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Verse.DebugTools_Health/<>c__DisplayClass6_1:<Options_Hediff_BodyParts>b__2 ()
LudeonTK.Dialog_DebugOptionLister:DebugAction (string,single,System.Action,bool)
LudeonTK.Dialog_DebugOptionListLister:DoListingItems (UnityEngine.Rect,single)
LudeonTK.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Tried to add health diff to missing part BodyPartRecord(Leg parts.Count=3)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
It looks like others have this same issue....any updates?
Could not load reference to RimWorld.WorkGiverDef named *insert a million different items related to this mod*
This only happens when the mod is enabled. I tried reinstalling as well as running a pure vanilla game with only this mod.
I tried to fix the drill, and I submitted a issue on githb.
Please give it a look.
:)
{LINK REMOVED}https://gist.github.com/HugsLibRecordKeeper/85ef346d028827e0f611407c9bbb884e
LudeonTK.Dialog_DebugOptionLister:DebugAction (string,single,System.Action,bool)
LudeonTK.Dialog_DebugOptionListLister:DoListingItems (UnityEngine.Rect,single)
LudeonTK.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate {LINK REMOVED}(UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Tried to add health diff to missing part BodyPartRecord(Kidney parts.Count=0)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.HediffSet.AddDirect_Patch2 (Verse.HediffSet,Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.AddHediff_Patch8 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
-Prosthetic No Missing Body Parts
-Pharmacist
-Dubs Mint Menus
I'm not sure if that helps; I don't think any of my other mods would be conflicting.
I haven't figured out which mod is causing the issue.
I am trying to replace destroyed organs with advanced bionic ones from this mod. One colonist is missing their right kidney, so I crafted one. When I go to do the operation, I can replace the left kidney (which is fine), but there is no option to replace the destroyed, right kidney. Same issue with other people with different destroyed lungs (lungs).
The reason I think it is this mod, as I noticed that I could install a liver from another mod in the right kidney slot. I have about 500 mods going though, and I don't know enough about modding to really do the digging. Especially since it takes around 5-10 minutes for each startup due to the amount of mods.
Next time I launch, I'll spawn a kidney from another mod using dev tools to see if I can install it.
I think someone posted a CE compatibility patch though, but I never could get it to work.
is the mod 1.5 ready and CE compatbile ??:3<3.
I made that change a few versions ago
Are there items or features added or removed?
I haven't continued to play RIMWORLD since version 1.3 of the game, and only in the last month have I bought the new DLC to re-familiarize myself with it.
I rebalanced them to be just less then architech. This is a pre-update to something I'm working on... :)
Yes. The slider for resources changes the multiplier for resources. If there is another mod that does the same thing, try loading the other mod after this one and see if that helps. If it doesn't let me know the two mods and I'll see what I can do to fix is.