RimWorld

RimWorld

434 ratings
Simple Slavery Collars
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.312 MB
Jul 25, 2021 @ 1:22pm
Apr 15, 2024 @ 10:04am
31 Change Notes ( view )

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Simple Slavery Collars

Description
Add collars from Simple Slavery Mod and some tweaks related to slavery in Ideology DLC.

Caution!
This mod is available with or without ideology DLC. However, unlike the Simple Slavery mod, the function of creating slaves is not included. Without Ideology DLC, you can only use the collars.

After the game is updated, there are times when an error occurs when a pawn is enslaved even in vanilla. enslave(hidden) hediff does not appear to be applied as this error occurs.
I submitted a bug report for this error to Ludeon Studios.

The temporary solution is as follows.
If there's a slave that doesn't have a shackle icon, use debug action menu - add hediff... - enslave(hidden) - select slave - (no body part) or use character editor mod to apply enslave (hidden) hediff to your slave.

Original Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2144935009

Original mod by Thirite, updated to 1.0 by Ziehn, updated to 1.1,1.2 by MarkSill.

Current features
- Explosive Collar
- Electric Collar
- Crypto Collar
- Heavy Collar
- Tribal Collar

...And their special abilities.

Explosive Collar explode the wearer's head when activated. The wearer will die.
Electric Collar shock the wearer when activated. The wearer falls down with burns.
Crypto Collar freezes the wearer when activated. The wearer will just be unable to move.

Tribal Collar has 10% slave suppression buff.
Electric Collar, Crypto Collar and Heavy Collar have 20% slave suppression buff.
Explosive Collar has 25% slave suppression buff.

Functions can be used not only for slaves but also for colonists and prisoners in settlements.
You can get slaves to wear collars and shackles.
Mood buff/debuff function according to slave collar wear.

You can activate the collars worn by pawns on the map at once.
It is available on a powered-on Comms Console.
It is also available in Small Comms Console from Small Comms Console mod, Tiny Comms Console from Tiny Comms Console mod and Micro Comms Console from Micro Comms Console mod.

Functions to turn on/off in mod options
- Slave stage function available. Depends on slave time. (A slave with iron-will or steadfast trait will not be Slave Stage 5.) You can also set the slave stage period in the mod option.
- Rebellion cycle change function enabled. Depends on the slave stage.
- Add role assignment function to slaves.
- Remove the slave's global working speed debuff.
- The slave's home faction to be changed to the player's faction when the slave stage reaches level 5.

Please refer to the change notes for updates.
I'm a novice moder, so I've been as careful as I can, but an unexpected error can occur.

HAR aliens can be shackled.

Life is busy, so it's hard to update often. Modifications may be delayed.

Addons
SSC Remove Collar Graphic

Compatibility Issues
When used with Cybernetics Organism and Neural Network mod, the special abilities icon does not appear when the pawn is in the mental break state. Special functions are still available in the event of slave rebellion or prisoner escape.
The use of functions in the Comms Console works normally.

Credits
Thirite - Original Author, Continued Updates
Ziehn - 1.0 Update, Continued Updates
MarkSill - 1.1,1.2 Update, Continued Updates
TRIBeagle - 1.3,1.4,1.5 Collars Version Porting
Proxyer - Japanese Translation
Aramati - Portuguese-BR Translation
xRg - Russian Translation
And you - For clicking subscribe

I don't speak English well. The explanation may be awkward because I used a translator.
If you have a problem, please tell me with the error log.
Popular Discussions View All (1)
28
Sep 21, 2024 @ 10:17pm
Bug Report
TRIBeagle
191 Comments
BlackFranky Apr 20 @ 11:39am 
@Drogo they do with the crypto collar.
dubygob Mar 17 @ 10:34pm 
is there a point to this without ideology?
Drogo и тукаллао Jan 13 @ 8:12am 
Dude this mod serve no purpose if my slaves don't fall down in a instant
Jesse Sep 21, 2024 @ 10:08pm 
Hey man I found the exact issue with HAR. You have a patch operation with the xpath "Defs/AlienRace.ThingDef_AlienRace/alienRace/raceRestriction/whiteApparelList"

Your patch operation does not take into account people who might have an alien race that does not use the "whiteApparelList" tag. I have a race that only uses "apparelList" and blackApparelList" it does not use "whiteApparelList" so the mod can't apply anything.
BestestBlake Sep 3, 2024 @ 12:15am 
I have a work around to remove the shackles on slaves.

Toggle God mode in dev mode and select the pawn that is in shackles. Navigate to health, select dev tool then enable show hidden hediffs.

Click on the red i icon next to the purple Enslaved (hidden) hediff, this will remove the pawn being in shackles.

The issue with this work around is that it will require you either manually remove or reapply the Enslaved (hidden) hediff each time you wish to shackle or unshackle your slaves.

I hope this helps while we wait for a bug fix.
WarKittyKat Aug 23, 2024 @ 3:24pm 
Did anyone ever figure out how to fix the shackles on these? The posted fix doesn't work, slaves still can't be unshackled.
Jesse Jul 4, 2024 @ 2:27am 
There still seems to be missing filepaths for 1.5, I keep getting red errors for this on launch.
WarKittyKat Jun 6, 2024 @ 12:33pm 
Adding the enslaved hediff manually does not seem to fix the ankle chain problem; the shackle icon still does not show up.
sidfu1 May 29, 2024 @ 2:21pm 
anyone know how to fix th etoggle for shackle. im still on 1.4. my yuran slave has the shackle but i ant disable it on them