RimWorld

RimWorld

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Dragon's Ores
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.036 MB
Aug 21, 2021 @ 8:27am
Aug 24 @ 5:31pm
20 Change Notes ( view )

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Dragon's Ores

Description

"Features"
This mod adds 11 semi-original fantasy themed metals, that have their own strengths, weaknesses and color. I have attempted to balance them in relation to vanilla ores, as well as comparing them to those found in other mods. The ores are tweaked to be quite rare, but when found, generate in larger quantities. This is done in order to make them useful, but not override to many vanilla (such as steel) and modded (such as iron from materials expanded) spawns for ores that are required in order to build progressing structures and the like.

If you want more uses for the ores, consider checking out Dragon's Ores Utilities.

Stat comparison
I can also highly recommend Stuff List (Continued) for ingame comparison and checking of stats.

Alternatively, I made a google spreadsheet[docs.google.com] in order to keep track of my own balancing of the stats. Not that the modded variables might have changed over time, but the vanilla stats will likely always stay the same.

Why did I make this?
I wanted to make a semi-original fantasy ores mod, that would extend your choices when it comes to metals in buildings and equipment. I wasn't satisfied with other fantasy metal mods on the workshop, as the ones I have tried, tend to make the added materials way to over powered compared to everything else in the game. I also wanted it to not be based on pre-existing, well established ores from pop culture, as it would let it fit into any playthrough better that way. I balanced the stats off of vanilla ores, and compared them to other ore related mods. I didn't want to go too overboard in making these ores overpowered, so the ores have a tradeoff when it comes to their superior stats. I also wanted to add in more vibrant colors, to make these ores stand out more, and provide more color options for things that can only be made out of metal stuffs.

What is included/changed?
There is a total of 11 ores:
  1. Ambut
  2. Cryolium
  3. Cryppo
  4. Hydrotherium
  5. Loveli
  6. Luxorium
  7. Mythil
  8. Penumbrite
  9. Primoss
  10. Smarat
  11. Vulcanite

Through XML Extensions, you can configure which ores should generate. This can be switched on the fly without breaking your save! Though you do need to reload Rimworld for any changes to take effect.

Here, you can also apply an optional patch that de-saturates the colors for the minable ores, and when using the ores in stuffable structures and items.

Each ore also has a color coded texture in 3 sizes, making it easier to distinguish smaller from larger stacks of ores.

What this does not do
There is no added processes, specific buildings or other game mechanics included that expand the use of the metals beyond what the vanilla game, and other mods might do. Nothing is changed, all the ores are just additive, and inherit the baseline properties in the same way that vanilla ores do. Due to the simplicity of this mod, it is quite stackable with other mods, and could even extend them if they dynamically patch in modded ores.

How to use this
Chuck it into your mod load order wherever you think makes the most sense. If you use other mods that can benefit from modded ores, make sure to place this mod according to those mods guidelines.

Compatibility
Any mod that changes ore spawning behavior can end up overriding my own patch. In these instances. If the mod lets you configure the spawning behaviour, just change the settings there to your liking. The other patch operations, such as making the ore items "useless" should still apply.

Known mods that override my ore spawning patch:
[KV] Configurable Maps

How can I support your work?
If you enjoy the content I put out, consider supporting me, it would be greatly appreciated!

[ko-fi.com]
65 Comments
DragonKing  [author] Aug 24 @ 5:35pm 
Luxorium and Loveli can be traded for honor again, and the ores can be discovered with the long distance mineral scanner again as well.
DragonKing  [author] Aug 24 @ 10:39am 
There is now an option to de-saturate the colors to make them easier on the eyes :)
Rune Dragonfly Jul 30 @ 2:22pm 
@DragonKing - If no one told you today, then here goes: You are amazing. - Thank you for doing this. Asking for nothing in return you are giving us, strangers, joy. - May good things come to you! <3
Drink4Jester Jul 27 @ 7:17am 
Space Dwarf time
DragonKing  [author] Jul 26 @ 6:17am 
@Drink4Jester and @Rune Dragonfly - mod has been updated for 1.6, enjoy
Rune Dragonfly Jul 12 @ 2:56am 
that sweet penum hidden behind the 1.6 wall. Hope you got time to update buddy. Thanks for all the good years with this mod :D
Drink4Jester Jul 10 @ 6:37pm 
Can this and the others ore mods be updated to 1.6
DragonKing  [author] Jun 7 @ 2:16am 
@InVinoVeritas - does it not work at all? I have not played RW in a while, not to mention with my ore mods, so I am unaware
InVinoVeritas Jun 6 @ 10:18pm 
Shame this mod never got needed updates. There's a suprisingly rare amount of material/ore mods for Rimworld.
Halita Silverblood Jul 13, 2024 @ 12:55pm 
What the conclusion I came to was, or something similar occurring. Should be an easy fix to update the mod with for others.

Anyway, happy to report it.