ 1:57pm 
It appears the alt fire doesn't work with TRUE Primary Secondaries. Any plans for implementing compatibility with that mod in the future?
N.C.V. Sep 8, 2021 @ 7:51am 
I see, thanks.
Aquilio  [author] Sep 8, 2021 @ 6:16am 
@N.C.V. The weapon is automatically added to inventory upon campaign load. The Rivet Gun tier is determined by the highest Pistol tier researched.

It also upgrades automatically alongside the standard Pistol.

Extra console commands for emergencies:

AddItem RivetGun 1
AddItem RivetGun_MG 1
AddItem RivetGun_BM 1

Add "_Primary" to the weapon name for the primary variant (Requires Primary Secondaries)
Also if this command does not work, but you have Weapon Skin Replacer installed, use "WSRAddItem" command instead.
N.C.V. Sep 7, 2021 @ 4:45pm 
How do we add it mid-campaign?
Deadput Sep 7, 2021 @ 1:14pm 
I'm all in for this Riveting mod!

Congrats on the release and thanks for the continued Dead Space weapons.
neIVIesis Sep 7, 2021 @ 1:03pm 
Finally, the perfect gun to use as a skin replacer for the Pharmacist class!