Barotrauma
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Hazardous Reactors
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12.530 MB
15 Ιουλ 2021, 9:39
19 Δεκ, 11:38
151 σημειώσεις αλλαγών ( προβολή )

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Hazardous Reactors

ΠΕΡΙΓΡΑΦΗ
-IMPORTANT-

This Mod requires server-side Lua to function!

Instructions on how to install server-side Lua can be found here: Lua For Barotrauma



Hazardous Reactors is an overhaul mod that aims to make the life of an engineer much more interesting. It reworks the reactor and its associated items, and adds a series of new dangers and benefits to nuclear power on board a submarine.

Some features include:

  • Dynamic Reactor Damage

  • Dynamic Ionizing Radiation

  • Supercritical Warheads

  • New Afflictions

  • Extremely Hot Fuel Rods

  • Specialized Engineering Equipment

  • Radioisotope Thermoelectric Generators



In-depth guides to Hazardous Reactors can be found here: (English) [docs.google.com] (French) [docs.google.com]



-THE BASICS-

Ionizing Radiation

An invisible and potentially deadly form of energy that continuously emits from damaged reactors and uncontained radioactive material. The only way to reliably and accurately detect it is with a Geiger Counter. Engineers should keep one in their hotbar at all times. The more radioactive an object, the more dangerous it is.

The Reactor

When damaged, reactors will leak radiation at an increasing rate. Regular repairs are needed to keep the reactor in operating condition, and keep the crew safe from radiation exposure.

Do not attempt to repair the reactor with insufficient skills while it is online!
Failing the skill check will result in a steam explosion, sending you flying and damaging the reactor further. Power the reactor fully offline prior to repairing it. Once your skills are high enough, or you have bought upgrades to the reactor, you can safely repair it while it is operating.

Fuel Rods

Fuel Rods are no longer inert after they have been "activated," (i.e. their fission process has started.)
Once rods are active, they become extremely dangerous and should not be removed from containment.

Spent rods inside of a reactor should be transferred directly into containment vessels. Any direct handling of active rods should be done with tongs to prevent serious burns.

Different fuel rods have different hazards when uncontained.

  • Uranium/Thorium Fuel Rod- Emits high amounts of radiation. Will start fires if left uncontained for too long.

  • Fulgurium Fuel Rod- Emits EM pulses that will damage any electronics nearby.

  • Volatile Fulgurium Fuel Rod - Emits large EM pulses and will melt through hulls if left uncontained.

  • Incendium Fuel Rod - Emits extreme amounts of heat and will quickly start fires.

Specialized Tools

Hazardous Reactors adds a number of tools for the Engineer to use, making their lives easier and allowing for greater effectiveness on, (and off) the submarine.

  • Geiger Counter- A small handheld device that allows the accurate detection of radiation. Engineers and other personnel likely to encounter radiation should have one in their hotbar at all times. The more frequent the clicking, the more radiation is being detected.

  • Radiation Shielded Backpack- A shielded backpack with an inbuilt Geiger Counter, able to safely transport radioactive materials and other equipment an engineer needs to carry.

  • Shielded Crate / Shielded Cylinder- Devices used to safely store active fuel rods and radioactive materials.

  • Fuel Rod Handling Tongs- A set of heavy tongs, used to keep fuel rods at arms length when transferring them to and from containment. Doubles as a melee weapon, and is effected by any talents that effect crowbar damage.

  • Radioisotope Thermoelectric Generator- A type of nuclear power cell that converts heat directly to electricity. Will run on just about anything radioactive, and requires a special manual to craft and place.

Medical

At some point the engineer is going to crawl into medbay covered in burns and vomiting blood. You should know some things before you try to fix them.

-There is a possibility that the engineer in question is contaminated, possibly from exposure to dust while deconstructing radioactive materials. Ensure they are not a danger to you before treating them.



FAQ

Q: How do I safely repair the reactor without it blowing up in my face?

A: Power off the reactor, and vent pressure until the power output is zero. Once your skills are high enough, you can repair the reactor while it is running.

Q: Is Hazardous Reactors bot friendly?

