RimWorld

RimWorld

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Glitter Tech
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
31.008 MB
Jul 26, 2021 @ 12:37pm
Jul 21 @ 6:44pm
31 Change Notes ( view )

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Glitter Tech

Description
GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds. But, this expensive and illegal tech attracts attention of Glitter world Commandos.

(Unofficial Version for 1.6 and below)
*I am not the original author*
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=725576127
Pulled and updated from: 725576127 mod folder
Original Git Repo: https://github.com/sam23694/GlitterTech/tree/1.0.2059
Current Mod Repo: https://github.com/mdrain18/XaviorsGlitterTech.git

Updating Mod:
Let me know in the "Changes" discussion what you want done with this mod and I will do my best to make it happen.
Link::
https://steamcommunity.com/workshop/filedetails/discussion/2558099206/3480742287613877229/

It can be said this mod is OP. I think it should be, however, in the spirit of being able to play how you want to I am adding a few changes to this mod.
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Release Notes: 1.6.4514
- Updated to 1.6 version of the game.
- Incorporated the "No Surgery" mod as a checkbox into this one. Please let me know if there is any issues with this.
- Added airtight tags to Titanium, Alpha and Beta Polys
- Added support for new 1.6 tags like VacuumResistance and terrain affordance.
- Introduced stopping power to bullets

Release Notes: 1.5.40602
- Updated to work with release
- Added Resource Slider - this will change the stat values of the three resources of this mod based on what the slider is set to
- Added Titanium yield setting slider
- Added three army incident where Commandos and OC's fight the Empire!
(includes settings for changing various parts of the incident)
- Added the Advanced Deep Drill. Bigger. Faster. Can reach further!


Release Notes: 1.4.04
- Titanium is now Titanium_GT which should fix problems with other metal mods that have titanium in them
- Updated to 1.4: Except:
- Tanks: big problems here which I am tabling for now
not sure why this isn't working
- Tanks have been completely removed and should not spawn so the error shouldn't happen
Popular Discussions View All (5)
83
Jul 16 @ 5:26am
Bugs
Garret
17
May 4, 2023 @ 10:39am
Changes
Garret
6
Nov 1, 2022 @ 7:49pm
2 Errors
Giradore
669 Comments
Garret  [author] Jul 24 @ 8:32am 
Yeah, I should make it a settings option honestly, but for now if you dont want to find it... dont select it lol
Birdlike Jul 21 @ 10:09pm 
I've not mentioned it in "bugs" because I was not sure it was a bug. It might be reasonable thing that those resourses could not be found from the balance perspective. I was just not sure if it was author vision and perspective, so I decided to send message.
Thank you Garret!
Garret  [author] Jul 21 @ 6:42pm 
Hey Birdlike, fixed it :)
Garret  [author] Jul 21 @ 6:04pm 
Yeah, that should still be the case. I did have to redo the resources for this mod because of the new stuff that was added. I reformatted the XML so it was also closer to the Core game files. I might have dropped that by accident.
Let me take a look and I'll fix it if I find something.
Birdlike Jul 21 @ 1:07pm 
Hello. Not that this is error, but I can recall that in 2024 i was digging alpha-beta poly when find it with ground-pen scanner. NowI can't see those ores in the list for some reason, previously those rare things were in the list for specific search with better ground-penetrating scanner. Can I add alpha-beta poly to scanner somehow? I remember digging it with vanila ground drills... Was it bug?
perilous Jul 21 @ 8:33am 
@Ucan Inek: If you haven't tried yet, Unsubscribe from the Mod and re-subscribe to make sure it downloads the latest version.
Electrolf Jul 21 @ 6:53am 
Okey thank you Garret, you are awesome still for maintaining this and giving it all the love. You rock. <3
Garret  [author] Jul 21 @ 5:50am 
No idea!
I've never installed the classic so I'm not sure the differences.

History:
This is not my mod.
This is actually Sams, who also made Glitter Tech Classic.
He left for several years and I kept this one up and running through out the last several updates.
He came back for 1.5 with the Classic mod.
I reached out to him and asked him if he wanted to take this one over again and/or if he wanted me to remove it, but he never responded.
Electrolf Jul 21 @ 5:46am 
hey! First, thanks for the mod, really! You rock!
I wanted to ask what the general difference is from this to the "classic" one since both are 1.6 now?

Hope your day is great! thanks again for making such great mods :3
Garret  [author] Jul 21 @ 5:45am 
Gonna need a little more information mate :)