Project Zomboid

Project Zomboid

294 ratings
More Occupations
   
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File Size
Posted
Updated
295.872 KB
Aug 1, 2021 @ 12:49pm
Nov 3, 2021 @ 6:50am
15 Change Notes ( view )

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More Occupations

In 1 collection by CarbonCopy
Collective Occupations
6 items
Description
Works with build. 41+ Only. (No Multiplayer Function Yet)

-This mod currently adds 15 additional Occupations and counting, starting gear, trait, and recipes for all existing, and new occupations.-
-800+ Total, custom spawn locations chosen for each Occupation based on Occupation.-
*This Version Does Not Have Starting Costs*

Version with starting Costs:
https://steamcommunity.com/sharedfiles/filedetails/?id=2565597784

Version without extra occupations:
https://steamcommunity.com/sharedfiles/filedetails/?id=2562786196

Version without items/clothes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2566158222

-Added-
NEW*Priest
NEW*Cashier
*Soldier
*Miner
*Gang Member
*Student
*Office Worker
*Escaped Prisoner
*Doomsday Prepper
*Game Hunter
*Professional Athlete
*Dry Cleaner
*Musician
*Crashed Pilot
*Tinkerer
-Planned-
*Items from other mods

Open to suggestions as well!

Items chosen based on occupations.
Locations chosen based on occupations.

Requires: https://steamcommunity.com/workshop/filedetails/?id=2216760107
This simple mod would not be possible without framework- Thank you.

:Credits: Thank You!
https://steamcommunity.com/id/pckrrr/myworkshopfiles/
https://steamcommunity.com/id/6361058/myworkshopfiles/

Workshop ID: 2563469491
Mod ID: MoreOccupations
Map Folder: OSMuldraughKY
Map Folder: OSRiversideKY
Map Folder: OSRosewoodKY
Map Folder: OSWestPointKY
64 Comments
F1tgal911 Dec 30, 2024 @ 5:19pm 
B42 +1
Klaarturo Dec 20, 2024 @ 5:27am 
Hopefully this mod will be updated for Build 42, it is one of my favorite mods. Please, when possible, I would love you to update it :)
Spectreblitz Aug 31, 2024 @ 7:09pm 
@The Rizzin good ideas for occupations though, Im not sure if he is going to update this mod though. Might have to check his other mods and see if he's done anything similar to what you're saying.
Spectreblitz Aug 31, 2024 @ 7:07pm 
@The Rizzin Boxers religiously train their stamina so having a debuff to stamina for a boxer would be counter-intuitive. The higher hunger and thirst rate makes sense though, but maybe instead of 2 handed it should be down to significant punch damage boost maybe?
theFreezerFlame Jul 16, 2024 @ 8:28am 
Add the occupation "Car Guy". +3 Mechanics, +2 Electrical, +1 Metalworking, + Speed Demon, + Amateur Mechanic, -8 starting points. Now that I think about it, this is pretty much mechanic but I'm still posting it
Beeg May 1, 2024 @ 12:22pm 
Seem to be getting an infinite loading screen originating from your mod when loading into the game as a crashed pilot in Riverside. Any ideas what could be causing this?
justcaas Mar 2, 2024 @ 3:17pm 
please add wwe wrestler occupation (10 endurance, 5 strength, -15 starting points to balance it out)
Guess Who Jan 13, 2024 @ 5:55pm 
list of occupation ideas:Boxer, gym rat, influencer, Drug dealer, Chemistry teacher, inventory Admin otherwise storage clerk . thats all my ideas for now the jobs that are illegal should include illigal knowledge and the jobs like chemistry teacher should have the ability to make thermite or a flame to melt metal shutters or police station armory doors while the gym rat is physically fit they might have increased hunger or thirst for more strength or speed while the boxer is faster but low stamina but increased two handed damaged or higher chance to shove zomboids down the inventory admin could be well versed in manuals so random starter knowledge about tools like a probability spawn with either carpentry knowledge from the use of or familiarity with hammers or metal working but not more than 1 and has the ability to reduce item weight by utilizing the class ability : organize on the fly otherwise known as OOTF. lmk ur thoughts upvote or downvote please thx
Walsingham Dec 27, 2023 @ 10:52am 
I have to reluctantly and respectfully downvote, despite the obvious hard work. The professions just don't make sense to me as redefined. I think that you had a concept for novel stat mixes, but then tried to mallet names on them that don't match. Dancing gang members. Iron Gut tinkerers. Where's the connection?

That said, solid implementation. Maybe try again?
TiraboTurbos Dec 2, 2023 @ 11:21am 
So are there unique spawns for vanilla jobs? Like burglar(though, I can't really imagine what unique spawn THAT would have, we already can spawn in a house. Maybe the only real difference would be items we spawn WITH, like some starting lockpicks with the Better Lockpicking mod)?