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@cody - Should have a UI you can interact with.
@Lelouch_vi_Britannia - Yes, the game allows modded weapons like here to be added for ideologies by default. No idea why it wouldn't let you see them on your end without an error log or any sort of help, because it could be any number of mods in your list affecting it. All I know is it works on my end when I test it.
@wingedhussar226 - They shouldn't have reloading by default. You probably have Combat Extended and you sent the comment when the mod wasn't CE patched.
@cody - Reserved for a USMC faction.
@Buddy - Can't tell mate, don't have the time to test unfortunately so if people find incompatibilities, I humbly ask for a full error log.
@SiaNKs - Hey, the pistols are already not 100% the original size. I don't want to make them too small since even the vanilla revolver and handgun can be out of whack compared to the vanilla bolt-action's body. I just did not take scaling too seriously because the base game doesn't either. If we did things 1:1 it'll be difficult to see the art anyway and I'm not down for that.
To have everything optimised and fixed with all the mods I have, will mean sacrificing free time I have spent on other things.
@imsleepy - I would say the Anti-Tank weapons for damage and accuracy, but everything has it's specialization. Your pawn with an RPG-7 can die to someone with an M60 because the rate of fire is higher, so stats aren't always the thing.
@Astronomer - Thank you for the feedback. Unfortunately there's no reversing the extra weapons, but it has always been my intention to have variety even if they overlap. It's just how it is irl too, we have a lot of weapons that do the same thing, it's just a matter of variety. A lot of mods already do standardized stuff so I wanted to do something else.
@物理系魔法师 - The weapons in this mod are already in specialized benches.
@Timou - Will look into it thank you. Are you sure you went through the smithing table?
@Patient Zero - Hello, thanks for the suggestion. No plans for anything new at the moment unfortunately.
@joseph98611 - Yes, please see the pinned "Weapons list" thing because your stockpile will auto disable them. Just simply re-enable.
@Myxasese - You have a mod that seems to define one handed or two handed weapons, it's not a vanilla feature.
@Kapten Eggis - You have a mod that adds ammo as Corpse Starch said, this mod doesn't do anything ammo related by default.
@blackrave - Tell your hamster I said thank you for your service
@DigitalCam - Thanks for flagging, I'll give it a test this week but as far as I'm aware that bug isn't on my end
https://steamcommunity.com/sharedfiles/filedetails/?id=3393769951