RimWorld

RimWorld

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Rim-Skeletons
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Mod, 1.3, 1.4
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Posted
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39.799 MB
Aug 16, 2021 @ 8:29pm
May 21, 2023 @ 1:22pm
25 Change Notes ( view )

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Rim-Skeletons

In 1 collection by Vex
Vexed Things - Race Mods
9 items
Description
Do you want a robotic race that is both balanced and challenging? Do you enjoy vanilla rooted aesthetics and descriptions, ignoring the effects of acid and toxicity, being hated by technophobic zealots, and the inability to eat or sleep? Then this mod may just be for you!

Rim-Skeletons is a very lightweight mod that does its best to add a new race of robots seamlessly into the vanilla setting of Rimworld. 'Skeletons' are described in their info tab as being a race of "proto-mechanical persona", being the precursors to the mechanoids and AI persona we all know and love. Their spawning is also very unique; in addition to having an optional faction which is disabled by default, they can spawn alongside outlander and spacer factions, albeit their spawn rate is extraordinarily rare.
There is no apparel, weaponry, or items added in this mod. The race itself originates from the game "Kenshi" by Lo-Fi games.



Skeletons are a rather unique race of robots, they can be found very rarely amongst pawns with the faction tech levels of industrial & spacer. They share quite a few stats with vanilla mechanoids, such as heat armor, temperature immunity, fire resistance, toxic fallout immunity, and the fact that they do not need food or sleep. They do however have an increased chance to spawn with the "depressive" or "pessimistic" traits due to their often sad and lonely lives. However they can still be affected by pain shock, psychic drones, psycasts, and drug addictions.



- "CE?" - Yes.

- Incompatibilities? - Sadly there are a few due to how hard it is to have a ‘robotic’ humanoid, namely mods that change certain aspects such as healing, diets, or intricate behaviors; mods like Rim73 are incompatible. Mods that add new diseases may also affect skeletons as they currently are only immune to vanilla diseases and illnesses. (I will try to patch as many incompatible mods as I can, I’m sorry for any inconveniences in the meantime!)

- "Are they balanced?" - Yes; they are vanishingly rare, they’re commonly depressed, expensive, incredibly vulnerable to blunt damage, and susceptible to pain, psychic drones, and drugs. While on the other hand they have a good amount of sharp defense, no need for sleep or food, and they are immune to extreme temperatures, toxic fallout, diseases, and fire.

- "Does this mod add any sneaky apparel, items, drugs, or any features?" - No, just a new race, a faction which is disabled by default, and a nutrition value to chemfuel and uranium. (They work exactly the same as before, except now skeletons and only skeletons can use them for fuel. This is so you can tame skeletons who go on 'run wild' mental breaks, they really don't need to consume these items.) The race, is tailored with vanilla in mind & as such I've gone as far as to write backstories and descriptions that squeeze them into Rimworld "lore".

- "I can't find any skeletons, is there an easier way to find a skeleton recruit?" - They appear alongside industrial & spacer faction caravans/raids as rare spawns, they may also rarely spawn as slaves. (Around a 0.1% - 0.001% chance of spawning as a slave!)

- "Does this mod work well with the 'Ideology' expansion and 1.3?" - For the most part, yes. However certain memes and precepts may clash with skeletons due to their robotic nature. I also plan to add social penalties and buff regarding skeletons in certain ideologies, ie. 'transhumanists' love skeletons, while 'flesh-purists' hate them.







This mod is finished with development, you can always report bugs or suggest balancing and feature tweaks in the discussions threads, or you can join my discord and chat directly: https://discord.gg/fWvhXuby62



If you really enjoyed this mod, or like what I'm doing here's a link for my Ko-fi page if you'd like to lend a tip! https://ko-fi.com/vexedtree73525



If you want a few mods that play well with this race, try: "Kenshi Armory", "Rim-Hivers", "Rim-Shek", & "Hive Armory".

This mod does not add any new apparel, weapons, items, or any sneaky race-oriented stuff. The races in the second preview image are from my other two race mods, check em out if you'd like! - And if you find any bugs or inconsistencies please let me know and I will try to help fix it for you!

(An immense thank you to the Rimworld modding community, Erdelf for their framework and help, AlienRaces discord for helping me out with the code, and Lo-Fi Games "Kenshi" for their original race and game.)
Popular Discussions View All (2)
87
Jul 18, 2023 @ 9:57pm
PINNED: Bug Reports
Vex
1
Dec 15, 2022 @ 9:07pm
just Suggestions
Jboy9786
269 Comments
1.6 pls
(≡◉‿‿◉≡) Jul 30 @ 7:57am 
1.6 :)
Gamma Jul 27 @ 5:31am 
@Tijuuan because in their source material their is evidence that this could be the case. The previous comment is making claims based on their interpretations but as far as canon is concerned it seems up for debate.
Tijuuan Jun 18 @ 7:30am 
Why did you make Skeletons that are subject to emotions and mood swings with pain shock? It would have been better to turn off these moments and make the race feel more like "robots" than... Um... Humans.
Knight Dandelion Jun 18 @ 1:14am 
Skeletons are not subject to pain or shock, they experience emotions laughter, joy, sadness. At the same time, they remain a monstrous and fearless killing machine. This is how they are embedded in the original Kenshi. Those who went crazy, in fact, have damaged central processors. They are not like what you created them here. Not to mention that they do not have digestive processors, and even a mouth as such.))
Headcrap Jun 8 @ 10:58pm 
:beeped: I will favorite this and wait patiently for 1.5.
AlexiMonke Apr 29 @ 6:14pm 
Any chance on a 1.5?
Could I possibly ~commission~ ya to update it?
(OwQ;) Apr 12 @ 3:27pm 
1.5? :(
Scarchota Jan 28 @ 2:37pm 
i need to made this question as a starving third world dude with anything but dreams of beat the [sweet things] out to Cat-lon, some free time and a potato-pc, what can i learn to help with this project?
Kiborg_Coy Jan 7 @ 7:06am 
1.5?:beeped: