XCOM 2
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[WOTC] Living Space
   
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545.363 KB
Aug 5, 2021 @ 10:18pm
Oct 29, 2021 @ 9:05am
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[WOTC] Living Space

In 1 collection by WOTCStrategyOverhaul
Strategy Overhaul Standalone Mods
4 items
Description
Living Space adds a new mechanic to limit the expansion of XCOM, the crew limit. This is useful in modded campaigns where spamming rookies clouds out other strategies that may be more interesting.

Feature Summary
  • Limit to number of soldiers, scientists, and engineers on the Avenger
  • Will recovery penalty that scales for every person over the limit
  • SPARKs and other robots do not count towards the limit
  • Limit can be increased through upgrades in the Crew Quarters
  • Certain facilities will make some crew types no longer count towards the limit

Compatibility
The only potential conflict could be with mods that modify will recovery in some way - but we are not aware of any.

For those who use the Force Level Display mod, there is an MCM option to disable the crew count on Geoscape, as the resource bar gets too crowded otherwise.

Community
While we will be checking the comments here from time to time, we encourage you to come chat with us on Discord[discord.gg]!

This mod was originally part of Covert Infiltration before being split off into its own project. The credits and acknowledgements for the work done here can be viewed on Covert Infiltration’s mod page.

Miscellaneous
Cannot be added or removed during campaign.

This project is hosted on GitHub under the MIT license: https://github.com/WOTCStrategyOverhaul/LivingSpace
Popular Discussions View All (1)
0
Oct 11, 2022 @ 1:01am
Spanish Translation
Kanario97
90 Comments
Life Hack God May 30 @ 10:41pm 
is it possible to add more upgrades to this mod
RustyDios May 7 @ 10:37am 
yes
ThePhantomX64 May 7 @ 4:37am 
is it possible to change crew limit in the ini files for when I start a new game? I can't seem to figure out how to open commands despite doing what I saw I needed to do to open commands up.
Sarkanthonier Apr 30 @ 12:24pm 
for those out there that want to change the crew limit manually, there s a console command called
"SetCurrentCrewLimit [NUMBER]" that allows you to change the limit without restarting campaign:

Example of use: Setting crew limit to 30
SetCurrentCrewLimit 30

The value refreshes once you get out of the avenger menu and come back to it, for example, when you check the world map and go back.
RustyDios Apr 21 @ 10:56pm 
This mod doesn't handle squadsize, only total barracks size.
Ceckard Dain Apr 21 @ 3:49pm 
How can I increase squad size past 4 with this mod?
sunwalker0347 Feb 20 @ 1:40pm 
Tying this into the mod config menu mod would dramatically increase it's popularity I think. This being tied directly to Covert Infiltration is the worst thing that's happened to me in my attempts to mod a run for this game so far not because I don't want any limits on the avenger's capacity, but because this mod's ceiling is too low for my long-term campaigns with large numbers of forces on both sides.
Lebowskichild Dec 13, 2023 @ 1:24pm 
Is it possible that this mod would be compatible? It has a function that allows for soldiers to speed up will recovery.

https://steamcommunity.com/sharedfiles/filedetails/?id=1287107824
silverleaf1 Oct 7, 2023 @ 6:48am 
@NotSoLoneWolf I started a new Covert Infiltration campaign and after the first mission I noticed my barracks warned me of insufficient living space. I went to check the config file for the mod and noticed that for some reason it was missing, a real surprise. I resubscribed to the mod and will see what happens with a new campaign.