RimWorld

RimWorld

Glitter Tech
615 Comments
PopeSlayer May 9 @ 7:05am 
Could you please add the improved flood lamp made with 15 titanium and 1 uranium from the original glitter tech mod?
ozfresh May 4 @ 11:30am 
Whats the difference between this and Glitter tech classic?
pacothegnome Apr 29 @ 2:23pm 
pt 2

Verse.DebugTools_Health/<>c__DisplayClass6_1:<Options_Hediff_BodyParts>b__2 ()
LudeonTK.Dialog_DebugOptionLister:DebugAction (string,single,System.Action,bool)
LudeonTK.Dialog_DebugOptionListLister:DoListingItems (UnityEngine.Rect,single)
LudeonTK.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
pacothegnome Apr 29 @ 2:23pm 
pt 1

Tried to add health diff to missing part BodyPartRecord(Leg parts.Count=3)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
pacothegnome Apr 29 @ 2:22pm 
also i've also got that bug where I can't install advanced bionics onto missing body parts. when i try to add it with the dev console i get an error.
pacothegnome Apr 29 @ 6:36am 
I've got a bit of a minor graphical bug here. The direction the canister turret faces is off 90 degrees from where it should be. Makes it look like the rounds are coming from side of the turret. Haven't done much testing so it might be interfere from another mod but the only one I can think of is gunplay
LanSi Apr 26 @ 5:28am 
we need Chinese orz
Buggy Prophet Apr 10 @ 1:21am 
After 1.2 Empire don't wear BETA armor any more, not 1.5. Could you please add a mod option to customize proportion of Empire BETA/ALPHA armor and weapon? I will even pay for it.
Vond Mar 30 @ 8:16pm 
I am getting a bug with this one, All of the uranium deposits have become advanced bionic stomach
Jellicoe Cats Mar 25 @ 8:52pm 
Could we get integration with Vanilla Brewing Extended so we can further distill 2 vodka into one ethanol?
Zoils Droski Mar 22 @ 11:32am 
apparently a mod conflict where the operation tab don't count the advanced bionic spine in a storage from "neat storage" (2 square crate), thought it may be a unique case (this game and this config). i'll leave it here for posterity or you may delete these comentaries.
Zoils Droski Mar 22 @ 11:04am 
for some unkonwn reason I can't find the advanced bionic spine in the operations list of the pawn health tab (even thougt it's spine is shattered and i I've other spine frome vanilla & glitter tech in storage as well). Does this need to be reported as bug or is it just a conflict of mine ?
DrKurnis Mar 19 @ 11:53am 
Why can't I craft the speed suit? It just doesn't show up anywhere to craft.
Bar Mar 3 @ 5:32pm 
This mod is preventing me from spawning items with dev mode. It give me the error below.

It looks like others have this same issue....any updates?

Could not load reference to RimWorld.WorkGiverDef named *insert a million different items related to this mod*

This only happens when the mod is enabled. I tried reinstalling as well as running a pure vanilla game with only this mod.
Rikjam Mar 2 @ 3:10pm 
For some reason bionic spines cant replace shattered spines?
Crouton Mar 1 @ 11:13pm 
im not sure if it was this or the classic one(have them both installed because of the nanosuit buff mod) but for some reason betapoly stuff went from having 2500hp to having 250,000hp and taking a STUPID amount of time to build beds when before it did not. i didnt look to see the work requirement before, but i feel like itd be safe to say around 1000 work for an advanced bed from vanilla expanded space furniture. i dont know why this is but because of the way i am, its sorta ruining my game cause i had to go into god mode to replace everything with steel then back with betapoly via godmode. Before it took like 4 work to build a betapoly wall, after this random midgame change, it takes over 200. i would just remove the mods but it kinda messes up the world map. if you could tell me how to fix this random issue(persists in past saves) or how to safely remove said mods, id greatly appreciate it
dranco89 Feb 19 @ 11:33am 
the armor are vacuum sealed for save our ship 2?
Isakk Feb 11 @ 4:57pm 
Not sure why, but this is making my Uranium in the ground turn into "Bionic Animal Stomach", nothing mines out and the number counts up when drilled.
Ememf Feb 7 @ 1:08pm 
Neither scanner nor deepdrill shows mineral location. Somehow open contaimination tab or housing area tab reveals mineral (also cant set housing area because of that) and the game went super laggy when do so. Tried reconstruct scanner and drill and it wont help
Sai!k0 Dec 29, 2024 @ 11:29am 
Is this mod compatible with CE? The new weapons from this mod have no ammo and cannot shoot because of that.
asdlfehasdkwjaghsdm Dec 29, 2024 @ 9:56am 
This mod makes it so whenever i open the debug menu and try to spawn a thing it gives me an error
Foxtr0t Dec 29, 2024 @ 8:56am 
Nice work @Garret.
I tried to fix the drill, and I submitted a issue on githb.
Please give it a look.
:)
Garret  [author] Dec 25, 2024 @ 9:33pm 
Yes, that is a problem that is on my list to fix with the advanced drill.
Angry Dodecahedron Dec 25, 2024 @ 2:22am 
hey i keep having issues with the advanced deep drill not working at the full range, it says that it's mining stone chunks even though i can clearly see deep drill tiles marked in it's range, any idea on how to fix?
mike3056 Dec 20, 2024 @ 5:26am 
so going into dev mode and using Restore Body Part and doing it to the torso allows me to install them. So my workaround for now is just screen shooting the health tab of said pawn and replacing the parts with the bionics
mike3056 Dec 19, 2024 @ 7:36pm 
sooo hella weird it well let me install it on both sides on other pawns other than the one that had his kidney destroyed
Garret  [author] Dec 19, 2024 @ 7:23pm 
Sorry folks. Holidays are always super busy around here. I'm going to dive down into these issues when I get a moment. Sorry about the delay.
mike3056 Dec 19, 2024 @ 6:52pm 
ye i removed most of my extra bionic mods including the ones king listed and still does it soooo idk
KingSnitch Dec 4, 2024 @ 7:31am 
Sorry, had to split it up because character limit. Also, here is my log itself.

