RimWorld

RimWorld

Rim-Skeletons
270 Comments
Ing Aug 2 @ 6:51am 
1.6
1.6 pls
(≡◉‿‿◉≡) Jul 30 @ 7:57am 
1.6 :)
Gamma Jul 27 @ 5:31am 
@Tijuuan because in their source material their is evidence that this could be the case. The previous comment is making claims based on their interpretations but as far as canon is concerned it seems up for debate.
Tijuuan Jun 18 @ 7:30am 
Why did you make Skeletons that are subject to emotions and mood swings with pain shock? It would have been better to turn off these moments and make the race feel more like "robots" than... Um... Humans.
Knight Dandelion Jun 18 @ 1:14am 
Skeletons are not subject to pain or shock, they experience emotions laughter, joy, sadness. At the same time, they remain a monstrous and fearless killing machine. This is how they are embedded in the original Kenshi. Those who went crazy, in fact, have damaged central processors. They are not like what you created them here. Not to mention that they do not have digestive processors, and even a mouth as such.))
Cultanis Jun 8 @ 10:58pm 
:beeped: I will favorite this and wait patiently for 1.5.
AlexiMonke Apr 29 @ 6:14pm 
Any chance on a 1.5?
Could I possibly ~commission~ ya to update it?
(OwQ;) Apr 12 @ 3:27pm 
1.5? :(
Scarchota Jan 28 @ 2:37pm 
i need to made this question as a starving third world dude with anything but dreams of beat the [sweet things] out to Cat-lon, some free time and a potato-pc, what can i learn to help with this project?
Kiborg_Coy Jan 7 @ 7:06am 
1.5?:beeped:
АВАЯА Dec 11, 2024 @ 1:14pm 
update or i cry:steamsad:
Vari the maid Dec 9, 2024 @ 4:46pm 
any chance for a 1.5 release? :D
John Goblikon Dec 7, 2024 @ 4:25pm 
I need a Sadneil PLEASE! Give us one please <3
DOCTOR CROW Oct 31, 2024 @ 11:04am 
1.5?????
Kolhozznik Oct 14, 2024 @ 8:32am 
need 1.5 quick :steambored:
gof4ckurse1f Jun 25, 2024 @ 5:52am 
there will be no updates. We're breaking up. :calm_creep:
Littlewiggles Jun 16, 2024 @ 6:31am 
When this gets updated to 1.5, the angels above will descend and kiss you on the forehead
自爆油轮修士 Jun 12, 2024 @ 6:29pm 
1.5 please
gof4ckurse1f Jun 6, 2024 @ 7:17pm 
yes :Sadclot:
A-Mac Jun 3, 2024 @ 6:36pm 
eagerly awaiting 1.5 update for this and shek!
gof4ckurse1f May 30, 2024 @ 8:22pm 
:Sadclot::Sadclot::Sadclot:
gof4ckurse1f May 23, 2024 @ 7:19am 
:Sadclot:
gof4ckurse1f May 17, 2024 @ 2:56pm 
11 day of waiting :Sadclot:
Vex  [author] May 6, 2024 @ 6:16pm 
@grisly crusader They're currently being updated!
gof4ckurse1f May 6, 2024 @ 12:54pm 
pls 1.5...i love ur mods. need shek and robots(
MaxxaM May 4, 2024 @ 8:38pm 
Love this mod!! Thanks for you ingenues work!!
Vex  [author] Apr 16, 2024 @ 10:30am 
I'll update it once the other robots are stable, since these guys use those guy's code.
Vex  [author] Apr 16, 2024 @ 10:29am 
@Mordred NGL I kinda forgot I even made this mod 😭
Mordred Apr 15, 2024 @ 2:27pm 
I'm looking forward to the 1.5 update, can't live without this mod :p4g_love:
DICK NUTS Apr 7, 2024 @ 8:50pm 
wish you could build them
RX580BONH Jan 17, 2024 @ 9:03am 
@KRytoTyan это из-за перевода. Почему-то он делает всех скелетов невидимыми. Я отключил русификатор и скелеты стали снова видимыми.
mymykoliq Jan 16, 2024 @ 7:19am 
PremierVader if you dont have skeleton in your colony, there wont be any issues. This mod takes 38 MB, high quality picture weights way more
PremierVader Jan 15, 2024 @ 7:39am 
Hey great mod but my game isnt starting up and I am removing any texture heavy mods....this mod takes a lot of space compared to similar mods so I want to do some tests by removing this mod midgame. Hopefully there wont be any issues?
Vex  [author] Jan 8, 2024 @ 2:10pm 
@dawg No.
Vex  [author] Jan 8, 2024 @ 2:10pm 
@Meksit Sounds like a faction was removed midsave. Owlchemists save saver should help fix it.
KRytoTyan Nov 29, 2023 @ 11:31pm 
у меня одного скелеты просто невидимые?
Meksit Oct 28, 2023 @ 5:16pm 
Broken for me.
Because of this mod I can't interact with the map for some reason.
Latex Santa Aug 6, 2023 @ 10:39am 
@The Flaming Boi I think that mechanitors need the capacity for psychic sensitivity. Skeletons in the lore are fully mechanical, I don't think they CAN be psychic.
Vex  [author] Jul 24, 2023 @ 6:34pm 
Remove any skeleton factions and you should be good.
bigmayoman Jul 24, 2023 @ 1:28am 
is this safe to remove mid save?
FoxoManiak Jul 23, 2023 @ 7:39am 
A skeleton colonist got "brain" damage and i wonder how can i possibly fix that, they can't take luciferium it seems, biopods don't work with them, is it really just healer mech serum (if that works at all)?
Vex  [author] Jul 21, 2023 @ 4:49pm 
The skeleton faction has regular humans thrown into the mix.
Rice the Cheesey Jul 19, 2023 @ 7:39pm 
I went to go visit the Skeleton base and found that about half of the skeletons looked like normal humans and had normal human age ranges but were labeled as skeletons. There were still plenty of other skeletons that had the intended models and were hundreds of years old. Is this intentional or a bug/mod incompatibility? Are the human textured ones supposed to be more like androids than robots?
The Flaming Boi Jul 17, 2023 @ 9:35am 
i can't make one of my Skeletons a mechanitor, its claims they have no brain to put it in, even so is there a patch mod or something?
Aluvire Jul 9, 2023 @ 3:31pm 
Love Kenshi!
Great work, Vexed. :)
Robcartree Jun 27, 2023 @ 8:38pm 
I tried playing a skeleton and they appear to be headless
Bloop Jun 10, 2023 @ 4:48pm 
https://pastebin.com/0BAWHRP6
For some reason when Rim-Skeletons is loaded in 1.3 it prevents the player from select the landing site or enemy faction base, enemy faction base can only be selected by hold select
Vex  [author] May 21, 2023 @ 1:23pm 
Rolled back the recent update as the wrong file was uploaded. Once I get off work I'll update with the correct file. I apologize for the issues.
TEMPEST_ May 20, 2023 @ 8:44pm 
@Trippy
Does your buddy use Alpha Genes in his list?

I just posted my bug report in the Discussion topic as I was trying to figure out why I couldn't get my game to reach the main menu and I believe I narrowed it down to an incompatibility between Alpha Genes and Rim-Skeletons.

Want to try reproducing the issue I posted? Try pulling the Alpha Genes mod out of your modlist and starting the game.