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I removed the shuttle completely. I have not added it back into the mod yet.
I see it, thank you.
I'm need to finish the updates I'm working on now and then I'll push them to Git and work on rebaselining 1.5. Sorry for the wait.
Before posting an issue, remove all other mods, and load only Harmony and then Core + DLCs and then Glitter Tech. If the issue is still there, proceed with letting me know. If not, its a mod conflict and you will have to figure out which mod mine is conflicting with. Once you find that out, post the mod, the issue you are having and I will see if I can patch it to work with that mod or not.
All I did was replace the graphic. Not sure why they would turn invisible when you create something with them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3556317360
Also drills that were previously placed and drilling up chunks in existing saves stop working, with the message "No resources below" in the bottom left panel.
https://steamcommunity.com/sharedfiles/filedetails/?id=3556317526
When it broke, I assumed that you had patched the DeepDrill PlaceWorker and Comp for the advanced deep drill, which broke the regular one in the process. Something must have changed, because I've been using this mod for years without issue.
Can you take a picture of what you are talking about and I'll take a look at it tomorrow night after work and baby goes to sleep.
Thx a lot for your quick response!
I removed the patch, let me know if that fixes your error.
I've never had an issue. You need to check your other mods because its the combination of this mod and another mod. This one, by itself, works just fine.
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Glitter Tech] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Spiele FastLoad\SteamLibrary\steamapps\workshop\content\294100\2558099206\Royalty\1.6\Patches\IncludeMyColumn_Royalty.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch0 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
ok, that was the first one, sorry for the unprofessional layout...
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run
[Glitter Tech - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/RoyalTitleDef[defName=defName="Knight" or defName="Praetor" or defName="Baron" or defName="Count" or @Name="BaseEmpireTitleNPC"]/throneRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Column"]/things"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]
Source file: C:\Spiele FastLoad\SteamLibrary\steamapps\workshop\content\294100\2558099206\Royalty\1.6\Patches\IncludeMyColumn_Royalty.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix
tbc...
Lol sorry mate
I'll take a look at in a bit. With baby boy right now 😁
渣男, I'm not sure what mod is conflicting with your but something is modifying the ideology and I need to patch it in. Have any ideas?
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch1 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
{LINK REMOVED}Verse.Root/<>c:<Start>b__10_1 ()
Verse.PatchOperationAdd(xpath="Defs/PreceptDef[defName="IdeoBuilding"]/buildingRoomRequirements/li[@Class="RoomRequirement_ThingAnyOfCount"][things/li="Column"]/things"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Ideology): Error in <match>
[End of stack trace]
Source file: F:\steam\steamapps\workshop\content\294100\2558099206\Ideology\1.6\Patches\IncludeMyColumn_Ideology.xml
Check your mod load order.
file: D:\steam\steamapps\workshop\content\294100\2558099206\Ideology\1.6\Patches\IncludeMyColumn_Ideology.xml
In the meantime, I managed to download the old version of the code from your github, install it, empty the shuttle and then deconstruct it. For me the main issue was that I was (ab)using it as storage, so there was a LOT of stuff inside ...
But thank you for your help :-)
In my case, the only thing that did not work was rotating the shuttle, so it was stuck in its original horizontal orientation, the rest of it worked completely fine, loading, unloading, flying.
It should be good now!
I just pushed the fix for this. Please redownload and try it out again.
Cargo shuttle was bugged, you couldn't get you stuff out of it anyway :(
Unless you could then you would be the only one who could
I am very sorry. There's not much I can do to warn you. The code is still "there" just commented out. If you wanted to go into the Cargo shuttle xml file and uncomment the code, you could try and get your stuff back from a previous save.