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I sadly rarely work on mods anymore so its unlikely that I will change anything, especially since the round is functioning as intended at the moment (although maybe not 100% consistent judging by your comment)
But still, thank you for looking into it and giving a comment! Ill keep it in mind if I go back to modding someday.
Name: weight (Units), (((explosive damage))), expl. radius (m), damage against vehicles, penetration depth (mm RHA):
The numbers you listed for Explosive Damage is actually only the direct hit component, NOT the explosive component.
For both the base HE44 round and the ASM509, the explosive damage (IndirectHit) is 50, whereas you have listed the direct damage (hit) instead of 200 and 300, respectively.
Balance suggestion: increase ASM509's indirecthit damage slightly, to 60-70 or so to help damage structural components, to let it more consistently drop down buildings.