RimWorld

RimWorld

573 ratings
Obsidia Expansion
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
207.019 MB
Jun 17, 2021 @ 12:27pm
Jul 17 @ 10:11pm
125 Change Notes ( view )

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Obsidia Expansion

In 1 collection by Lored
Obsidia Expansion - Legacy Collection
15 items
Description

The main innovation of the mod is the Obsidian Empire faction, from the planet of the same name Obsidia(the faction is initially hostile). New researches of Obsidia technologies, their equipment, weapons, etc. There is a possibility of obtaining new resources.
Gears of the Obsidian Empire are divided into 4 main corpus:
  • OMC - Obsidia Military Corpus - Use weak but rapid-fire weapons. Equipped with standard medium power armor.
  • OTC - Obsidia Tech Corpus - Use energy weapons of acid, cryo, EMP and fire elements. Equipped in light power armor with good protection from harmful effects.
  • OCC - Obsidia Crusaders Corpus - Use a slow weapon with blast ammo. Equipped in highly protected heavy power armor.
  • OEC - Obsidia Exalted Corpus - Use universal armor-piercing weapons equipped with a blade for melee. Equipped in light power armor designed for psi casters.
Obsidia Drifter Clans(or ODC), rejected Obsidia Empire. Divided into 3 main factions:
  • Obsidia Syndicate Clan - Change is sudden, violent, and a necessary force to ensure the planet can return to a state of growth. Obsidia Syndicate Clan see themselves as merely the instrument of this change. Their goal is to raiding and robbing their more productive neighbors.
  • Obsidia Renegade Clan - They are sworn protectors of what little remains of the free colonies. Their goal is to restore order by bringing prosperity and direction to the violent world.
  • Obsidia Pilgrim Clan - They embody the cold vacuum of space - heartless and bent on taking anything left unprotected. Driven by profits. Their goal is to enrich themselves by trading with hi-tech neighbors.
Also, ancient and dangerous - Crimson Arachna Cult and forgotten, rejected and abandoned - Obsidia Empire Sins!





In general, the mod adds:
  • Faction: 7
  • Power Armor: 79
  • Power Armor Headgear: 47
  • Weapons: 460
  • Persona Weapons: 204
  • Apparel: 75
  • Bionic: 99
  • Flora: 20
  • Fauna: 69
  • Mechanoids: 28
  • Entities: 3
  • Resources: 48
  • Relics: 7
  • Drugs: 17
  • Scenarios: 3
  • Genes: 32
  • Vehicle: 9
  • Research tree, various buildings, workbenches, etc.
[docs.google.com]

  • DLC's
  • Vanilla Expanded Mods
  • Exosuit Framework
  • Mechanoid Upgrades
  • And much more...

Q: Is this mod CE compatible?
A: At the moment, no.

Q: Is CE compatibility planned?
A: This information is classified.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes. But mod will continue to develop if necessary.

Q: Is this mod vanilla friendly?
A: Maybe. But keep in mind most of the items are better than the standard game samples.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new faction, research, resources, etc., I still recommend using the mod with new saves.

Q: Where to craft new items?
A: Weapons crafts at the Obsidia Weapon Workbench. Persona weapons at the Obsidia Persona Table. Armor crafts at the Obsidia Armor Station. Resources and medicines are synthesized Obsidia Synthesis Printer.

Q: There are too many recipes in the workbenches!
A: Yes, there is such a problem. Therefore, I recommend using this mod or a similar analogue to solve this problem.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • German
  • If you would like to translate this mod into your native language, you are free to do it.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

[ko-fi.com]
Popular Discussions View All (2)
162
1
8 hours ago
PINNED: Bug reports / Баг репорт
Lored
53
Dec 13, 2024 @ 6:05pm
PINNED: Suggestions / Предложения
Lored
537 Comments
Faceclick 7 hours ago 
I noticed that the Odyssey DLC has an item called obsidian too. I don't have an error about it but thought you might want to know.
Anyway thx for the mod and keeping it updated !
Yuri Bezmenov 13 hours ago 
Thank you for updating the mod, Lored. This is one of the best mods I've ever witnessed among other mods in Rimworld. You guys are the best.
Tiscareon Jul 18 @ 10:40am 
Thank you!
Had it narrowed down before to the obsidia mods that cause the game to crash and restart with all mods deactivated. now everything works fine.
Game is now running on 421 mods :ztough:
Lored  [author] Jul 17 @ 10:12pm 
Update's out! :happystar2022:
Lored  [author] Jul 16 @ 3:52pm 
A new update is dropping in the next 1–2 days , and it might break existing saves (not 100% guaranteed, but still possible).

If you've already started a game:
I highly recommend making a local copy of the mod and avoiding updates until you finish your current run :BL3Thumbsup:

If you're planning to start a new game:
Make sure all your mods are up to date! To be safe, do a full Steam restart before launching the game :BL3Thinking:
Giggles Jul 15 @ 4:57am 
This mod is fucking insane, the amount of effort that went into it is seriously impressive.
Macbuk Jul 14 @ 2:21am 
What's casual about not wanting your save destroyed lol
poonscape Jul 13 @ 8:57am 
Obsidia destroys world map gen for me. Its probably incompatible with a mod I just dont know which one. But when I disable obsidia --- world map gen is fine and works normally
Macbuk Jul 13 @ 8:07am 
Same problem as others have stated
Kullgen Jul 13 @ 1:59am 
Just curious, are there backstories for this mod? If so I seem to be having an issue with them showing up.