Arma 3
MAAWS Additional Ammo Types
A3ROSN1P3R Sep 1, 2021 @ 12:02pm
Smoke and flechettes
Last edited by A3ROSN1P3R; Sep 1, 2021 @ 3:17pm
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Showing 1-8 of 8 comments
Neonex  [developer] Sep 2, 2021 @ 1:08am 
ooohh this defintely helps
The smoke one from that mod uses something from RHS that I can't use without having the dependency
But the ADM one works the same as I would have tried to make it, it just seems like I had some tiny oversights in my code
Thanks for this, it will definitely help me!
Neonex  [developer] Sep 2, 2021 @ 8:37am 
Okay, managed to get it working. I used a different system than this person but their mod gave me an idea on how to do it which eventually worked! Thanks @A3ROSN1P3R for showing me this for inspiration!
A3ROSN1P3R Sep 2, 2021 @ 10:48am 
No problem I read the description and remember this mod, hope it helps.
A3ROSN1P3R Sep 2, 2021 @ 11:02am 
I also suggest limiting the GMM missiles to the mod 1 as it has the actual FCS model for the missile
Neonex  [developer] Sep 2, 2021 @ 11:14am 
I can't do that since both launchers share the same ammo pool
A3ROSN1P3R Sep 2, 2021 @ 11:39am 
There isn't a way to specify which ammo goes to which weapon class. I suggest looking into the grenade launcher ammo. Only the MX can fire the 3GL, but it can also fire the same 1 rounders as all the other GLs.
Last edited by A3ROSN1P3R; Sep 2, 2021 @ 11:45am
Neonex  [developer] Sep 2, 2021 @ 12:05pm 
I just add my rockets to CBA's Carl Gustaf magazineWell. Allowing only the Mod 1 to use guided ammo would require me to edit the Mk4 Mod 1's ammo choices which could theoretically screw with other mods that do the same and break those

I want to make this mod as compatible as possible, so I will allow the Mod 0 to use the guided rounds too
A3ROSN1P3R Sep 2, 2021 @ 12:09pm 
Makes sense now
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