A: Yes and No. Bots will happily kill themselves if left to repair or refuel the reactor on their own. If you set the bots to ignore the reactor and try to keep them out of the reactor room, there should be no issues.

Q: How can I craft a Crisis Warhead?

A: You'll need to create a supercritical rod by performing a controlled reactor meltdown. Beacon stations are an excellent way to do this.

Q: Is the mod mid-campaign friendly?

A: No, any active fuel rods will be ejected from where they are stored and cause massive fires on board the submarine.



Looking for compatibility patches? They can be found here.



-Special Thanks-

Barotrauma Modding Discord and all the people who gave me small bits of help here & there

Jlobblet for proof reading my dump of a code more than once and teaching me some xml basics

ITA Mod Team

Pунᛟльв helping me with a rather big flaw with the reactor

MasonMachineguns & Da_Morgan for ideas and bug reports

Krzeszny for the mod frontpage image

Geraiz for critical volatile rod sprite

The Ninja Scout for helping me to fix stuff

EK Videogames

Hellcats Server Members : bug report & feedback

Milord for continuous feedback and suggestion

Polaris for Brazilian Portuguese translation

Gamerice for the Russian translation

Evil Factory's help with Lua

Ghostsheet's help with Lua based code

godnat for the French translation of the in-depth mod guide
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (11)
297
19 Αυγ, 8:22
ΕΠΙΣΗΜΑΣΜΕΝΟ: Bug report section
Foxtrot39
115
17 Αυγ, 5:29
ΕΠΙΣΗΜΑΣΜΕΝΟ: Mod related questions
Foxtrot39
112
29 Αυγ, 20:43
ΕΠΙΣΗΜΑΣΜΕΝΟ: Suggestion/feedback section
Foxtrot39
1.073 σχόλια
Cube 13 ώρες πριν 
Dude, thanks a lot! The power is actually working now
Foxtrot39  [Δημιουργός] 16 ώρες πριν 
After tinkering and disucssing, i just made a xml that override Enhanced Reactors events regarding reactors spawning fuel should be fixed
Foxtrot39  [Δημιουργός] 17 ώρες πριν 
Bad news its a lua incompatibility

Both mods run a spawn script for fuel rods and both use the same identifier so the script ♥♥♥♥ itself and doesn't spawn any conflicting item

Good news

Since the control rod spawn regardless I could technically just make an "outpost" fuel rod unique to my mod that doesn't conflict with anything
Foxtrot39  [Δημιουργός] 18 ώρες πριν 
Tinkering with the control NPC command I can check the otherwise unacessible reactor

From the look of it the reactor spawn without fuel, only the control rod

I try to get in touch with the Enhanced Reactor author sicne his on the same discord server as I
Foxtrot39  [Δημιουργός] 18 ώρες πριν 
I'll try to see if I can solve the incompatibility on my side first
Петро Тополя 21 ώρες πριν 
Do you by any chance have a backup of older version of your mod before 15th dec update? I don't think creator of Hazardously Enhanced Reactors will update it to fix bug, but pre 15th dec version of your mod used to work fine with our mods
Cube 22 ώρες πριν 
Yes, I tried changing the load order (and in one configuration the electricity at the outpost did return), but it is difficult to understand what exactly should be tested in this case. The Hazardously Enhanced Reactors mod requires a specific load order, which means that it is not possible to rearrange it “painlessly” — something else will simply break instead.
Foxtrot39  [Δημιουργός] 18 Δεκ, 9:34 
Tried to swap them around in the load order to see if it can work depending what mod overwritte the other?

I can't see much reason why power would be out, control rod regulate the heat only when it overheat

if its due to how the rod are made, it will be a massive pain to even find a possible solution
Cube 18 Δεκ, 8:21 
Additionally, there are no unusual errors or warnings in the console logs.
Cube 18 Δεκ, 8:21 
We tested various mods and concluded that the issue is caused by the Hazardously Enhanced Reactors mod, which is used to combine Enhanced Reactors with Hazardous Reactors. Both mods work correctly on their own; however, when this mod is used in multiplayer, electricity disappears at outposts.