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on_colony_5_year_pulse = {
events = {
diploevent.100
primitivesexpanded.88
}
}
Unless I'm misreading the code, the fleet cap is still limited by your naval contribution, so it's not completely unlimited.
I suggest adding a ban on certain weapons to the galactic community's solutions.
For example, a ban on laser weapons, a ban on missile weapons, and so on. Either the entire group of weapons or specific types can be used.
The idea is simple: in the modern world, there are prohibited types of weapons: chemical warfare agents, mines with plastic shrapnel, biological weapons, blinding lasers, dirty bombs, and so on.
Why don't we add the ability to ban guns to the game? If desired, it can even be used for strategic purposes.