RimWorld

RimWorld

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Dragon's Ores
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.017 MB
Aug 21, 2021 @ 8:27am
Apr 15, 2024 @ 4:44am
12 Change Notes ( view )

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Dragon's Ores

Description

"Features"
This mod adds 11 semi-original fantasy themed metals, that have their own strengths, weaknesses and color. I have attempted to balance them in relation to vanilla ores, as well as comparing them to those found in other mods. The ores are tweaked to be quite rare, but when found, generate in larger quantities. This is done in order to make them useful, but not override to many vanilla (such as steel) and modded (such as iron from materials expanded) spawns for ores that are required in order to build progressing structures and the like.

Stat comparison
Here is a google spreadsheet[docs.google.com] I made in order to compare the stats between my own ores, and that of other mods/vanilla.

I can also highly recommend Textile Stats: ingame crafting material database for ingame comparison and checking of stats:

Why did I make this?
I wanted to make a semi-original fantasy ores mod, that would extend your choices when it comes to metals in buildings and equipment. I wasn't satisfied with other fantasy metal mods on the workshop, as the ones I have tried, tend to make the added materials way to over powered compared to everything else in the game. I also wanted it to not be based on pre-existing, well established ores from pop culture, as it would let it fit into any playthrough better that way. I balanced the stats off of vanilla ores, and compared them to other ore related mods. I didn't want to go too overboard in making these ores overpowered, so the ores have a tradeoff when it comes to their superior stats. I also wanted to add in more vibrant colors, to make these ores stand out more, and provide more color options for things that can only be made out of metal stuffs.

What is included/changed?
There is a total of 11 ores:
  1. Ambut
  2. Cryolium
  3. Cryppo
  4. Hydrotherium
  5. Loveli
  6. Luxorium
  7. Mythil
  8. Penumbrite
  9. Primoss
  10. Smarat
  11. Vulcanite

Through XML Extensions, you can configure which ores should generate. This can be switched on the fly without breaking your save! Though you do need to reload Rimworld for any changes to take effect.

Each ore also has a color coded texture in 3 sizes, making it easier to distinguish smaller from larger stacks of ores.

What this does not do
There is no added processes, specific buildings or other game mechanics included that expand the use of the metals beyond what the vanilla game, and other mods might do. Nothing is changed, all the ores are just additive, and inherit the baseline properties in the same way that vanilla ores do. Due to the simplicity of this mod, it is quite stackable with other mods, and could even extend them if they dynamically patch in modded ores.

How to use this
Chuck it into your mod load order wherever you think makes the most sense. If you use other mods that can benefit from modded ores, make sure to place this mod according to those mods guidelines.

Compatibility
Any mod that changes ore spawning behavior can end up overriding my own patch. In these instances. If the mod lets you configure the spawning behaviour, just change the settings there to your liking. The other patch operations, such as making the ore items "useless" should still apply.

Known mods that override my ore spawning patch:
[KV] Configurable Maps

Other ore related mods I made
Dragon's Ore and Stone Retexture
Dragon's Special Ores
Dragon's Very Special Ores

Mods that I personally use with this
Stuffed Floors
Marine Armor Materials
Stuffed Security
[WD] Materials For Vents
[WD] Materials For Coolers

How can I support your work?
If you enjoy the content I put out, consider supporting me, it would be greatly appreciated!

[ko-fi.com]
60 Comments
Rune Dragonfly Jul 12 @ 2:56am 
that sweet penum hidden behind the 1.6 wall. Hope you got time to update buddy. Thanks for all the good years with this mod :D
Drink4Jester Jul 10 @ 6:37pm 
Can this and the others ore mods be updated to 1.6
DragonKing  [author] Jun 7 @ 2:16am 
@InVinoVeritas - does it not work at all? I have not played RW in a while, not to mention with my ore mods, so I am unaware
InVinoVeritas Jun 6 @ 10:18pm 
Shame this mod never got needed updates. There's a suprisingly rare amount of material/ore mods for Rimworld.
Halita Silverblood Jul 13, 2024 @ 12:55pm 
What the conclusion I came to was, or something similar occurring. Should be an easy fix to update the mod with for others.

Anyway, happy to report it.
DragonKing  [author] Jul 13, 2024 @ 12:47pm 
@Halita Silverblood - might be something they changed. Probably just needs replacing to a proper impact sound name.
Halita Silverblood Jul 13, 2024 @ 8:14am 
This is applicable to all 3 of your ore mods(Dragon's Ores, Dragon's Special Ores, Dragon's Very Special Ores), but I'm getting XML errors in the log relating to an improper field. Traced it down to your oremods, wondering if it can be fixed.

https://pastebin.com/s1nKs49s
LEO Apr 15, 2024 @ 1:06pm 
I dont know really haha, but it is now fixed
DragonKing  [author] Apr 15, 2024 @ 12:47pm 
@LEO ummm, don't see why that would be a problem, what is your problem exactly? I just updated my mod and I literally only changed a number in the about page.
LEO Apr 15, 2024 @ 11:59am 
Oh i see, then the error might be that I have a weapon mod from 1.5 and the ore in 1.4