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In my tests with vanilla plus only this mod, slave rebellions trigger normally. However, once a pawn reaches slave suppression stage 5, rebellions no longer occur — this is intended behavior. That said, even at stage 5, rebellions can still happen if the “Rebellion Cycle Change” option in the mod settings is disabled. Could you share your testing environment?
That’s how the original mod was designed before I updated it. The +5 mood from the explosive collar is not an error—it has always been there.
The restraint toggle was accidentally missing in the last build — that’s why it disappeared. It’s fixed in the latest update, your saves are safe. Thanks for reporting!
In vanilla RimWorld, you can toggle a bed “For Prisoners,” but there is no feature to manually assign individual beds to specific prisoners. This mod does not alter bed assignment or the prisoner toggle, but conflicts with other mods are possible. If the issue persists, please share a log or details and I will check.
Up until now, this feature was only available in version 1.6. I’ve just updated it so it can also be used in version 1.5. Please check and let me know if it works for you.
Hi! Please enable Developer Mode, then:
1. Click Open debug actions menu (top of screen).
2. Under Simple Slavery Collars, select Adjust TimeAsSlave....
3. Click the pawn you want to adjust.
4. Choose either a preset stage, or Set exact to manually input the number of slave days.
Note: this doesn’t automatically restore lost time — it simply lets you reset or assign a custom slave time value.
Disabling slave stage in the options is safe — all the other mechanics still work fine. The reset issue isn’t a normal bug; it only appears in very specific cases, when a DLC or mod that introduces new records is added to an existing save. RimWorld’s record indices can get messed up in that situation, which makes the stages look reset. I will be revising the structure so it no longer depends on records. Until then, a debug action is included as a temporary workaround.
Not “magic.” This only happens if you add a DLC or mod that introduces new records into an old save. RimWorld’s record indices can get messed up, and because the mod relied on those records, stages look reset. I will be revising the structure so it no longer depends on records. For now, a debug action is included as a temporary workaround so you can fix slave-time yourself if it happens.
For prisoners, only the collar feature is applied. The remote collar feature via comms console also works. However, slave mood changes, rebellion interval changes, title assignments, work speed debuffs, and faction origin changes do not apply to prisoners.
Besides collars, this mod provides various tweaks related to slaves. For example, adding mood effects for pawns enslaved for a long time, adjusting rebellion intervals, assigning titles, applying work speed debuffs, changing factions, and enabling/disabling slave-restricted work types. All features are configurable in the mod options.
That’s a good idea. I’ll consider it for the next update.
This is an error I hadn’t anticipated. Although I don’t have much time to work on it right now, I’ll try to find a fix soon.
When I tested this in a vanilla environment, I confirmed that slaves do join my faction once they reach stage 5. Are both "Slave Stage On/Off" and "Assimilation Slave On/Off" enabled in your settings? If either of these options is turned off, the feature will not work. Also, does your slave have the "iron-willed" or "steadfast" trait? In that case, the slave's faction will not change.
Your patch operation does not take into account people who might have an alien race that does not use the "whiteApparelList" tag. I have a race that only uses "apparelList" and blackApparelList" it does not use "whiteApparelList" so the mod can't apply anything.
Toggle God mode in dev mode and select the pawn that is in shackles. Navigate to health, select dev tool then enable show hidden hediffs.
Click on the red i icon next to the purple Enslaved (hidden) hediff, this will remove the pawn being in shackles.
The issue with this work around is that it will require you either manually remove or reapply the Enslaved (hidden) hediff each time you wish to shackle or unshackle your slaves.
I hope this helps while we wait for a bug fix.