{LINK REMOVED}
KingSnitch Dec 4, 2024 @ 7:29am 
Verse.DebugTools_Health/<>c__DisplayClass6_1:<Options_Hediff_BodyParts>b__2 ()
LudeonTK.Dialog_DebugOptionLister:DebugAction (string,single,System.Action,bool)
LudeonTK.Dialog_DebugOptionListLister:DoListingItems (UnityEngine.Rect,single)
LudeonTK.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate {LINK REMOVED}
KingSnitch Dec 4, 2024 @ 7:29am 
I'm not sure if this will help, but I tried using the dev tools to add the advanced kidney to the correct spot, and I had this error log pop up.

Tried to add health diff to missing part BodyPartRecord(Kidney parts.Count=0)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.HediffSet.AddDirect_Patch2 (Verse.HediffSet,Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.AddHediff_Patch8 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
KingSnitch Dec 4, 2024 @ 7:06am 
I went through my mod list, and the only mods I have that I feel like could be the issue are:

-Prosthetic No Missing Body Parts
-Pharmacist
-Dubs Mint Menus

I'm not sure if that helps; I don't think any of my other mods would be conflicting.
Garret  [author] Dec 3, 2024 @ 10:02pm 
I ran into this issue also in one of my games but when I uninstalled all the other mods and kept just mine and the base game this went away.
I haven't figured out which mod is causing the issue.
KingSnitch Dec 3, 2024 @ 9:46pm 
So I am running into an issue, and I think it might be this mod. I'll try to make a long story short.

I am trying to replace destroyed organs with advanced bionic ones from this mod. One colonist is missing their right kidney, so I crafted one. When I go to do the operation, I can replace the left kidney (which is fine), but there is no option to replace the destroyed, right kidney. Same issue with other people with different destroyed lungs (lungs).

The reason I think it is this mod, as I noticed that I could install a liver from another mod in the right kidney slot. I have about 500 mods going though, and I don't know enough about modding to really do the digging. Especially since it takes around 5-10 minutes for each startup due to the amount of mods.

Next time I launch, I'll spawn a kidney from another mod using dev tools to see if I can install it.
Garret  [author] Dec 3, 2024 @ 7:04pm 
I just added some screenshots. More to come but this should help with a few people's questions.
Garret  [author] Dec 3, 2024 @ 7:03pm 
I think you have an old version of the mod
Dovacat Dec 3, 2024 @ 3:59pm 
only robotic assembler crafts are the orion exoskeleton, hc-1 shield, orion corp shield, computer components, and magnetic coils
Dovacat Dec 3, 2024 @ 3:52pm 
OC defense rifle craft is still missing even with robotic assembler and all tech researched
drshahramanvariazar Nov 30, 2024 @ 6:13am 
add screenshots and item lists so we know what is look like
Garret  [author] Nov 29, 2024 @ 9:47pm 
Its 1.5 ready but not CE compatible
I think someone posted a CE compatibility patch though, but I never could get it to work.
Justfly Nov 29, 2024 @ 9:06am 
hey :)
is the mod 1.5 ready and CE compatbile ??:3<3.
Garret  [author] Nov 17, 2024 @ 7:24pm 
You need to use the Robotic Assembler
Marcondy Nov 16, 2024 @ 2:09am 
Hi. The OC Defence Rifle recipe has disappeared on my new game. Everything researched but can only.make pulse rifles etc. Has this been removed or am I missing something?
Gwyncerbin Nov 11, 2024 @ 5:20pm 
Could I turn off the game menu background that this mod adds? Every time I see the red ball my SAN goes down.:cody:
Garret  [author] Nov 11, 2024 @ 11:11am 
I did make some changes around the recipes. There were duplicated recipes on different tables with different costs. I removed the duplicates.
I made that change a few versions ago
Double R6D. Nov 9, 2024 @ 12:02pm 
I loaded up my save, i havent played in a while. I noticed alot of the recipies in the electrolyzer and robotic assembler are missing. All the guns and armor, replacement body parts, i cant make titanium too. Did i break it with other mods or was glitter tech changed?
Untrostlich Nov 6, 2024 @ 8:37am 
Am I to assume that this mod, is a rebalanced version of the original author's mod?
Are there items or features added or removed?
I haven't continued to play RIMWORLD since version 1.3 of the game, and only in the last month have I bought the new DLC to re-familiarize myself with it.
NoName Nov 5, 2024 @ 8:08pm 
idk why but the "spawn thing" command breaks with this mod active
Garret  [author] Oct 29, 2024 @ 6:48am 
@Radiosity
I rebalanced them to be just less then architech. This is a pre-update to something I'm working on... :)
Garret  [author] Oct 29, 2024 @ 6:46am 
@Lucifer
Yes. The slider for resources changes the multiplier for resources. If there is another mod that does the same thing, try loading the other mod after this one and see if that helps. If it doesn't let me know the two mods and I'll see what I can do to fix is.