XCOM 2
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[WOTC] Living Space
   
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545.363 KB
Aug 5, 2021 @ 10:18pm
Oct 29, 2021 @ 9:05am
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[WOTC] Living Space

In 1 collection by WOTCStrategyOverhaul
Strategy Overhaul Standalone Mods
4 items
Description
Living Space adds a new mechanic to limit the expansion of XCOM, the crew limit. This is useful in modded campaigns where spamming rookies clouds out other strategies that may be more interesting.

Feature Summary
  • Limit to number of soldiers, scientists, and engineers on the Avenger
  • Will recovery penalty that scales for every person over the limit
  • SPARKs and other robots do not count towards the limit
  • Limit can be increased through upgrades in the Crew Quarters
  • Certain facilities will make some crew types no longer count towards the limit

Compatibility
The only potential conflict could be with mods that modify will recovery in some way - but we are not aware of any.

For those who use the Force Level Display mod, there is an MCM option to disable the crew count on Geoscape, as the resource bar gets too crowded otherwise.

Community
While we will be checking the comments here from time to time, we encourage you to come chat with us on Discord[discord.gg]!

This mod was originally part of Covert Infiltration before being split off into its own project. The credits and acknowledgements for the work done here can be viewed on Covert Infiltration’s mod page.

Miscellaneous
Cannot be added or removed during campaign.

This project is hosted on GitHub under the MIT license: https://github.com/WOTCStrategyOverhaul/LivingSpace
Popular Discussions View All (1)
0
Oct 11, 2022 @ 1:01am
Spanish Translation
Kanario97
97 Comments
Desert Punk Apr 27 @ 5:34pm 
sadly no, i was not. I had the issue with regular Living Space and the issue persisted when I started a new campaign with Redux installed. issues aside, i'm glad i can just remove the mod without breaking CI
RustyDios Apr 26 @ 10:01pm 
See response on the Redux .... also, were running BOTH the original and Redux at the same time? Because that is likely to cause issues.
Desert Punk Apr 26 @ 6:13pm 
cannot apply any upgrades to the crew quarters. the project is forever stuck at -1 hours remaining and the status in the geomap is listed as "paused" despite having an engineer assigned to the project. the bug exists in this version as well as the Redux version.
honestly really sucks that this mod is required for Covert Infiltration, as IMO it doesn't really add anything worthwhile to the gameplay experience
✙Старийꑭ Dec 5, 2024 @ 12:08am 
Having problem with overpopulation and this mod. When I got crew over the limit it breaks their will to 1-3-7-10 points and even -3, - 5. It's not doing this to soldiers who returning from mission when, e.g, they bring new scientist/engineer (who will break the limit), but all others suffer from this penalty. It's not regenerating (if crew returned to the limit or not) and when I try to use this low-willed soldiers on any misson it crushing the game (it is crushing on the start of mission if they have such low will or if they have it little higher - it is crushing when they meet enemy and have they will reduce). I have "Rain Rebalance: 8-Man Squad-Size Changes" mod - maybe it's because of it's changes?
RustyDios Sep 11, 2024 @ 8:11pm 
yes
PatientLandBeaver Sep 11, 2024 @ 1:28pm 
Thanks Rusty. I guess it's okay to ignore the AML missing dependency warning for CI and the original Living Space when using the redux version?
RustyDios Aug 14, 2024 @ 7:47pm 
this mod now has an 'alternative' updated redux made by me with permission;
https://steamcommunity.com/sharedfiles/filedetails/?id=3309295545
Life Hack God May 30, 2024 @ 10:41pm 
is it possible to add more upgrades to this mod
RustyDios May 7, 2024 @ 10:37am 
yes