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Laporkan kesalahan penerjemahan
When I say "above everything else", I mean dragging it above to be loaded first.
But, as you've said it, it fixed it because another mod, Baroverhaul Enhanced Immersive Patch might be the culprit...
As when I removed the Neurotrauma Patch completely, the Reactor started to burn again.
Maybe it's not as confusing as I make it out to be.
When you say above everything you mean as in let eveything override it?
Would fix it as another mod undo the entire reactor changes from the mod essentially disabling the reactor component of my mod
I don't know why, I actually forgot where I read it, too, but it just does that.
I'm an user of many patches for Immersive Repairs and Neurotrauma, and when I read (somewhere, sadly forgot where) that putting the Neurotrauma Patch for hazardous Reactors putting above all else fixed it for that person, I tried it, and now I can start an online campaign without the reactor catching fire immediately.
I tested it 5 times, and it never once started with the reactor burning.
I'd love for the Author to potentially pin it somewhere, just so people with that specific problem are able to find it quickly.
@Colqhoun, smoke is actually signs of overheating, reactor degrade overtime when running but faster when overheated
You should hear some buckling pipe sounds when it does though
It seems that the AI is constantly using Potassium Iodide without stop whenever their radiation sickness reaches a certain threshold, completely eating through all the med stocks. I can force them to ignore the item to make them not use it, but still...
You can tell them to not touch it on round start so you don't have to worry about them messing it up