Stellaris

Stellaris

Expanded Espionage and Diplomacy
971 Comments
Strategist Bu Shia Jun 27 @ 7:07pm 
I'm subscribed to it, but did not have it in the mod playlist. I give it a try, sorry for the bother.
Tovius  [author] Jun 27 @ 3:26pm 
Do you have the required sub mod?
Strategist Bu Shia Jun 27 @ 12:11pm 
Hey I noticed that your mod is somehow preventing either Galactic Focus tab in GC from appearing at all or somehow causing the found the Galactic Market resolution from being available.
Watchman Jun 27 @ 5:15am 
While it might be a lot to ask... Is the mod compatible with New Galactic System? If not, can a patch be made, maybe even for reward of sorts?
Tovius  [author] Jun 19 @ 11:08pm 
Should be fixed now
yeehaw Jun 19 @ 5:23pm 
either this mod or the base seems to break purging, i'm playing evo predator devouring swarm and purging pops keep their normal pop classes instead of demoting to purged class. removing this mod fixes the issue
Tovius  [author] Jun 19 @ 10:50am 
No.
Emmanuel DH Jun 19 @ 9:29am 
No french translation for this mod... ?
AdamMarkIV Jun 17 @ 8:07am 
Is it me, or this mod allows devouring swarms to join gallactic community?
Tovius  [author] Jun 12 @ 9:31am 
Yes, most operations require the Nemesis DLC
Suyadon Jun 12 @ 5:32am 
Is Nemesis DLC recommended for this mod?
Mystic Jun 7 @ 7:20am 
Same, I wish the espionage changes were a separate mod.
A mod that makes changes to so many things will inevitably conflict with other mods.
Aki Zeta-9 Jun 5 @ 10:53am 
Can you please add a fix from the [3.14] Loyal Subjects Have Nothing to Fear (From the Colossus) mod?
alankraskow Jun 1 @ 8:29pm 
Hi @Tovius, any chance you could make another version of this mod just with expansions to espionage? I think there are plenty of people who would subscribe to that, as the conflicts with other galcom mods is the reason many people skip on this awesome mod.
Tribuno Jun 1 @ 7:56pm 
could you please coordinate the resolutions with this mod. Your works are very good together
https://steamcommunity.com/sharedfiles/filedetails/?id=2652578379
Aki Zeta-9 May 28 @ 7:31am 
Many resolutions have a has_nemesis_or_control_fragment trigger instead of has_nemesis which I believe allows the fallen hive from biogenesis to push them even if there is no nemesis dlc
Seamus, That's the Dog May 27 @ 10:19am 
Do you have a 3.14 legacy version of the mod available somewhere, such as on GitHub?
SamzillaVanilla May 26 @ 3:40pm 
That did it. Thank you.
Tovius  [author] May 25 @ 11:46pm 
@SamzillaVanilla Try redownloading the mod
WalrusMan May 25 @ 11:36pm 
After resubscribing to the mod, the problem did fix itself. It just hadn't automatically updated, thanks for the fix
SamzillaVanilla May 25 @ 6:34pm 
It appears that the latest update broke districts. The game crashes when interacting with them.
Crog De Bog May 25 @ 5:31pm 
We are so fucking back
Tovius  [author] May 25 @ 2:10pm 
It should be fixed by now
WalrusMan May 25 @ 2:06pm 
Yeah this seems to be completely breaking planets in my game since whatever update happened since yesterday. It was working fine when I played with this last night.

The city district has no buildings, says it requires specialization tech which doesn't exist and crashes the game when interacted with. Immediately get plunged into total famine lol. Hopefully gets fixed soon
Tovius  [author] May 25 @ 1:16pm 
Ah, no wonder you're having problems, the district files from expanded pops somehow ended up in there. It will be removed and an update will be posted shortly.
TheChuckler May 25 @ 12:53pm 
love to see this mod getting updated its one of my favorites keep up the good work
Tovius  [author] May 25 @ 12:49pm 
Very weird, It should effect districts like that. I will look into it.
Nik May 25 @ 12:38pm 
It appears as if this breaks the shattered ring start. Running only this and the base mod. It shows hive districts and mindlink metropolis initially then after a month it resets to a more normal set of district but crashes when you interact with any of them.
Tovius  [author] May 25 @ 10:30am 
Thank's, that will be fixed in the next update.
Aki Zeta-9 May 25 @ 2:36am 
Option "fircon.1261.c" that is
Aki Zeta-9 May 25 @ 1:39am 
Hi! I was checking conflicts with Irony and noticed possible errors with this mod.
fircon.1261 does not give option to evolution predators
Tovius  [author] May 24 @ 9:59am 
Should be.
General Riazska May 24 @ 8:30am 
Is safe for multiplayer?
Dragonfly May 24 @ 8:23am 
One of my favorite custom empires is practically reliant on this mod to do anything lol. Thank you for the update <3
Tovius  [author] May 23 @ 10:32am 
I am currently going through bug testing, so hopefully a release will happen soon.
2D May 23 @ 9:30am 
<3 patiently siting and waiting for update
Tovius  [author] May 22 @ 9:24am 
The ascension resolutions have proven too much work to update to the new pop system properly, so they will be removed in the next update.
Tovius  [author] May 18 @ 1:58pm 
With Expanded Megastructures done, this mod is the next one I'm working on.
I have removed the steal pops operation, since Biogenesis has added their own.
Tovius  [author] May 16 @ 8:25pm 
It may be a while.
Kar May 16 @ 1:00pm 
do you have an idea of when you will update ts?
Artemys Symetra May 7 @ 5:04am 
@Hackeysack, Yes, i just respond to Janlitschka, i know Tovius make it at his free time, and we are very thanksfull what you do <3
RhymesWth May 7 @ 2:50am 
Yeah I know 4.0 just came out but are you updating it for the far-future Stellaris 5.0? "Oh but Rhymes, that doesn't even remotely exist yet how could I make a mod updated for that version" you say. Sounds to me you're just lazy. If you REALLY cared about modding, you'd create a deterministic model of the universe to preemptively create a 5.0 update.
Hackeysack May 6 @ 8:55pm 
@Artemys Just give it a few days buddy the update literally just came out
Tovius  [author] May 6 @ 8:29pm 
Please do not use mods after a game update before the mod has been updated.
Artemys Symetra May 6 @ 12:55pm 
I have tested this on 4.0, and blank popup appear every day, sadly, i think this mod need an update
Janlitschka May 6 @ 10:26am 
Hey, how is the 4.0 Compatability? Thank you!
RhymesWth May 6 @ 2:33am 
Hey, this mod is fantastic.
WRXKiller-GM Apr 19 @ 5:23am 
Fair enough fair enough and I hope the same as well
Tovius  [author] Apr 18 @ 11:02pm 
It does allow the ai to use more operations, although it does come at the cost of slightly slower performance. Hopefully that will be less of an issue in 4.0.
WRXKiller-GM Apr 15 @ 6:09am 
Hey I just learned a new thing about espionage and actually wanted to ask you if your mod fixes this. Specifically it's that I just learned that apparently the AI will only ever do 3 espionage missions to get assets steel tech and get info. I wanted to ask with your changes to espionage if that also actually makes the AI do more espionage. Because the idea that they are only doing those three things to the player and no one else or anything else like that is kind of dumb to me I believe and that the AI should have access to everything that we have access to with espionage